Making the UI Better

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WJohnston
Joined: Wed Apr 30, 2014 3:16 am
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Making the UI Better

Post by WJohnston » #34537

So we've all been playing SS13 for years now and we've all gotten very used to the UI. However, some of you may have noticed that some things are unnecessarily complicated to perform or use.

Here's 3 improvements that would do a world of good for new players and veterans alike:

1. More action buttons. These are things like toggling flashlights or whatever. We can always use more of these for damn near anything. Toggling suit sensors, lifting up gas masks, rolling down jumpsuits, making cablecuffs etc.

2. Remove the tiny E "equip" button above the hands, it is ludicrously small and underused. Instead, replace it with a nice big swap button like the one on goon, where clicking it with an item in hand will swap the appropriate equipment. This means no dropping ALL YOUR CRAP when putting on a new uniform, improving security and GREATLY reducing the number of clicks and amount of hand fumbling. This would give lings more of an incentive to swap clothes with their victims since it'd be so much faster. Remember, the less button clicks the better!

3. Probably the most complicated, but something along the lines of the changeling sting alt-click button. Right now stuff like wizard spells are incredibly unwieldy, requiring you to take your eyes off screen and search for the button to click while dodging bullets or baton wielding clowns. This is awful. Instead having something where you select the spell and it shows up like it would the changeling, above your health, and alt clicking at your target would be very nice. It would let you just alt click on someone to gib them. This could also be done for things like aliens with neurotoxic spit or object/wall melting, and a host of other powers.
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Reimoo
Joined: Wed Apr 23, 2014 2:58 pm
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Re: Making the UI Better

Post by Reimoo » #34552

WJohnston wrote: 2. Remove the tiny E "equip" button above the hands, it is ludicrously small and underused. Instead, replace it with a nice big swap button like the one on goon, where clicking it with an item in hand will swap the appropriate equipment. This means no dropping ALL YOUR CRAP when putting on a new uniform, improving security and GREATLY reducing the number of clicks and amount of hand fumbling. This would give lings more of an incentive to swap clothes with their victims since it'd be so much faster. Remember, the less button clicks the better!
Or, people could learn to git gud and use hotkeys.

And I believe swapping jumpsuits is intentionally unwieldy because that's how it is in real life.
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MisterPerson
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Re: Making the UI Better

Post by MisterPerson » #34577

I'd rather just give items a certain time-to-equip rather than having a bunch of fiddly crap fall off that takes a stupid amount of time and effort to put back on.

This is a good thread and I hope everyone will bring up any and all little UI annoyances that pissed them off. Especially ones that got you killed or otherwise ruined your fun somehow.
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WJohnston
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Re: Making the UI Better

Post by WJohnston » #34613

WJohnston wrote:we've all been playing SS13 for years now and we've all gotten very used to the UI
We're used to the UI and the rules of the game. It doesn't mean they're good. Having trouble messing with hands, jumpsuits and all that "for realism" is annoying for the people who do know how to do it, and damn near impossible for those who don't. That's the purpose of point 2.

And no, replacing a really unwieldy and slow method with a more usable but equally slow method is not okay. If you're going to change it then make it bloody well practical.
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paprika
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Re: Making the UI Better

Post by paprika » #34616

Hotkeys already exist. Hotkeys are amazing, I don't want a more cluttered UI just because there's plebs that still use arrow keys. I can equip an entire security locker in a little under 2 seconds using hotkeys, git gud.
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ExplosiveCrate
Joined: Fri Apr 18, 2014 8:04 pm
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Re: Making the UI Better

Post by ExplosiveCrate » #34631

A lot of people can't use hotkeys because they're using a laptop/keyboard without a numpad.
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WJohnston
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Re: Making the UI Better

Post by WJohnston » #34633

paprika wrote:Hotkeys already exist. Hotkeys are amazing, I don't want a more cluttered UI just because there's plebs that still use arrow keys. I can equip an entire security locker in a little under 2 seconds using hotkeys, git gud.
Refer to my previous post. YOU can do it and so can a lot of other skilled people. You are not 100% of the playerbase and it's unreasonable to demand that legitimately new players know this kind of crap.
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MisterPerson
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Re: Making the UI Better

Post by MisterPerson » #34670

ExplosiveCrate wrote:A lot of people can't use hotkeys because they're using a laptop/keyboard without a numpad.
The hotkeys don't require a numpad. They let you move with wasd.
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oranges
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Re: Making the UI Better

Post by oranges » #34673

We're getting slowly and surely there with lots of things using buttons instead of verbs and what have you. (Hot keys still supported of course)

There has been some discussion about how to improve the ability to hide buttons and so on, so we can manage the button spam, so any ideas down that route would be useful.
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Saegrimr
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Re: Making the UI Better

Post by Saegrimr » #34689

oranges wrote:There has been some discussion about how to improve the ability to hide buttons and so on, so we can manage the button spam, so any ideas down that route would be useful.
The short-term would probably be expandable buttons like the equip screen.
I doubt we'll get to the level of draggable/selective hiding UI elements.
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Arete
Joined: Mon Aug 04, 2014 12:55 am
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Re: Making the UI Better

Post by Arete » #34721

paprika wrote:Hotkeys already exist. Hotkeys are amazing, I don't want a more cluttered UI just because there's plebs that still use arrow keys. I can equip an entire security locker in a little under 2 seconds using hotkeys, git gud.
Making the game depend less on quick fingers and more on quick thinking seems like a net positive to me.
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Re: Making the UI Better

Post by Remie Richards » #34752

Saegrimr wrote:The short-term would probably be expandable buttons like the equip screen.
I mentioned this in one of the small discussions that was had.
I think it's the best idea, a hide-able quick action bar.
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kosmos
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Re: Making the UI Better

Post by kosmos » #34812

The only desperately needed UI improvement would be to make seeing an object's (or a person's) name somewhere else than only in the lower left corner of the screen. Like somehow making it a some kinda tooltip-balloon-thing.

EDIT: Oh my god yes tooltips are actually a possible thing in BYOND
Last edited by kosmos on Thu Oct 09, 2014 10:41 am, edited 1 time in total.
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MisterPerson
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Re: Making the UI Better

Post by MisterPerson » #34827

Mmm yeah tooltips would be great. We'd have more control over it too because the status bar can only display the object's global name. For example we couldn't display something as Unknown to one player and as something else to another.
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Atticat
Joined: Thu May 01, 2014 5:04 pm
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Re: Making the UI Better

Post by Atticat » #35115

paprika wrote:Hotkeys already exist. Hotkeys are amazing, I don't want a more cluttered UI just because there's plebs that still use arrow keys. I can equip an entire security locker in a little under 2 seconds using hotkeys, git gud.
Wait, how?
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bandit
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Re: Making the UI Better

Post by bandit » #35150

No. 1 UI annoyance: Having to log in to consoles with ID in hand, but having to click with an empty hand THEN switch to the ID. Except when it's not like that. Et cetera.

No. 2 annoyance: Pop-up boxes that automatically re-open once they're finished processing, like the chem grinder.
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Re: Making the UI Better

Post by callanrockslol » #35227

Atticat wrote:
paprika wrote:Hotkeys already exist. Hotkeys are amazing, I don't want a more cluttered UI just because there's plebs that still use arrow keys. I can equip an entire security locker in a little under 2 seconds using hotkeys, git gud.
Wait, how?
The equip item button.
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