People already named a couple in that Ling Ops thread, I'd be curious to hear them elaborate- especially the abductor one, really wondering what objectives they'd get and how teleportation would work. If it needs pointing out: modes adapted from existing antags will be far more feasible cause we can mostly adapt existing mechanics and assets.Dagdammit wrote:Kor's recent posts in shadowling thread about conversion antags's weaknesses (struggling to match the potential for creativity and variety seen in other game modes) left me thinking: The most distinct mode might be Nuke Ops, and that's a shame. It could be cool to see other Ops modes that shared some of Nuke Ops' most distinct characteristics:
- Antags work together as team to accomplish challenging goals.
- At roundstart, antags spawn in a safe location where they can form plans and choose their tools accordingly, then journey to the station once they're ready.
- A critical drawback is that antags do not begin disguised amongst the regular crew. Blending in amongst crew members and pulling their objectives off covertly from start to finish is still theoretically possible, but in practice an unusual & impressive achievement. Things will often degenerate into carnage, and teams can opt for a pure brute force approach or mix between the two.
Some thoughts from me...
-Wizard: Make a team of SHITTY wizards, like they're all freshmen magic academy students who each get literally ONE spell each (plus some wands or something if their one known spell is cheap) and get a big list of scavenger hunt objectives for spell components. I've got most of an outline written out.
-Clock Cult: Missionary ship! A ratvar ship (maybe totally converted white ship?) basically just shows up in space somewhere in space on station's z-level, likely at one of the Nuke Op shuttle points. Upon said arrival, it loudly hijacks the centcomm line to ask if the crew has heard the good news about Ratvar. Ratvarians win by hitting a high enough CV, whether it's by converting station or simply expanding their own spess base. Crew wins by destroying the ark that's at the center of the Ratvarian ship; if conversions to Ratvar are possible, they would only be doable at this ark.
-Blood Cult: No conversions, possibly limited/no ability to make construct shells either. Might have alt use for souls gathered in soul stones? Basically a bunch of zealots whose prep phase includes access to an armory full of nar-sien hardware (including all the talismans). Unsure what their objectives should be.