Ideas for botany/kitchen/bar
- firecage
- Github User
- Joined: Thu Apr 17, 2014 4:22 pm
- Byond Username: Firecage
- Github Username: Firecage
Ideas for botany/kitchen/bar
So, do you guys have any ideas for Hydroponics, the kitchen, and the bar?
- Kyrah Abattoir
- Joined: Sun Jul 27, 2014 9:38 am
- Byond Username: KyrahAbattoir
- Location: Centcom's plumbus factory
- Contact:
Re: Ideas for botany/kitchen/bar
Is there any way we could move away from the 'hard failures' in cooking where your steak is a burnt mess just because you forgot to add pepper?
I do realize this is not as easy as it sounds and would most likely require a complete overhaul of the cooking system, but it would be nice to have qualities to a dish based on the accuracy of the recipe.
Most food categories start with a specific item: burgers all have 5 flour (excepted the super bite), all the breads have 15 flours (minus the baguette), all the pizzas have 10 flour, all the pasta recipes use 1 unit of pastas, so there is definitely a way to detect which recipe you tried to do and apply a penalty because you did not do the recipe spot on.
What this penalty would do? Lessened sustenance, maybe a chance of vomiting it all out? A fuzz factor could be added to recipes every round so chefs would have to experiment a little bit to find the perfect balance of ingredients (the ingredient would be the same but their ratio would change from round to round).
I do realize this is not as easy as it sounds and would most likely require a complete overhaul of the cooking system, but it would be nice to have qualities to a dish based on the accuracy of the recipe.
Most food categories start with a specific item: burgers all have 5 flour (excepted the super bite), all the breads have 15 flours (minus the baguette), all the pizzas have 10 flour, all the pasta recipes use 1 unit of pastas, so there is definitely a way to detect which recipe you tried to do and apply a penalty because you did not do the recipe spot on.
What this penalty would do? Lessened sustenance, maybe a chance of vomiting it all out? A fuzz factor could be added to recipes every round so chefs would have to experiment a little bit to find the perfect balance of ingredients (the ingredient would be the same but their ratio would change from round to round).
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- Joined: Tue Jun 17, 2014 8:00 am
Re: Ideas for botany/kitchen/bar
Here's some ideas for botany:
Potted Plants
Use sandstone to create pots which can be used to grow plants anywhere; possibly caps harvests at one.
Bury Items in Dirt
Hide items in piles of dirt by clicking on the dirt with the item in hand. Unearth them with the spade.
Demonthistle
Worthless Starthistle can be mutated into Demonthistle, which contains unstable mutagen.
Honking Bush
Put a clown's bike horn in the Seed Extractor to create Honking Bush seeds. These grow more horns for the clown to honk.
Potted Plants
Use sandstone to create pots which can be used to grow plants anywhere; possibly caps harvests at one.
Bury Items in Dirt
Hide items in piles of dirt by clicking on the dirt with the item in hand. Unearth them with the spade.
Demonthistle
Worthless Starthistle can be mutated into Demonthistle, which contains unstable mutagen.
Honking Bush
Put a clown's bike horn in the Seed Extractor to create Honking Bush seeds. These grow more horns for the clown to honk.
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Ideas for botany/kitchen/bar
Is the food overhaul going to reach all the way to hunger and vending machine foods?
I'd like to see the Chef have more customers, and a new reason for Chef to cook except for roleplaying.
Right now crew has no reason to eat the Chef's cookings, because:
1. They can just quickly eat two 4no Raisins from their nearest vending machine and they come from 'starving' to 'full'.
2. Chef's food could be poisoned.
What if we make the Chef's food give a buff of some sort, like giving a small movement speed increase or something, to encourage people to eat the food and the Chef to make em! ...or nerf the vending machine food, which could backfire and make hunger extremely annoying and even more littering on low-pop rounds.
I'd like to see the Chef have more customers, and a new reason for Chef to cook except for roleplaying.
Right now crew has no reason to eat the Chef's cookings, because:
1. They can just quickly eat two 4no Raisins from their nearest vending machine and they come from 'starving' to 'full'.
2. Chef's food could be poisoned.
What if we make the Chef's food give a buff of some sort, like giving a small movement speed increase or something, to encourage people to eat the food and the Chef to make em! ...or nerf the vending machine food, which could backfire and make hunger extremely annoying and even more littering on low-pop rounds.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Ideas for botany/kitchen/bar
Nerf vending machines and give us the ability to poison them somehow. Maybe also make drinking more important and give the Bartender more non-alcoholic stuff to serve.
- Kyrah Abattoir
- Joined: Sun Jul 27, 2014 9:38 am
- Byond Username: KyrahAbattoir
- Location: Centcom's plumbus factory
- Contact:
Re: Ideas for botany/kitchen/bar
Vending machine food has pretty strong preservers (toxicity?) you shouldn't just eat that. Nutrients from snacks should probably be nerfed too.
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Ideas for botany/kitchen/bar
Food should change how fast nourishment goes away. So if you eat junk food it will fill you up, but quickly diminish. Plus it may give you some debuffs because healthy food is very important, kids.
Well, something sure should be done about vending machines.
Well, something sure should be done about vending machines.
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Ideas for botany/kitchen/bar
Food Removal 2014
Adds almost no gameplay value.
Chef/kitchen adds some RP value.
Also fix the bad drunk mechanics 2014.
Adds almost no gameplay value.
Chef/kitchen adds some RP value.
Also fix the bad drunk mechanics 2014.
Spoiler:
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Ideas for botany/kitchen/bar
Oh god yes pls.Cipher3 wrote:Also fix the bad drunk mechanics 2014.
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