Injury Depth
- Kel
- Joined: Sun Aug 10, 2014 1:04 am
- Byond Username: Jaraxxus
Injury Depth
Limbs would be considered disabled (ala in the same vain of having it removed) when they hit the damage cap. Head and torso don't really apply because they don't have a cap you don't reach until long dead.
Damage to arms would not contribute to movement slow, rather, it would add a higher click delay.
Damage to legs would especially contribute to movement slow.
Brute damage to the head would cause miscellaneous effects such as near sightedness, brief screen flashes, and forced stuttering.
Brute damage to the torso would briefly disable breathing, and perhaps occasionally cause stamina damage
(both of these would be at a relatively rare RNG chance with sufficiently heavy enough weapons)
Sharp weapons wouldn't make you fall down/dizzy when they crit, they would instead force heavy bleeding, and perhaps extremely rarely cause random organ failure if on the torso.
Just spitballing.
Damage to arms would not contribute to movement slow, rather, it would add a higher click delay.
Damage to legs would especially contribute to movement slow.
Brute damage to the head would cause miscellaneous effects such as near sightedness, brief screen flashes, and forced stuttering.
Brute damage to the torso would briefly disable breathing, and perhaps occasionally cause stamina damage
(both of these would be at a relatively rare RNG chance with sufficiently heavy enough weapons)
Sharp weapons wouldn't make you fall down/dizzy when they crit, they would instead force heavy bleeding, and perhaps extremely rarely cause random organ failure if on the torso.
Just spitballing.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Injury Depth
Sounds like another case of baymed lite.
Like all baymed lite, excellent but will be shot down.
Like all baymed lite, excellent but will be shot down.
- John_Oxford
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Re: Injury Depth
Baymed itself is shit
Baymed Lite is less shit, but still to complicated to meet TG's pace
what we need is depth with simple fixes to it
punctured lung? use a epipen, remove your jumpsuit, plaster on a oxyseal patch. good for the next 15 minutes untill you can get to medbay to have a medibot (whom can now do surgery) to patch up your lung.
shit like that, basically. make things more complicated but easily fixable.
Baymed Lite is less shit, but still to complicated to meet TG's pace
what we need is depth with simple fixes to it
punctured lung? use a epipen, remove your jumpsuit, plaster on a oxyseal patch. good for the next 15 minutes untill you can get to medbay to have a medibot (whom can now do surgery) to patch up your lung.
shit like that, basically. make things more complicated but easily fixable.
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- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
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- Location: 'Murica
Re: Injury Depth
Our medbay can't even handle medical in its current state, we don't need to make it harder on them
- PKPenguin321
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Re: Injury Depth
this doesnt really affect medbay at all, injuries are treated the same way, they just negatively impact you differentlyBeeSting12 wrote:Our medbay can't even handle medical in its current state, we don't need to make it harder on them
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- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
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Re: Injury Depth
Sounds annoying and game ruining
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Injury Depth
I'd personally like to see more depth and danger to mortality, and I think it would be fun as I always personally found the surgical part of medical to be the most interesting. As long as its kept relatively simple, I'd love to see something like this implemented.
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- D&B
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Re: Injury Depth
People are too shit and this would just be an unfun nerf.
By shit I mean generally unskilled. Most medbay doctors don't even know how to purge chems
By shit I mean generally unskilled. Most medbay doctors don't even know how to purge chems
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- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
- Kel
- Joined: Sun Aug 10, 2014 1:04 am
- Byond Username: Jaraxxus
Re: Injury Depth
None of my suggestions should make it any harder on doctors than healing is already.
To escape the damage cap on a limb, slap a patch on it.
To stop grievous injury downsides, slap a patch on it.
The misc combat effects are more to simulate getting your face bashed in or someone hitting you in the chest with something heavy. They'll be annoying, sure, but they won't "ruin the game"
And finally, sharp weapons causing uncontrollable bleeding is just so crits can be more interesting as opposed to make them dizzy if applied to the head or knock them down if applied to the torso. The organ failure thing is basically RNG instant death and is almost certainly an awful idea, though.
To escape the damage cap on a limb, slap a patch on it.
To stop grievous injury downsides, slap a patch on it.
The misc combat effects are more to simulate getting your face bashed in or someone hitting you in the chest with something heavy. They'll be annoying, sure, but they won't "ruin the game"
And finally, sharp weapons causing uncontrollable bleeding is just so crits can be more interesting as opposed to make them dizzy if applied to the head or knock them down if applied to the torso. The organ failure thing is basically RNG instant death and is almost certainly an awful idea, though.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
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Re: Injury Depth
only if you get shot by a taser and get a unstabilized heartbeat
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- Joined: Tue Nov 11, 2014 9:34 pm
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Re: Injury Depth
Tasers giving you heart attacks? What could possibly go wrong?Ezel wrote:only if you get shot by a taser and get a unstabilized heartbeat
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Injury Depth
Should guarantee heart attacks to people with the corresponding toxins in their system.
Otherwise the victim has to be older than 50
Unrelated, but getting shot with a taser while full of teslium should probably shoot lightning bolts around the vicinity.
Otherwise the victim has to be older than 50
Unrelated, but getting shot with a taser while full of teslium should probably shoot lightning bolts around the vicinity.
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