Security Pod Pilots

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PHILLYCHEESE
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Security Pod Pilots

Post by PHILLYCHEESE » #261619

Hey guys, I visited the Paradise Station wiki page and took a look at their security job roles. Among these was the Security Pod Pilot role. I believe that this job (or something like it) would be beneficial for tg/station.

Not only would it be fun to play, but this role would make sense in a syndicate round. With this role, officers could patrol the outside of the station and protect it against spess carp, syndicate agents, and traitors. They can also report on hull breaches and possibly do basic repairs. This role would also eliminate the use of basic officers always bugging the Warden for EVA suits.

I'll leave the link to paradise station's wiki page with the role I've described.
https://nanotrasen.se/wiki/index.php/Security_Pod_Pilot
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Steelpoint
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Re: Security Pod Pilots

Post by Steelpoint » #261620

We don't have pods on this server.

The closest you'll get to this role is giving a Sec Officer a round start Hardsuit and changing his job title.

Unless we get pods, or some kind of small space ships, on this server then a dedicated Sec Pod Pilot is useless.
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PHILLYCHEESE
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Re: Security Pod Pilots

Post by PHILLYCHEESE » #261621

Steelpoint wrote:We don't have pods on this server.
What about modifying the pods that are around the arrivals shuttle?
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Steelpoint
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Re: Security Pod Pilots

Post by Steelpoint » #261623

Those escape pods are shuttles.

You can't pilot shuttles, those are essentially floor tiles that teleport to a different area to give the illusion of movement.

We have no system of piloting space craft on our code base, you would have to start from the ground up.
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Re: Security Pod Pilots

Post by kevinz000 » #261645

Eh pods wouldn't be that hard to code
Why you would want it is another matter.
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Wyzack
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Re: Security Pod Pilots

Post by Wyzack » #261647

Ask Startoad i think he had some pretty good progress made on some spaceship pods like that back in the NTstation days
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Re: Security Pod Pilots

Post by calzilla1 » #261691

Shoo you god damn para-cite
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Re: Security Pod Pilots

Post by Jacough » #261707

Pods don't seem especially useful considering the majority of the action takes place in the station as opposed to space. I could imagine them being useful for space exploration but the question is whether we really want to encourage people constantly fucking off to space to get loot or not
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Last edited by Jacough on Tue Feb 28, 2017 8:59 pm, edited 1 time in total.
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confused rock
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Re: Security Pod Pilots

Post by confused rock » #261710

you can use a hardsuit if you wanna fuck off to space just give a sec officer a hardsuit and a recharging laser gun and call it a day
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Remie Richards
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Re: Security Pod Pilots

Post by Remie Richards » #262044

Wyzack wrote:Ask Startoad i think he had some pretty good progress made on some spaceship pods like that back in the NTstation days
it was me not toad.
Had little ships with strafing and stuff.
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Re: Security Pod Pilots

Post by oranges » #262581

also remies pod code is in the game as space vehicles.

It's not fleshed out much, but it's there
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Re: Security Pod Pilots

Post by Remie Richards » #262582

oranges wrote:also remies pod code is in the game as space vehicles.

It's not fleshed out much, but it's there
actually not true, space vehicles is something anturk did, it's not my NT podcode.
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Jazaen
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Re: Security Pod Pilots

Post by Jazaen » #262583

Let's just merge all coders into one entity to end the confusion.

Also, exploration here is mostly lavaland-based, so pods wouldn't see that much use.
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Re: Security Pod Pilots

Post by Mindustry » #262589

Jazaen wrote: Also, exploration here is mostly lavaland-based, so pods wouldn't see that much use.
No? There are ~28 space ruins and only 25 lavaland ruins.

That's twenty eight counting only 1 derelict and 1 asteroid (there are 5+ of each)

Of course, there are some disabled on both sides, prisoner ship for example is. And deep space storage was flat out removed iirc.
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PHILLYCHEESE
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Re: Security Pod Pilots

Post by PHILLYCHEESE » #262673

Jazaen wrote:Also, exploration here is mostly lavaland-based, so pods wouldn't see that much use.
The security pods wouldn't be used for exploration but rather for patrolling the outside of the station.

I also don't see why people would be against this idea because it adds more flexibility to security.
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Wyzack
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Re: Security Pod Pilots

Post by Wyzack » #262675

Well for one lots of people do not think security needs any buffs, this has been a massive point of contention
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Caleb Robinson laughs.
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Re: Security Pod Pilots

Post by Slignerd » #262679

PHILLYCHEESE wrote:Paradise Station
Stopped reading there
It would appear that I'm a high RP weeb who hates roleplay and anime.
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cedarbridge
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Re: Security Pod Pilots

Post by cedarbridge » #262938

PHILLYCHEESE wrote:
Jazaen wrote:Also, exploration here is mostly lavaland-based, so pods wouldn't see that much use.
The security pods wouldn't be used for exploration but rather for patrolling the outside of the station.

I also don't see why people would be against this idea because it adds more flexibility to security.
1) There's little you can do in the small space area around stations in a pod that you can't do in a EVA suit with a jetpack.
2) Spess exploration would be way more interesting in a podship than just farting around the station with the same pod.
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