Make it possible to open more Chaplain slots
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Make it possible to open more Chaplain slots
Inspired a little by this thread
Chaplain is a bit... unbalanced in its uniqueness, while having little to no expectations of their conduct. It's actually kind of like HoP, in that it's simply a greytide role with premium bonuses. You can get replacement for any role using the ID console, even the Captain if you have the spare.
To only ever have one chaplain per round and then face the strange situation where cult takes the chaplain out early, so his whereabouts are unknown, and you have an uncontrollable outbreak of stealth conversion antags, with the only way of neutralizing them being to slaughter them all. While they're indistinguishable from regular crew.
This imperils people even out of the round - since if security players get too jumpy on executions in such a paranoia-inducing situation with no other alternative, they risk getting in trouble with admins when they slip up - and if a cultist as much as hides his items somewhere, there is just no way to stop them, and the round might easily end up railroading into the cult simply killing everyone.
So, yeah. I think Chaplain is too vital a role to only be able to get one, ever. While the starting slots should still be capped at one, there should be a way to get more, if command decides so.
Chaplain is a bit... unbalanced in its uniqueness, while having little to no expectations of their conduct. It's actually kind of like HoP, in that it's simply a greytide role with premium bonuses. You can get replacement for any role using the ID console, even the Captain if you have the spare.
To only ever have one chaplain per round and then face the strange situation where cult takes the chaplain out early, so his whereabouts are unknown, and you have an uncontrollable outbreak of stealth conversion antags, with the only way of neutralizing them being to slaughter them all. While they're indistinguishable from regular crew.
This imperils people even out of the round - since if security players get too jumpy on executions in such a paranoia-inducing situation with no other alternative, they risk getting in trouble with admins when they slip up - and if a cultist as much as hides his items somewhere, there is just no way to stop them, and the round might easily end up railroading into the cult simply killing everyone.
So, yeah. I think Chaplain is too vital a role to only be able to get one, ever. While the starting slots should still be capped at one, there should be a way to get more, if command decides so.
Last edited by Slignerd on Thu Oct 20, 2016 3:23 pm, edited 3 times in total.
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- kevinz000
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Re: Make it possible to open more Chaplain slots
You can open more slots but gl getting people to join as one
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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Re: Make it possible to open more Chaplain slots
It's actually entirely impossible to open Chaplain slots. That's the problem here.
Making it possible would be a step forward here. Not sure who thought making it an exception would be a good idea. It's exactly because this job is significant that you should be able to make more than one person join with it.
Making it possible would be a step forward here. Not sure who thought making it an exception would be a good idea. It's exactly because this job is significant that you should be able to make more than one person join with it.
It would appear that I'm a high RP weeb who hates roleplay and anime.
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Re: Make it possible to open more Chaplain slots
Probably because the chaplain's religion is tied to the round ticker for some reason, and having multiple chaplains would cause them to overwrite each others religions.
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
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Re: Make it possible to open more Chaplain slots
We can't really do this because idiots made chaplain integral to countering cults so now it's a game balance concern to be able to open 8 of them or whatever
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Re: Make it possible to open more Chaplain slots
just stop the holywater meme please.
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Re: Make it possible to open more Chaplain slots
I don't see much of an issue - even if you open 8 slots, you still need to manually open them, and hope for some to actually join.Cheridan wrote:We can't really do this because idiots made chaplain integral to countering cults so now it's a game balance concern to be able to open 8 of them or whatever
We could add a forced cap of 4, if you're too concerned about that.
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- John_Oxford
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Re: Make it possible to open more Chaplain slots
just make it policy to where anyone who looks remotely suspicious, isn't implanted, or declines a implant is subject to the full extent of the redtide.
it's not a chap policy that affects this, its a security policy.
it's not a chap policy that affects this, its a security policy.
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- D&B
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Re: Make it possible to open more Chaplain slots
But then how are we going to smash that mother fucking ban button.
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- ThanatosRa
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Re: Make it possible to open more Chaplain slots
... every round will be a jihad?
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Re: Make it possible to open more Chaplain slots
Jihad, crusade, struggle session and auditing.
If you don't play Chaplain as a crazy person I don't know why you're playing Chaplain.
If you don't play Chaplain as a crazy person I don't know why you're playing Chaplain.
- letshavecake
- Joined: Wed Nov 02, 2016 11:43 am
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Re: Make it possible to open more Chaplain slots
Just give the chaplain a little ritual to turn two or three people into acolytes in-game in the same way sec can loyalty implant people, and then let them use extra bibles from the library and some shitty rosary beads or something that do most of what the null rod does without the large damage
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