More weapon attachments

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Cobraman202
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More weapon attachments

Post by Cobraman202 » #260916

The Idea: Add weapon attachments that increase the functionality of weapons.

How to implement this: Give each gun the following slots: Barrel, under barrel,rail,stock,charge pack slot (For E-guns), trigger, accessory

Attachment ideas:
Shot Spreader: Barrel attachment, Disables using tasers on the selected energy gun, but lets the gun now shoot like a shot gun. Can be set from 1 (Normal) to 5 (5 shots, each 1/5 the strenght of 1 shot)
Scopes: Rail: Come in x2 x3 x4 and x6. Moves the camera to allow you to see father, much like the sniper rifle does
Charge pack: Acts as a slower, but portable recharger
Laser: Under barrel: Shown in a straight red line when on. Can be aimed into a persons eye while shooting at them, if the eyes are targeted. Can also be used to see invisible objects as they will become distorted when it hits something invisble
Gel Stock: Makes it harder for someone to disarm you, also reduces camera shake on applicable weapons
Finger Print Trigger: Locks that guns use to the person who scans their finger on the trigger. Can be un-locked by the Warden, HOP, HOS, or captain
Energy stock: Increases the total charge an energy gun can hold
Tracking device: accessory: Applicable to other items such as hard suits or the telescopic shield. Stock is assigned to a PDA, which can act like a pin pointer to find the item in question

How this help: Right now, guns don't always meet the needs of its user. Take for example: In revolution rounds, shotguns are always the most effective, so everyone trys to grab a riot shotgun from the armory and either the lethal rounds run out, or the shotguns do. With my proposal, you could load an attachment onto your E-gun that turns it into an E-Shotgun

How this would be implemented: Autolathes can make them.
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danno
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Re: More weapon attachments

Post by danno » #260918

here we go again!
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PKPenguin321
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Re: More weapon attachments

Post by PKPenguin321 » #260919

gun crafting where u @?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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D&B
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Re: More weapon attachments

Post by D&B » #260920

Deja vu
I've posted in this thread before
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Lumbermancer
Joined: Fri Jul 25, 2014 3:40 am
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Re: More weapon attachments

Post by Lumbermancer » #260921

inb4 oxford
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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Saegrimr
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Re: More weapon attachments

Post by Saegrimr » #260925

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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: More weapon attachments

Post by DemonFiren » #260938

Only if it's a bananium model.
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Anonmare
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Re: More weapon attachments

Post by Anonmare » #260939

Let me attach a knife to my taser for tactical bayonetting of prisoners.
Let me attach a laser pointer for tactically blinding my enemies from a distance.
Let me attach a tactical scope for tactical shooting down tactical corridors.
Let me tactically attach a tactical flamethrower so I can tactically incinerate a tactical xeno queen like in the tactical movie Aliens.
Tactically let me tactically attach a tactical flashlight to my tactical stunbaton so I tactically have the ability to tactically subdue tactical criminals while tactically not losing out on potential tactical brightness.
Tactically let me tactically attach a tactical bikehorn tacticfully for tactically honking my tactical enemies whilst tactically preserving my tactical readiness in a tactical scenario in tactical preparedness whilst tactically being tactically able to tactically humilate my tactical opponents in a tactical scenario.
Tactically tactical tactical tactically tactical tacticalness tactical tactical tactically tactical tacticalness.
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Shaps-cloud
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Re: More weapon attachments

Post by Shaps-cloud » #260969

if you add a laser sight to a laser gun, would that increase damage?
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Jacough
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Re: More weapon attachments

Post by Jacough » #261031

In all honesty something that would be kind of cool would be a sort of modular taser. Default version would be the taser/disabler set up of the hybrid taser but the barrels would have their own ammo and could be swapped out for different ones. The warden could have access to laser barrels and R&D could research and print additional barrels like ballistic barrels that fire. 38 rounds, ion barrels which function like the ion rifle, and dart barrels which fire syringes. The catch is that the taser/disabler barrels would have half of the charges a hybrid taser has, mostly so people don't just constantly make taser/taser combinations just so they can get in 8 taser shots.
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Gun Hog
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Re: More weapon attachments

Post by Gun Hog » #261062

Where were you people when https://github.com/tgstation/tgstation/pull/22654 was being discussed!?
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John_Oxford
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Re: More weapon attachments

Post by John_Oxford » #262896

this is my alt
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iamgoofball
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Re: More weapon attachments

Post by iamgoofball » #262898

>make guncrafting
>Everyone whines
>Doesn't get merged
>Threads of people asking for guncrafting again
Gun Hog
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Re: More weapon attachments

Post by Gun Hog » #263148

Guncrafting and modular weapons are very, very cool and interesting ideas on paper. In practice, it is a balance nightmare. That is why everyone on the forums wanted it, but twisted in half when they found out that they could not handle the transition.
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kevinz000
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Re: More weapon attachments

Post by kevinz000 » #263313

iamgoofball wrote:>make guncrafting
>Everyone whines
>Doesn't get merged
>Threads of people asking for guncrafting again
That's because you never test for bugs and you made it so unbalanced someone was able to shoot a laser gun for four minutes straight and solo killed three blobs.
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iamgoofball
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Re: More weapon attachments

Post by iamgoofball » #263316

kevinz000 wrote:
iamgoofball wrote:>make guncrafting
>Everyone whines
>Doesn't get merged
>Threads of people asking for guncrafting again
That's because you never test for bugs and you made it so unbalanced someone was able to shoot a laser gun for four minutes straight and solo killed three blobs.
Eat my ass, I did test for bugs you can't magically find and fix every bug ever before it happens.

The whole point of the test merge WAS to find new bugs/balance issues. Why do you refuse to acknowledge this?
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leibniz
Joined: Sat May 17, 2014 6:21 pm
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Re: More weapon attachments

Post by leibniz » #263336

iamgoofball wrote:
kevinz000 wrote:
iamgoofball wrote:>make guncrafting
>Everyone whines
>Doesn't get merged
>Threads of people asking for guncrafting again
That's because you never test for bugs and you made it so unbalanced someone was able to shoot a laser gun for four minutes straight and solo killed three blobs.
Eat my ass, I did test for bugs you can't magically find and fix every bug ever before it happens.

The whole point of the test merge WAS to find new bugs/balance issues. Why do you refuse to acknowledge this?
You were given a list of unbalanced things and you just went full REEEE "game already has tasers, stun = kill, so my instakill weapons are ok too".
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John_Oxford
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Re: More weapon attachments

Post by John_Oxford » #263354

he's not really wrong lei.
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>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: More weapon attachments

Post by cedarbridge » #263360

iamgoofball wrote:
kevinz000 wrote:
iamgoofball wrote:>make guncrafting
>Everyone whines
>Doesn't get merged
>Threads of people asking for guncrafting again
That's because you never test for bugs and you made it so unbalanced someone was able to shoot a laser gun for four minutes straight and solo killed three blobs.
Eat my ass, I did test for bugs you can't magically find and fix every bug ever before it happens.

The whole point of the test merge WAS to find new bugs/balance issues. Why do you refuse to acknowledge this?
After watching a single tesla round proc a nearl infinite number of times after being fired once, I'm not sure what was tested.
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iamgoofball
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Re: More weapon attachments

Post by iamgoofball » #263375

cedarbridge wrote:
iamgoofball wrote:
kevinz000 wrote:
iamgoofball wrote:>make guncrafting
>Everyone whines
>Doesn't get merged
>Threads of people asking for guncrafting again
That's because you never test for bugs and you made it so unbalanced someone was able to shoot a laser gun for four minutes straight and solo killed three blobs.
Eat my ass, I did test for bugs you can't magically find and fix every bug ever before it happens.

The whole point of the test merge WAS to find new bugs/balance issues. Why do you refuse to acknowledge this?
After watching a single tesla round proc a nearl infinite number of times after being fired once, I'm not sure what was tested.
Gee, sounds similar to a bug that also occured with kevin's light arrows. Wonder how much he tested those too?

I did test it. fuck you for not believing me, because I did test it.
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PKPenguin321
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Re: More weapon attachments

Post by PKPenguin321 » #263414

Crooked Iamgoofball back at it again with the fake news
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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kevinz000
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Re: More weapon attachments

Post by kevinz000 » #263457

That's exactly the same bug and I personally removed them after I couldn't consistently reproduce them and trace it any better than "These things aren't fucking deleting correctly", and it's not the only thing I meant when I say that.
Also, that's not the only bug, and that's not my point, and you know it.
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