More bad ideas to integrate the station with lavaland

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Zilenan91
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Re: More bad ideas to integrate the station with lavaland

Post by Zilenan91 » #190055

Bottom post of the previous page:

Op item

400 TCs

Crashes this station with no survivors
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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imblyings
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Re: More bad ideas to integrate the station with lavaland

Post by imblyings » #190066

400tc to change the escape shuttle docking port to a different part of the station

everyone waits for the shuttle in escape and splat, the shuttle lands right on escape
The patched, dusty, trimmed, feathered mantle of evil +13.
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: More bad ideas to integrate the station with lavaland

Post by Screemonster » #190142

admins can change shuttle docking locations, right



just do that for the hell of it one day
Jacough
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Re: More bad ideas to integrate the station with lavaland

Post by Jacough » #190154

You know, it'd be a huge undertaking but a lavalands station map for rotation could be p fuckin sweet. Instead of a mining shuttle there could a mining rover that travels to the mining outpost. Instead of the singularity/tesla, there's like a magma powered thermal engine.
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FantasticFwoosh
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Re: More bad ideas to integrate the station with lavaland

Post by FantasticFwoosh » #234021

IkeTG wrote:I would totally be down for having the librarian become some sort of a psuedo-archeologist in lavaland
Anonmare wrote:Only thing I can think of is pinching Xeno-archaeology from Bay tbh
Ezel wrote:
Alex Crimson wrote:Maybe Science can finally get... Xenoarchaeology.?
On lavaland
Xenoarcheology = Soft port (Fossils!)

Irc laughed at me when i suggested it a long time ago, on account of powergamer miners dying before they ever bothered to drag these gibtonite heavy rocks full of loot back to science.

Least even if the content idea is kinda bad (looking back at it in retrospect it does kinda look like a shitty amount of loot), moving 'artifacts' away from hard chest powergame loot for miners only, therefore never integrating with the station and rebalancing it might restore some of lavaland's integrity to not be such a self centred power grab.

> Science lavaland integration - Scan relic/fossil stuff with the experimentor, get R&D levels from the object and/or drop loot as a reward - (Some things you should ONLY be able to get from relic loot) put junk you'd not benefit from deconning into a museum.

> A secondary idea is to move the experimentor 'department' (like how genetics is attached to medical) into the side of cargo & mining so that they dont have to drag it halfway across the station or use a science shuttle (without using a public shuttle)

Spoiler:
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Dagdammit
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Re: More bad ideas to integrate the station with lavaland

Post by Dagdammit » #234055

Yoooo these are cool
Kor wrote:-Permabrig moved to be on lavaland
What measures would prevent a goliath breaching it? Would it just be perma-gulag? I feel like the main feature loss here would actually be perma's interesting vulnerability, to rescues via space. The logistical challenges involved (various ways to survive in space & get the targets out alive/only half-dead) seem well-tuned to what perma is.
Kor wrote:-Exile Pods: Shoot prisoners into lavland at a random spot
Seems like a waste to have the target be random. There's some prime suicide missions that need doing in lavaland- "get us the treasure from this ruin", "retrieve this miner's corpse", "find the ash walker nest and/or plant this bomb in it," "lure this megafauna away from the mining outpost". Also, exile pod should have decent basic kit (like a shelter) and an intercomm for reporting in to the station.
Kor wrote:Engineering:
A large cannon to maintain. The cannon draws power sink levels of energy to charge up, but can nuke lavaland from orbit, providing fire support to miners.

Target at beacons placed by miners (or possibly very inaccurate coordinate fire). Maybe require head authorization. Cant fire at station z level.
Kor wrote:Cargo: They become the unseen support staff from helldivers, shooting pods of gear at beacons miner's set up.
Gamarr's idea of combining these two into a single mass driver is solid. When I think about blasting lavaland from orbit, doing beacons or unreliable/inaccurate coordinate fire seems the way to go (maybe you can build some kind of structure, deploy THAT to lavaland targeting a beacon, and it'll allow precise coordinate fire anywhere in a 64-tile radius?). Also, for some reason I want carpet bombing where it's a series of explosions in a line.

I think that one big gap in the stuff suggested so far is sending stuff in the other direction. Maybe some kind of complex structure engineering can build on station & launch down to lavaland, which fultons or teleports things into cargo's hands?
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Cobby
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Re: More bad ideas to integrate the station with lavaland

Post by Cobby » #234074

If we did some sort of archaeology system, I would hope it would definitely be librarian-inclined [simply to give them something to do besides manage a ghost area].
Voted best trap in /tg/ 2014-current
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FantasticFwoosh
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Re: More bad ideas to integrate the station with lavaland

Post by FantasticFwoosh » #234105

ExcessiveCobblestone wrote:If we did some sort of archaeology system, I would hope it would definitely be librarian-inclined [simply to give them something to do besides manage a ghost area].
Perhaps the librarian could do some translations using their 'nerd/expert knowlege' roundstart ability that lets them read anything they look at unless its blatently cult etc.

This ancient sword is covered in indecipherable runes - "Whoever this sword is struck at, will have their soul swapped"

A bit like how you never know precisely what a station artifact does until you try it, you COULD just run it through the experimentor anyway and activate its function/work it out, but bringing over a translator would help. Read some sweet lore.

Code in a fake alien language to write in that is datumised so people dont guess/recognise?

> Bit far out there, but the librarian should be rewarded for writing legit books about stuff, what if the librarian via a special book transcribed some ancient texts and learnt a spell or some function like that?

Spoiler:
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Cobby
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Re: More bad ideas to integrate the station with lavaland

Post by Cobby » #234113

We should provide a better set of medicine that requires the chemicals from lavaland flora. Now Chemistry can join in on the fun!
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FantasticFwoosh
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Re: More bad ideas to integrate the station with lavaland

Post by FantasticFwoosh » #234115

ExcessiveCobblestone wrote:We should provide a better set of medicine that requires the chemicals from lavaland flora. Now Chemistry can join in on the fun!
That already exists, vitrum throth is basically just addictionless tricord, and the rest are poisons & nicotine as well as a glowing compound that DOESNT shock you into crit (like teslium) miners should bother more to collect spare plants.

> Lavaland plants need to be botany convertable or atleast growable inside a tray to really be 'plants' rather than foraging features.

Spoiler:
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Cobby
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Re: More bad ideas to integrate the station with lavaland

Post by Cobby » #234116

FantasticFwoosh wrote:
ExcessiveCobblestone wrote:We should provide a better set of medicine that requires the chemicals from lavaland flora. Now Chemistry can join in on the fun!
That already exists, vitrum throth is basically just addictionless tricord, and the rest are poisons & nicotine as well as a glowing compound that DOESNT shock you into crit (like teslium) miners should bother more to collect spare plants.

> Lavaland plants need to be botany convertable or atleast growable inside a tray to really be 'plants' rather than foraging features.
I'm saying that they can also be used in chem recipes to be even superior.
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Selea
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Re: More bad ideas to integrate the station with lavaland

Post by Selea » #378667

actually,it's good ideas.
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megatiger78
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Re: More bad ideas to integrate the station with lavaland

Post by megatiger78 » #378821

Selea wrote:actually,it's good ideas.
from two years ago

some of which are actually in the game now
Selea
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Re: More bad ideas to integrate the station with lavaland

Post by Selea » #378866

But some isn't. Like lava generators. Or orbital cannon/pods.
But they should.
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