Persistent Death

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John_Oxford
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Persistent Death

Post by John_Oxford » #211538

If you die during a round from causes other than nuclear detonation or admin fuckery, you won't be spawned on the station z-level and wont play a station job the next round
At round start, you'll randomly get a shitty job with a chance to get one or two interesting jobs.
(Deep Space Miner, Central Command Test Subject, Central Command Scientest, Central Command Inspector, Deathsquad Cadet, Military Liason, Central Command Janitor, Head Engineer of Nanotrasen)

It gives people less of a incentive to die, ghost roles are still accessable to these roles after death. This also requires someone to map a full working central command station.
the general "you can fuck everyone over" roles (see:central command inspector) will hold a ckey whitelist of like 300 days or something.
if you ghost or suicide as these roles, you WON'T be given a ghost role.

admins would be encourage to interact with the deadjobs in order to prevent them from just leaving, it's ment as punishment to death (there currently is none)

EDIT: Also dying prevents you from using the same name and appearence for 5 rounds
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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Jacough
Joined: Fri Apr 18, 2014 2:24 pm
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Re: Persistent Death

Post by Jacough » #211541

This is a terrible idea
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Luke Cox
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Re: Persistent Death

Post by Luke Cox » #211549

No.
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TheColdTurtle
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Re: Persistent Death

Post by TheColdTurtle » #211550

So a 100 percent increase in murder boning now?
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Armhulen
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Re: Persistent Death

Post by Armhulen » #211557

can i always play the centcom janitor dude

i wanna play the centcom janitor dude
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Saegrimr
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Re: Persistent Death

Post by Saegrimr » #211558

THE FUCKING TEARS FROM STATIC NAMEFAGS
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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ShadowDimentio
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Re: Persistent Death

Post by ShadowDimentio » #211569

Oxford is back baby, garbage ideas and all
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DemonFiren
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Re: Persistent Death

Post by DemonFiren » #211652

Shed this man already.
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non-lizard things:
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kevinz000
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Re: Persistent Death

Post by kevinz000 » #211663

I think I like goofball much better.
Atleast he got chocolai banned and gave us new chems to fuck with.
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iamgoofball
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Re: Persistent Death

Post by iamgoofball » #211737

Saegrimr wrote:THE FUCKING TEARS FROM STATIC NAMEFAGS
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John_Oxford
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Re: Persistent Death

Post by John_Oxford » #211745

kevinz000 wrote:I think I like goofball much better.
Atleast he got chocolai banned and gave us new chems to fuck with.
if i knew how to code, goof's code would look like pixelated gold
can confirm that in another universe, where i do know how to code (the perfect universe) the multi stage tactical corgi's complete with telescopic laser eyes with a forty stage deconstruction program just got a debuff.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

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Offical In-Game rank:
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

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Armhulen
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Re: Persistent Death

Post by Armhulen » #211785

in another universe guncrafting would be real :(
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kevinz000
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Re: Persistent Death

Post by kevinz000 » #211814

If I got good I'd code guncrafting. And give it to science because fuck all other departments.
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TheColdTurtle
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Re: Persistent Death

Post by TheColdTurtle » #211816

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Fuck you
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PKPenguin321
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Re: Persistent Death

Post by PKPenguin321 » #211854

>somebody flamethrowers the emergency shuttle
>30-45 people die
>next round
>station is empty and deserted
wow good idea oxford

>nuke ops
>captain places the disk in space just outside escape
>"if they nuke then all the people they already killed still get to play. if i kill them then all the people they killed are out a round"
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Drynwyn
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Re: Persistent Death

Post by Drynwyn » #212066

tbh i'd be willing to give this a shot

just make sure the death stuff is in "the next round", not "the next round you play".

shouldn't be held hostage to playing a round and surviving to clear your shit up
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Thunder11
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Re: Persistent Death

Post by Thunder11 » #212071

I see everyone spending the round AFKing in a locker so they survive to roll for antag again
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MrEousTranger
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Re: Persistent Death

Post by MrEousTranger » #212304

Oxford your ideas have gradually gone down hill recently
Its a shame as some of your previous suggestions were actually very good, but I think
you might believe that any idea you come up with now is worth a whole thread.
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I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.
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Re: Persistent Death

Post by Cuboos » #212306

This totally won't be exploited by trolls and valid greifers. "What's that? i can put people out for an entire round? TIME RAKE IN THAT SWEET OOC SALT". There's already plenty of incentive to stay alive, no one wants to die to be stuck in ghost the rest of the round, those "ghost roles" aren't always guaranteed and usually a lot more limited than being a regular human.
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