Delay antag distribution at round start
- UtterNewbie
- Joined: Fri Apr 18, 2014 2:25 pm
Delay antag distribution at round start
Antag distribution at round start should be delayed by x minutes. I would go with 2 or 3, or maybe even random. Maybe even random per traitor.
Reason being certain individuals rushing to kill someone the second they see that antag status, even before people have to chance to get their items out of a locker for example. This would also help tone down the suicides at round start because people don't get antag. No more roundstart mass flashing during rev either. No more rushing the captain ID immediately without even giving anyone a chance to secure it.
Of course exceptions to this are wizard and nuke ops.
Reason being certain individuals rushing to kill someone the second they see that antag status, even before people have to chance to get their items out of a locker for example. This would also help tone down the suicides at round start because people don't get antag. No more roundstart mass flashing during rev either. No more rushing the captain ID immediately without even giving anyone a chance to secure it.
Of course exceptions to this are wizard and nuke ops.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Delay antag distribution at round start
The exceptions don't matter much either because nobody on the station can see them.UtterNewbie wrote:Of course exceptions to this are wizard and nuke ops.
- UtterNewbie
- Joined: Fri Apr 18, 2014 2:25 pm
Re: Delay antag distribution at round start
They are needed because nuke ops and wizard need to actually spawn at round start. Otherwise only ghosts would be eligible. That or despawning crew which would be byond dumb.cedarbridge wrote:The exceptions don't matter much either because nobody on the station can see them.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Delay antag distribution at round start
I mean that on the player level the distinction is not really there because its visible. Of course wizard/flops selection would have to take place at roundstart.UtterNewbie wrote:They are needed because nuke ops and wizard need to actually spawn at round start. Otherwise only ghosts would be eligible. That or despawning crew which would be byond dumb.cedarbridge wrote:The exceptions don't matter much either because nobody on the station can see them.
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: Delay antag distribution at round start
Changeling would be kinda weird to delay, but otherwise I like the idea.
"Oh whoops I just realised I'm a deadly space alien riiiiiight."
For syndicate agents it could be some fluff like they suddenly awake from their deep-cover hypnotism and remember their original reason for infiltrating Nanotrasen.
"Oh whoops I just realised I'm a deadly space alien riiiiiight."
For syndicate agents it could be some fluff like they suddenly awake from their deep-cover hypnotism and remember their original reason for infiltrating Nanotrasen.
Shed Wolf Numero Uno
NSFW:
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Delay antag distribution at round start
As I remember it, there's already some sort of text for making somebody into a changeling mid-round. That same thing could apply.An0n3 wrote:Changeling would be kinda weird to delay, but otherwise I like the idea.
"Oh whoops I just realised I'm a deadly space alien riiiiiight."
For syndicate agents it could be some fluff like they suddenly awake from their deep-cover hypnotism and remember their original reason for infiltrating Nanotrasen.
- paprika
- Rarely plays
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- Byond Username: Paprka
- Location: in down bad
Re: Delay antag distribution at round start
This has been suggest a lot but will probably not happen.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Timbrewolf
- Rarely plays
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- Byond Username: An0n3
Re: Delay antag distribution at round start
Why for?paprika wrote:This has been suggest a lot but will probably not happen.
Shed Wolf Numero Uno
NSFW:
- paprika
- Rarely plays
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- Byond Username: Paprka
- Location: in down bad
Re: Delay antag distribution at round start
Coding in gamemodes is cancer.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
- Byond Username: Becquerel
Re: Delay antag distribution at round start
Maybe Changelings need to enter "camouflage" to avoid detection through DNA scanner when boarding the station, so conceal their powers and wipe their memories, until they need to be activated
It's not that hard to fluff out a reason
This sounds smart but if you say it's too hard to code I can easily believe that
It's not that hard to fluff out a reason
This sounds smart but if you say it's too hard to code I can easily believe that
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Delay antag distribution at round start
Changelings just have to wait for their other headmates to stop fronting for a bit so they can get on with eating people.Jacquerel wrote:Maybe Changelings need to enter "camouflage" to avoid detection through DNA scanner when boarding the station, so conceal their powers and wipe their memories, until they need to be activated
It's not that hard to fluff out a reason
This sounds smart but if you say it's too hard to code I can easily believe that
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: Delay antag distribution at round start
You feel strange.
Your body seems to not obey you.
Your insides turn and squirm, as if you harbor another entity.
You feel very calm, as if something had liberated you from the burden of thought.
You feel another consciousness sweep over your mind, engulfing yours.
You are one, a synergetic being of more than one mind. What you ever were is now gone. You exist as an asset of an existence that eclipses your own.
You have been assimilated!
You are the Changeling!
Your body seems to not obey you.
Your insides turn and squirm, as if you harbor another entity.
You feel very calm, as if something had liberated you from the burden of thought.
You feel another consciousness sweep over your mind, engulfing yours.
You are one, a synergetic being of more than one mind. What you ever were is now gone. You exist as an asset of an existence that eclipses your own.
You have been assimilated!
You are the Changeling!
- oranges
- Code Maintainer
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- Github Username: optimumtact
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Re: Delay antag distribution at round start
Make sure there is a sound notification so antags do not miss their status ![Idea :idea:](./images/smilies/icon_idea.gif)
![Idea :idea:](./images/smilies/icon_idea.gif)
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: Delay antag distribution at round start
FTFYFragnostic wrote:We are the Changeling!
-
- Joined: Sat Aug 30, 2014 2:21 pm
- Byond Username: QuartzCrystal
Re: Delay antag distribution at round start
So instead of a bunch of people going braindead at round start we'll have a bunch of people stand there motionless for the entire round while people play LoL or something in a different window waiting for the antag sound.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Delay antag distribution at round start
Ban them????
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- firecage
- Github User
- Joined: Thu Apr 17, 2014 4:22 pm
- Byond Username: Firecage
- Github Username: Firecage
Re: Delay antag distribution at round start
To be honest? What will this solve?
Will it stop being from going braindead/suiciding at the start of the round?
I guess it will make people wait an extra 3 minutes before going braindead, suiciding. Honestly this seems more like an annoyance to people who actually get antag than anything else.
Will it stop being from going braindead/suiciding at the start of the round?
I guess it will make people wait an extra 3 minutes before going braindead, suiciding. Honestly this seems more like an annoyance to people who actually get antag than anything else.
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: Delay antag distribution at round start
We already have a 10 second delay for most on-station antags before we actually tell them they are antagonists.
It wouldn't be hard to just make the delay a little bit longer.
It wouldn't be hard to just make the delay a little bit longer.
Former Dev/Headmin
Who is this guy?
Who is this guy?
- UtterNewbie
- Joined: Fri Apr 18, 2014 2:25 pm
Re: Delay antag distribution at round start
This would be great, if only as a test to see how it impacts antag rolling suicides/braindeads.Ikarrus wrote:We already have a 10 second delay for most on-station antags before we actually tell them they are antagonists.
It wouldn't be hard to just make the delay a little bit longer.
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