Removing traitors and changelings from gamemode rotation

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ma44
Joined: Sat Jul 16, 2016 4:38 am
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Removing traitors and changelings from gamemode rotation

Post by ma44 » #219540

Some fun reasons why this is good

1. All the gamemodes that aren't removed (n00k ops still stay) will encourage teamwork, as all the remaining gamemodes require a form of teamwork to win

2. We don't get to deal with Saltchat complaining about them getting 2 hit KOed by a .357 ebow tatorling

3. Hubbies won't know how to play, so they will either become better players or gtfo after messing up bullshit (once thankfully)

4. Gamemodes also have a lot of action, even if you are a assistant, you can always have an opportunity to fight some evil wizards instead of waiting for someone to shout "he's a fookin changeling"

5. People get to satisfy their inner murderbone by easily being on the side where they can kill shit (cultists, nook ops) and also fighting people WITH a reason so they don't get banned
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TechnoAlchemist
Joined: Fri Nov 21, 2014 2:39 am
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Re: Removing traitors and changelings from gamemode rotation

Post by TechnoAlchemist » #219547

funny joke
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iamgoofball
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Joined: Fri Apr 18, 2014 5:50 pm
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Re: Removing traitors and changelings from gamemode rotation

Post by iamgoofball » #219550

Just remove all game modes and call it Team Deathmatch
Slettal
Joined: Wed Oct 01, 2014 4:45 pm
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Re: Removing traitors and changelings from gamemode rotation

Post by Slettal » #219576

iamgoofball wrote:Just remove all game modes and call it Team Deathmatch
I agree, that would turn the game into a giant deathmatch (basically sec vs antags)
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Davidchan
Joined: Wed Aug 12, 2015 4:48 pm
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Re: Removing traitors and changelings from gamemode rotation

Post by Davidchan » #219578

We already have that.
Law 0: Secborg din do nuffin.
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Jzoid
Joined: Thu Oct 20, 2016 3:36 pm
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Re: Removing traitors and changelings from gamemode rotation

Post by Jzoid » #220007

I'd say just reduce the Traitor type possibilities by like, 5% each
So
Traitor Chan 11.3% > 6.3
DA 16.1% > 11.1%
Traitor 16.1% > 11.1%
And then with the remaining percentages do it like this
Rev 9% > 13%
Cult 9% > 13%
Clock work 6% > 10%
Blob 3% > 6%
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kevinz000
Joined: Fri Nov 14, 2014 8:41 am
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Location: Dorm Room 3

Re: Removing traitors and changelings from gamemode rotation

Post by kevinz000 » #220016

No
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