New (interesting) ghost role

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calzilla1
Joined: Wed Jun 01, 2016 5:55 pm
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New (interesting) ghost role

Post by calzilla1 » #213145

I think the listening post should be a ghost role. You would start off with a sketchin, a voice changer, and an agent card and you can't go off the listening post ( if you do, you will be gibbed). You main goal is to sow fear, parinoia, or just make a fool out of the captain by "making him" read WGW (maybe a cool down for the radio so you can't spam?)
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MrEousTranger
Joined: Thu May 19, 2016 11:54 pm
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Re: New (interesting) ghost role

Post by MrEousTranger » #213150

Could be fun, but people will suicide just for this role.
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I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.
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Armhulen
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Joined: Thu Apr 28, 2016 4:30 pm
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Re: New (interesting) ghost role

Post by Armhulen » #213169

MrEousTranger wrote:Could be fun, but people will suicide just for this role.
they don't already for other roles...?
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Dagdammit
Joined: Fri Sep 09, 2016 12:42 am
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Re: New (interesting) ghost role

Post by Dagdammit » #213204

Could be interesting to have some kind of "mission control" role for big syndicate rounds, esp. if said mission control can hear all department comms. Not sure how it'd work for DA rounds.
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