Tunnel clown syndie bundle

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What to add to the tunnel clown gimmick bundle

Demon heart
8
57%
Cham peojector
5
36%
Other(comments)
1
7%
 
Total votes: 14

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Ezel
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Tunnel clown syndie bundle

Post by Ezel » #226181

So i want to add a tunnel clown syndie bundld fitting the old tunnel clown myths but maybe scarier

https://github.com/tgstation/tgstation/ ... -260201443

So i got the idea to add a demon heart to the mix making the syndie bundle worth but maybe some people might think its to strong

Some other suggested a cham projector but that may still let the bundle too weak including the fireaxe(which can break airlocks)

So i just make a poll here
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Re: Tunnel clown syndie bundle

Post by PKPenguin321 » #226186

A fireaxe is just a strictly worse esword. Maybe give it an esword.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Ezel
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Re: Tunnel clown syndie bundle

Post by Ezel » #226187

But i want to make it stick to the tunnel clown thing atleast a two handed weapon what if i buff the fireaxe in power as a subtype?
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Re: Tunnel clown syndie bundle

Post by PKPenguin321 » #226189

Bundles are focusing too much on theme imo, their original purpose is just to have >20TC of assorted items with the drawback of not being able to pick what you would get with only occasionally getting a snowflake item (which iirc was just the hacked AI toy and TK injector). Give it a snowflake thing if you want, but I would just try to keep it relatively simple.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Lumbermancer
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Re: Tunnel clown syndie bundle

Post by Lumbermancer » #226190

Space Axe.

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Ezel
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Re: Tunnel clown syndie bundle

Post by Ezel » #226192

Oke so what about this

Cham projector
Combat gloves
clown suit/mask
Chap hoodie
Maybe a 30 brute axe 35 brute or (MAYBE a energy axe
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Re: Tunnel clown syndie bundle

Post by PKPenguin321 » #226198

Energy axe is like 130 brute lol
Plus the axe is still worse, you can't conceal it and you have to wield it
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Ezel
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Re: Tunnel clown syndie bundle

Post by Ezel » #226199

Oke oke i just add a double esword i guess
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Re: Tunnel clown syndie bundle

Post by letshavecake » #226206

Why would a tunnel clown need to conceal a weapon in the first place
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Re: Tunnel clown syndie bundle

Post by PKPenguin321 » #226209

letshavecake wrote:Why would a tunnel clown need to conceal a weapon in the first place
so that his traitor round isn't completely screwed. this is a traitor not an actual tunnel clown.

also the set still basically only has a weapon and a projector which is pretty lame and not very much, a dual esword might be cool but we already have a kit with that in it so yeah
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Ezel
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Re: Tunnel clown syndie bundle

Post by Ezel » #226213

I mean nearly every kit is a gimmick kit anyways
As metaops includes a bulldog shoygun aka backpackable combat shottie and a ninja one with a katana (cant conceal the katana too) i mean i can do just add a subtype fireaxe to match up for dual esword i mean 30 brute axe cham projector insulated gloves and thermals
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Ezel
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Re: Tunnel clown syndie bundle

Post by Ezel » #226214

I mean nearly every kit is a gimmick kit anyways
As metaops includes a bulldog shoygun aka backpackable combat shottie and a ninja one with a katana (cant conceal the katana too) i mean i can do just add a subtype fireaxe to match up for dual esword i mean 30 brute axe cham projector insulated gloves and thermals
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Re: Tunnel clown syndie bundle

Post by John_Oxford » #226223

maybe change the sprite and fluff text for the axe and make it usable when you blood jaunt.

also adding both would be best, everyone loves blood jaunting gas masks.

edit:

telescopic energy axe?

size of a telebaton, expand and it becomes a telebaton, activate again and it becomes a 25 brute energy axe.
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Re: Tunnel clown syndie bundle

Post by letshavecake » #226234

PKPenguin321 wrote: so that his traitor round isn't completely screwed. this is a traitor not an actual tunnel clown.
There should be functionally no difference
You don't take on the mantle of a tunnel clown so you can then pretend to not be a tunnel clown
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Re: Tunnel clown syndie bundle

Post by Ezel » #226235

Altough i dont want the demon heart being stronger aka jaunting in and out with item in hand

The telestopic axe sounds cool as fuck

Scenario:you are walking in maint its dark you slip over a banana peel a clown comes from nowhere you hear a telestopic baton extending... but wait thats not a baton its a axe and the clown starts to hit you with it

Altough i would need sprites then
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Re: Tunnel clown syndie bundle

Post by Jacough » #226236

Could give it a machete that's the equivalent of an esword. Maybe for shits and giggles make it do extra damage when covered in blood
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Re: Tunnel clown syndie bundle

Post by John_Oxford » #226264

Ezel wrote:Altough i dont want the demon heart being stronger aka jaunting in and out with item in hand

The telestopic axe sounds cool as fuck

Scenario:you are walking in maint its dark you slip over a banana peel a clown comes from nowhere you hear a telestopic baton extending... but wait thats not a baton its a axe and the clown starts to hit you with it

Altough i would need sprites then
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>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
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I don't even know what the fuck tg is.

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Re: Tunnel clown syndie bundle

Post by DemonFiren » #226269

Oxford, no.
This has got to be in violation of Geneva.
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Re: Tunnel clown syndie bundle

Post by Screemonster » #226284

Ezel wrote:Altough i dont want the demon heart being stronger aka jaunting in and out with item in hand

The telestopic axe sounds cool as fuck

Scenario:you are walking in maint its dark you slip over a banana peel a clown comes from nowhere you hear a telestopic baton extending... but wait thats not a baton its a axe and the clown starts to hit you with it

Altough i would need sprites then
how about a SLA Industries style flick-scythe?
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Re: Tunnel clown syndie bundle

Post by kevinz000 » #226289

Demon is definately too strong.
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Re: Tunnel clown syndie bundle

Post by John_Oxford » #226560

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happy christmas

telescopic energy axe

fits in pocket when fully collapsed
acts as a telebaton with a longer stun and moderate stamina damage when extended
acts as a (required) two handed 30 brute axe (energy sword sounds, doesnt cause bleeding due to searing)
when its dropped it goes back into a telebaton state.
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I don't even know what the fuck tg is.

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Re: Tunnel clown syndie bundle

Post by ShadowDimentio » #226562

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Re: Tunnel clown syndie bundle

Post by letshavecake » #226595

John_Oxford wrote: fits in pocket when fully collapsed
acts as a telebaton with a longer stun and moderate stamina damage when extended
acts as a (required) two handed 30 brute axe (energy sword sounds, doesnt cause bleeding due to searing)
when its dropped it goes back into a telebaton state.
The best part of this would be the progression, both visually and with the sound effects
You'd hear a squeak from the shoes before seeing a clown in the dark, get whacked, then see the red glow and hear the lightsaber noise, while you're unable to run away
That sort of thing would strike fear into the hearts of wandering greyshits everywhere
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Re: Tunnel clown syndie bundle

Post by Ezel » #226632

May the horror come soon
The future is horrible!
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Re: Tunnel clown syndie bundle

Post by Drynwyn » #226635

Can't have a weapon deal brute damage and not cause bleeding, bleeding is handled by the mob based on current brute damage, not by weapons.
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Re: Tunnel clown syndie bundle

Post by John_Oxford » #226764

Drynwyn wrote:Can't have a weapon deal brute damage and not cause bleeding, bleeding is handled by the mob based on current brute damage, not by weapons.
have it heal bleeding then

:honk:
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I don't even know what the fuck tg is.

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Re: Tunnel clown syndie bundle

Post by Drynwyn » #226795

John_Oxford wrote:
Drynwyn wrote:Can't have a weapon deal brute damage and not cause bleeding, bleeding is handled by the mob based on current brute damage, not by weapons.
have it heal bleeding then

:honk:
that would be horribly hacky (pun very much intended.)
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Re: Tunnel clown syndie bundle

Post by Waplo » #228424

One of the best round I had was when I was turned into a Tunnel clown by the Gods after a ritual suggested by traitor Chaplain (thank you Pony Hitler).
I had all access and a thermal monocle to see people through walls and stalk them, plus the usual fireaxe and chaplain hoodie.

Imo the set should be = Thermal glasses, chaplain hoodie, clown dress, emag and fireaxe (maybe replace with e-sword since axe can't be concealed)
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Re: Tunnel clown syndie bundle

Post by PKPenguin321 » #228539

If you want to go balls out, put a fire axe and an autoimplanter with a nodrop implant. Still unconcealable but at least it's less bad
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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