Anvil - Weaponcrafting & Dwarves (see continuation)

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FantasticFwoosh
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Anvil - Weaponcrafting & Dwarves (see continuation)

Post by FantasticFwoosh » #280581

It is basically a crafting station in a generic term.

You make a anvil out of twenty plasteel sheets, and move it by unwrenching it from the floor, it is cruicially important to crafting certain objects in the crafting menu for example requiring a welder (for the heat) and metal to make metal objects & weapons. It will consume some units of fuel from the welder after the reaction is done, so constant resupplying will be required. It can also hurt your eyes if you are not wearing sufficient protection.

Few example of the items.

Iron lends itself to making shortswords & daggers, which fall short of a item like the butcher cleaver but are still better than a kitchen knife, and a breastplate exosuit for moderate protection but with a slowdown, more exotic metals like gold & silver offer moderate upgrades to the defensive value of these items.

> Out of plastinium you can craft katanas, rarer & expensive higher grade weapons and items are made out of plasteel and above commonly.
Mythril & Adamantium particularly have very special properties when crafted over a forge into particular types of non R&D and autolathe craftable items, which is fair when in themselves they are very rare minerals (a drop from boss monsters like dragons instead of diamonds perhaps)

[*] Mythril armor is incredibly dense, but also incredibly tough, it will self-block 90% of brute attacks made upon its breastplate item, alternatively you could forge a mighty warhammer that utilises baseball bat/mechanics (mjolnir the wizard object is a enchanted mythril hammer) to slam opponents around with high force.

[*] Adamantium breastplates render the use edged weapon immune like a reflector vest, while the weapons that come from the limited in supply mineral also makes extremely sharp and forceful special green katanas (a ninja katana without the emag capability)
Last edited by FantasticFwoosh on Fri Apr 14, 2017 8:31 pm, edited 1 time in total.

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Re: Anvil - Weaponcrafting & advanced metalcrafting

Post by D&B » #280586

Katanas are stupid OP though, don't let players craft them
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lying little shit with your bullshit stat
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FantasticFwoosh
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Re: Anvil - Weaponcrafting & advanced metalcrafting

Post by FantasticFwoosh » #280651

D&B wrote:Katanas are stupid OP though, don't let players craft them
Plastinium (titanium & plasma) is expensive, especially if you require a lot of it in a recipie, if you have any additional ideas to up the cost id like to hear them.

Also the green katanas are made out of a exclusive loot material that is EXTREMELY rare (without the suggestion of making bosses drop a little bit)
CosmicScientist wrote:Yeah, you can make them out of the crappiest metal, what gives?
You can't do anything with plastinium, its garbo-tier metal that is MORE expensive practically for normal crafting when plastinium is cheaper. (throw me some numbers on wall strength)

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Re: Anvil - Weaponcrafting & advanced metalcrafting

Post by TheColdTurtle » #280674

>it's a fwoosh comes up with an idea episode
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Re: Anvil - Weaponcrafting & advanced metalcrafting

Post by iamgoofball » #280676

if players didn't want guncrafting why would they want weaponcrafting
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Re: Anvil - Weaponcrafting & advanced metalcrafting

Post by FantasticFwoosh » #280692

Because guncrafting is hard and mechanically complex with guns made out of lots of impractical little bits that are just content filler to the end product. This is just bring the materials & a welder to a special table object (not much different to removing a pin with a screwdriver etc, but the surface is specified.), craft.

CLANG CLANG CLANG for a timer, boom a object of your choice rather than slapcrafting it or choosing off a menu using pure sheets because everyone suddenly making swords should have a reasonable source rather than stealing sheet metal (besides crafting the anvil first). You could try looting roundstart plasteel but you wouldn't get very far since other departments prefer to use it for their own purposes.
Got a object out of it you can use that is slightly better than civilian stuff out of raw material which is in the spirit of the improvised shotgun in that with enough resources dedication & scavenging you too can make something worthwhile in a low-techy kind of way. The plasteel cost puts it outside the range of seeing it too commonly but if mining is working you'd have it there. Useful in rounds like rev (i mean there ARE better alternatives)

Are you honestly saying you wouldn't fund medieval/highlander mode or brand new ruin opportunities (dwarves came to mind with a special enchanted forge with new options mainly because adamantium & the mythril are fantasy references.)
My head cannon atleast: Lavaland is the place where the five armies of lavaland meet across the lava ridden black plain of "Smoredor" (don't sue me please) a lifeless black desolate wasteland in the void of space, the great eldritch god Nar-Sie banished by a ancient alliance cast their imprisoned souls into the rocks and created the otherworldly mineral known as plasma, that was millenias ago and since all races have forgotten the pacts they made and encroach towards the planet of the demons prison in search of this new resource or met by fate. The Plantpeople, Golems, Ashwalkers, Dwarves & Nanotren all walk into war & direct conflict with each other upon this final of battlefields.

- The wizard federation sits back in thier chairs and laugh at the whole ordeal before ei-nathing the nearest apprentice they can find.

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Lazengann
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Re: Anvil - Weaponcrafting & advanced metalcrafting

Post by Lazengann » #280703

Why do we want assistants stealing the metal
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Re: Anvil - Weaponcrafting & advanced metalcrafting

Post by FantasticFwoosh » #280704

Lazengann wrote:Why do we want assistants stealing the metal
Up to them, i assumed it might be in the nature of over-preperation something assistants will inevitably do, but if the items are balanced right to be kind of shitty & expensive to make, clearly better alternatives (why use a iron short sword that you can't put in a bag when a butcher cleaver is better) and breastplate armor slowdown then it sort of exists as you get enough investment out of it, as much as you put in it.

Especially with more exotic objects that require mining to do their job to bring back minerals.

Little bit deviant from the topic but still related here.

Dwarf ruin idea with anvilcrafting as central mechanic, dwarves dig (naturally) to get metals to forge better objects with their special anvil worktops, and also can create specialised fortitude spells variants called ("runes") to improve the quality & effectiveness of their equipment and mainly dabble in arcane technology in objects, placing them closer to wizards in a non-explicitly hocus pocus way. Some runes have the function of mining equipment (a jaunter for example, all dwarves get jaunted back to dwarf base)

They dig plasma to bring back & ground down into welding fuel in a machine for special dwarven welding tools (resprited industrial welding tools they can craft) because plasma is unworkable on a anvil and also have hands too large to fit inside a gun trigger besides a few objects, the plasma also fuels a machine that teleports more dwarves using a runic teleporter that stores charges. ghosts click on the teleporter while the charges are illuminated and spawn in.

- So basically its a reworking of kor's russian idea, but with squat short drunks immune to intoxication, plump helmets & a infinite grog/dwarven brew bar.

- TL;DR dwarves forge shit, and upgrade everything with fortitude spell items into better things, hence you as a miner might want to ask them to upgrade your things or steal their base, wealth etc for yourself & yank the forges back to the station.
Last edited by FantasticFwoosh on Sat Apr 15, 2017 7:33 am, edited 2 times in total.

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Re: Add spear reskins to the tablecrafting system

Post by iamgoofball » #280707

FantasticFwoosh wrote:Because guncrafting is hard and mechanically complex with guns made out of lots of impractical little bits that are just content filler to the end product. This is just bring the materials & a welder to a special table object (not much different to removing a pin with a screwdriver etc, but the surface is specified.), craft
so this isn't weaponcrafting, this is "add spear reskins to the tablecrafting system"

please rename your idea
FantasticFwoosh wrote:Because guncrafting is hard and mechanically complex with guns made out of lots of impractical little bits that are just content filler to the end product.
you slapped 4 things together and a firing pin and the gun would work

it wasnt complex

that was not why they didn't want it

think with your mind for once
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Re: Anvil - Weaponcrafting & advanced metalcrafting

Post by FantasticFwoosh » #280711

They aren't spear reskins if (i mean if you want to make more expensive spear reskins, then fine but joan already beat me there in making bronze spears) you add new weapons/original content to flesh it out as i have suggested. (A simple sword, a heavily downgraded one less powerful than the captains & katana etc and a breastplate that gives you armor but also slows you, all come in silver & gold as upgrade even though realistically the materials would be terrible) in addition to a additional mechanical use for the unused mineral types mythril & adamantium which are present in the lavaland & space ruins occasionally.

i was making a point that you can have 500 pieces of a gun handle but its just clutter unless you tack them together, this is just a sheet & a welder for the most basic of crafting where it must be specifically on a anvil to happen, and is a better use of resources and freeing up from clutter. Im sorry if i disrespected you on guncrafting goof but do you have any central criticisms besides drawing parallels to guncrafting?

- On the plus side you could re-enact the crucifixion and death of christ on the cross for next years easter event, make it a lizard for controversy, just tie them to a bonfire and suit up some folks as romans with metal spears.
Last edited by FantasticFwoosh on Sat Apr 15, 2017 7:32 am, edited 1 time in total.

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Re: Anvil - Weaponcrafting & advanced metalcrafting

Post by Lazengann » #280721

I just want to make throwing weapons
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Re: Anvil - Weaponcrafting & advanced metalcrafting

Post by FantasticFwoosh » #280724

Lazengann wrote:I just want to make throwing weapons
It is what you add to it, there are plenty of throwing weapons on the crafting menu already, hence my previous arguement about additional assets. If you wanted to move some recipes to instead fit in to anvilcrafting (reinforced bolas out of plasteel etc) then that's possible too.

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Re: Anvil - Weaponcrafting & Dwarves (see continuation)

Post by oranges » #280798

congrats you recreated tablecrafting but with a sound effect
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Re: Anvil - Weaponcrafting & Dwarves (see continuation)

Post by Reece » #280800

If it does get added and made it might be better off in Lavaland (can't believe I even wrote that.) Lizard roman legion invade with their Katanas and trident.
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Re: Anvil - Weaponcrafting & Dwarves (see continuation)

Post by FantasticFwoosh » #280828

oranges wrote:congrats you recreated tablecrafting but with a sound effect
Best of both worlds i think. Is that really a bad thing?

Some people miss it.
Reece wrote:If it does get added and made it might be better off in Lavaland (can't believe I even wrote that.) Lizard roman legion invade with their Katanas and trident.
Well that's kind of the direction i was thinking of in relation to dwarves (who are specifically centred around it), but if a sufficiently rich & very powerful group of ashwalkers got their hands on 20 plasteel via raiding the mining base for fuel tanks & forging then i could well see that too. It probably woundn't interest golems very much because its low tech. (being more interested in the arcane tech & upgrades for tools attached to dwarf runes & equipment which is upgraded)

Dwarves - Put runes all over everything, and then manage runes like upgrade slots for KA's in which some runes are big (to stop dwarves having unstoppable equipment from stacking) and some runes are small. Make a fire sword out of your regular iron sword etc with a fire aspect rune. You craft runes out of components on a special anvil, mostly a metal and a monster part or more alchemisty kind of components (sometimes lesser runes to make greater runes etc, 1 goliath plate and 20 iron to make a small +2 fortitude rune with no chance of failing like the wizard fortitude spell).

- Both the enchanted (specially enchanted dwarf item crafting anvil & alchemist crafting anvil) are made out of composite mythril & adamantium, these kind of anvils can only be melted down with a advanced welder, while the base form anvil can be melted down with a welder too to deconstruct.

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