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Op item400 TCs
Crashes this station with no survivors
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Op itemIkeTG wrote:I would totally be down for having the librarian become some sort of a psuedo-archeologist in lavaland
Anonmare wrote:Only thing I can think of is pinching Xeno-archaeology from Bay tbh
Xenoarcheology = Soft port (Fossils!)Ezel wrote:On lavalandAlex Crimson wrote:Maybe Science can finally get... Xenoarchaeology.?
What measures would prevent a goliath breaching it? Would it just be perma-gulag? I feel like the main feature loss here would actually be perma's interesting vulnerability, to rescues via space. The logistical challenges involved (various ways to survive in space & get the targets out alive/only half-dead) seem well-tuned to what perma is.Kor wrote:-Permabrig moved to be on lavaland
Seems like a waste to have the target be random. There's some prime suicide missions that need doing in lavaland- "get us the treasure from this ruin", "retrieve this miner's corpse", "find the ash walker nest and/or plant this bomb in it," "lure this megafauna away from the mining outpost". Also, exile pod should have decent basic kit (like a shelter) and an intercomm for reporting in to the station.Kor wrote:-Exile Pods: Shoot prisoners into lavland at a random spot
Kor wrote:Engineering:
A large cannon to maintain. The cannon draws power sink levels of energy to charge up, but can nuke lavaland from orbit, providing fire support to miners.
Target at beacons placed by miners (or possibly very inaccurate coordinate fire). Maybe require head authorization. Cant fire at station z level.
Gamarr's idea of combining these two into a single mass driver is solid. When I think about blasting lavaland from orbit, doing beacons or unreliable/inaccurate coordinate fire seems the way to go (maybe you can build some kind of structure, deploy THAT to lavaland targeting a beacon, and it'll allow precise coordinate fire anywhere in a 64-tile radius?). Also, for some reason I want carpet bombing where it's a series of explosions in a line.Kor wrote:Cargo: They become the unseen support staff from helldivers, shooting pods of gear at beacons miner's set up.
Perhaps the librarian could do some translations using their 'nerd/expert knowlege' roundstart ability that lets them read anything they look at unless its blatently cult etc.ExcessiveCobblestone wrote:If we did some sort of archaeology system, I would hope it would definitely be librarian-inclined [simply to give them something to do besides manage a ghost area].
That already exists, vitrum throth is basically just addictionless tricord, and the rest are poisons & nicotine as well as a glowing compound that DOESNT shock you into crit (like teslium) miners should bother more to collect spare plants.ExcessiveCobblestone wrote:We should provide a better set of medicine that requires the chemicals from lavaland flora. Now Chemistry can join in on the fun!
I'm saying that they can also be used in chem recipes to be even superior.FantasticFwoosh wrote:That already exists, vitrum throth is basically just addictionless tricord, and the rest are poisons & nicotine as well as a glowing compound that DOESNT shock you into crit (like teslium) miners should bother more to collect spare plants.ExcessiveCobblestone wrote:We should provide a better set of medicine that requires the chemicals from lavaland flora. Now Chemistry can join in on the fun!
> Lavaland plants need to be botany convertable or atleast growable inside a tray to really be 'plants' rather than foraging features.
from two years agoSelea wrote:actually,it's good ideas.
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