Replace the arnory toolbox with a suspicious looking toolbox
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Replace the arnory toolbox with a suspicious looking toolbox
Not only does it fit in better with the black-and-red color scheme and looks cooler in general, it would also allow Science to get Illegal 2 up with Warden's permission, allowing for another symbiotic relation - if RnD gets an extra item from Security, they might have some cool mindshield pin guns to offer in return.
Last edited by Slignerd on Wed Sep 07, 2016 12:23 am, edited 1 time in total.
It would appear that I'm a high RP weeb who hates roleplay and anime.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
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Re: Replace the arnory's toolbox with a suspicious looking t
How about we don't buff science instead
- Falamazeer
- Joined: Sat Oct 18, 2014 12:05 am
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Re: Replace the arnory toolbox with a suspicious looking too
The last thing we need is for you to have another reason to meander into secure security areas.
The shades were never the point
The shades were never the point
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- Gamarr
- Joined: Fri Apr 18, 2014 8:10 pm
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Re: Replace the arnory toolbox with a suspicious looking too
Noooooooo. If you want a fancy toolbox, just remove airlock sprayers and implement new utility to spray cans that let them change airlocks and toolboxes color scheme with a coat of spraypaint.
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
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Re: Replace the arnory toolbox with a suspicious looking too
Science shouldn't be garunteed illegal tech everyround. Cancerous as the rnd overhaul was, this is not the way to remedy it.
Security doesn't need nor should have free insuls. Not only would this be a direct buff to the HoS it breaks the only reliable means a rogue AI has to temporarily shut down securtiy.
Security doesn't need round start hacking tools. Realistically they should never need to use hacking tools but rather call on an engineer.
Security under no circumstances should start with syndicate gear or equivelant. Security's first instict when it comes to contraband should be to lock it up or destroy it. Not add it to their personal arsenal.
Security doesn't need nor should have free insuls. Not only would this be a direct buff to the HoS it breaks the only reliable means a rogue AI has to temporarily shut down securtiy.
Security doesn't need round start hacking tools. Realistically they should never need to use hacking tools but rather call on an engineer.
Security under no circumstances should start with syndicate gear or equivelant. Security's first instict when it comes to contraband should be to lock it up or destroy it. Not add it to their personal arsenal.
Law 0: Secborg din do nuffin.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
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Re: Replace the arnory toolbox with a suspicious looking too
At least on Meta, sec has a full blue toolbox in the warden's office and a contraband locker with actual contraband in it.Davidchan wrote:Security doesn't need round start hacking tools. Realistically they should never need to use hacking tools but rather call on an engineer.
Security under no circumstances should start with syndicate gear or equivelant. Security's first instict when it comes to contraband should be to lock it up or destroy it. Not add it to their personal arsenal.
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- InsaneHyena
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Re: Replace the arnory toolbox with a suspicious looking too
Meta is a powercreep station, everybody knows that.
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
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Re: Replace the arnory toolbox with a suspicious looking too
Unless its speshul snowflaked it won't have a multitool or insuls, which a syndibox will have both and a better welder.
As for contraband spawning in sec, I can guess who made that happen but its plain stupid and literal powercreep.
As for contraband spawning in sec, I can guess who made that happen but its plain stupid and literal powercreep.
Law 0: Secborg din do nuffin.
- XDTM
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Re: Replace the arnory toolbox with a suspicious looking too
All science can do with illegal 2 is the Tyrant AI board and the cyborg illegal module. IF they get diamonds.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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Re: Replace the arnory toolbox with a suspicious looking too
This is not guaranteed at all. It takes security's permission to try to get it at all. This will about as guaranteed as it is to get EMP 6 or Power 6 - meaning, most of the time it just won't happen at all.Davidchan wrote:Science shouldn't be garunteed illegal tech everyround. Cancerous as the rnd overhaul was, this is not the way to remedy it.
It's about as likely as getting any of those to RnD, and I've never seen the captain, xenobio or botany deliver any of this. So, it's not for every round. It's for the rare rounds where sec chooses to be nice.
Shitsec has spoken.Falamazeer wrote:The last thing we need is for you to have another reason to meander into secure security areas.
The shades were never the point
Back to cuck shed with your shit.
It would be possible to remove the combat gloves from the toolbox and just replace it with a red cable. I'm sure such a variant already exists, actually. So it wouldn't be that much of a buff at all.Davidchan wrote:Security doesn't need nor should have free insuls. Not only would this be a direct buff to the HoS it breaks the only reliable means a rogue AI has to temporarily shut down securtiy.
Last edited by Slignerd on Wed Sep 07, 2016 10:44 am, edited 4 times in total.
It would appear that I'm a high RP weeb who hates roleplay and anime.
- J_Madison
- Rarely plays
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Re: Replace the arnory toolbox with a suspicious looking too
>start with suspicious toolbox
>take armoury rad suit
>take suspicious toolbox combat gloves
>break into vault
>steal plutonium core with the thin screwdriver in the toolbox
==red text for days==
That's why you're not getting a toolbox.
>take armoury rad suit
>take suspicious toolbox combat gloves
>break into vault
>steal plutonium core with the thin screwdriver in the toolbox
==red text for days==
That's why you're not getting a toolbox.
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Re: Replace the arnory toolbox with a suspicious looking too
I'm pretty sure I said that combat gloves would be removed from the toolbox? Also, is the screwdriver in that toolbox really the thin screwdriver? All I've really ever seen was a regular red one.
Pretty sure that anyone using any toolbox, suspicious or not, to do stuff like this would be dealt by the admins in the same way they deal with spacing high-risk items roundstart to deny any greentext. That's as much of a player problem as it gets, it's not that common, and it would not be a stretch to crack down on security stealing plutonium core roundstart at all.
Pretty sure that anyone using any toolbox, suspicious or not, to do stuff like this would be dealt by the admins in the same way they deal with spacing high-risk items roundstart to deny any greentext. That's as much of a player problem as it gets, it's not that common, and it would not be a stretch to crack down on security stealing plutonium core roundstart at all.
It would appear that I'm a high RP weeb who hates roleplay and anime.
- J_Madison
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Re: Replace the arnory toolbox with a suspicious looking too
I am a very experienced space traveller. Every toolbox I've come across had a set of gloves and a thin screwdriver.
Unless it was a very recent change, I'm sure that every toolbox I've come across has had this.
And no. It's flat out impossible for crew to steal the core. You need the thin screwdriver which is assignment only or in the toolbox. Nowhere else.
Unless it was a very recent change, I'm sure that every toolbox I've come across has had this.
And no. It's flat out impossible for crew to steal the core. You need the thin screwdriver which is assignment only or in the toolbox. Nowhere else.
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Re: Replace the arnory toolbox with a suspicious looking too
Well, this one would have its contents edited to only include red screwdriver, and red cable coil instead of thin screwdriver and combat gloves. I see no issue.
It would appear that I'm a high RP weeb who hates roleplay and anime.
- J_Madison
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Re: Replace the arnory toolbox with a suspicious looking too
Then the entire rational boils down to free illegal 2 technology since we already have a full toolbox.
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Re: Replace the arnory toolbox with a suspicious looking too
Indeed, that's the point.
It's not free. It comes from the cross-departmental cooperation which I feel is something we should encourage. If security doesn't feel like it, it will never happen. If security does feel like it, it might get security some cool RnD items in return. As XTDM pointed out, it doesn't give that much either - just a lawset board or cyborg upgrades, which the crew might want to use.
It's not free. It comes from the cross-departmental cooperation which I feel is something we should encourage. If security doesn't feel like it, it will never happen. If security does feel like it, it might get security some cool RnD items in return. As XTDM pointed out, it doesn't give that much either - just a lawset board or cyborg upgrades, which the crew might want to use.
It would appear that I'm a high RP weeb who hates roleplay and anime.
- J_Madison
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Re: Replace the arnory toolbox with a suspicious looking too
Not "free".
The only thing that'll come out of it is either the warden/HOS gives it away, or someone breaks in to get it.
It's a stupid idea. I don't approve of this.
I've enough trouble from assistants greytiding the brig because I wouldn't give the RD the Esword from a traitor.
So what if I don't want illegal research?
The only thing that'll come out of it is either the warden/HOS gives it away, or someone breaks in to get it.
It's a stupid idea. I don't approve of this.
I've enough trouble from assistants greytiding the brig because I wouldn't give the RD the Esword from a traitor.
So what if I don't want illegal research?
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Re: Replace the arnory toolbox with a suspicious looking too
Then you're free to arrest whoever tries to break in. If someone's inside the armory, even lethals are acceptable. If you don't want anyone to use it, just use the toolbox yourself or stash it in the contraband locker.
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- J_Madison
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Re: Replace the arnory toolbox with a suspicious looking too
This sounds like it causes more trouble than it's worth. It's only going to cause a rift between "muh free illegals".
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Re: Replace the arnory toolbox with a suspicious looking too
That, or it will allow security to cooperate with research and offer said low-level illegals, and then get advanced mindshield pin eguns and night vision security HUDs later in return. It can go both ways, which is why I feel there's some potential in it.
Players can either help eachother out, or be shit towards eachother. It's like this for everything, and I feel that would be a fitting addition to the game.
Players can either help eachother out, or be shit towards eachother. It's like this for everything, and I feel that would be a fitting addition to the game.
It would appear that I'm a high RP weeb who hates roleplay and anime.
- Bawhoppennn
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Re: Replace the arnory toolbox with a suspicious looking too
dumb idea
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DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
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- Cheridan
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Re: Replace the arnory toolbox with a suspicious looking too
Interdepartmemetal cooperation should only count if it's something that actually requires both sides to have an actual effort.
A 2 second interaction of "'Hey warden can I has toolbox' 'k' *throws over table*" is not cooperation.
A 2 second interaction of "'Hey warden can I has toolbox' 'k' *throws over table*" is not cooperation.
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