Mailman Role
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- Joined: Wed Feb 07, 2018 7:24 pm
- Byond Username: Halitosisman
Mailman Role
Spawns wearing the mailman uniform. Possesses basic departmental access, and no maintenance access to prevent this being a supertide role. Maybe give this role a fast rideable cart that requires both hands on the wheel?
- SaveVatznick
- Joined: Fri Jul 28, 2017 12:40 am
- Byond Username: SaveVatznick
Re: Mailman Role
Isn't this what cargo techs are supposed to do with their mules and disposals lines?
Leora Fleebish is every bad part of me stuffed into a 32x32 sprite.
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
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- Joined: Thu Sep 22, 2016 7:31 pm
- Byond Username: Doctor_Pork
- Location: Pennsylvania
Re: Mailman Role
I think a better idea than creating a new job would be to move the mailman uniform to the cargodrobe that way you don't have to use coins to get it and can RP being a happy go lucky mail delivery person to your hearts content.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
Link to my feedback thread. Go there.
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- NanookoftheNorth
- Joined: Sat Oct 21, 2017 11:14 pm
- Byond Username: NanookoftehNorth
Re: Mailman Role
Not many people utilize the delivery system that's already in place with mules and the pipe system or even hand delivery. Nowadays not many even bother to ask cargo for anything in the first place. They just grab the minerals themselves and don't bother. Cargo for a long time has functioned as a separate entity except for rev rounds. It makes me wonder what can we do to make cargo similar to the HoP line. People are willing to wait to talk to the HoP just because they have the chance to get a decent reward for it. How can cargo offer something of that nature?
Back to the original subject, sorry to say it, but having a separate mailman role would eliminate one of cargo tech's very few jobs. I think there is room to say that there needs to be more item movement across departments. What would one want to mail to another department to utilize this system?
Back to the original subject, sorry to say it, but having a separate mailman role would eliminate one of cargo tech's very few jobs. I think there is room to say that there needs to be more item movement across departments. What would one want to mail to another department to utilize this system?
Love, your favorite forum poster, Jenna Tills
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- Joined: Thu Sep 22, 2016 7:31 pm
- Byond Username: Doctor_Pork
- Location: Pennsylvania
Re: Mailman Role
Only real deal cargo deliver minerals via the mail system.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
- mysteryman sideburns
- Joined: Tue Jan 16, 2018 11:18 pm
- Byond Username: Sideburns
- Location: kings honor friend
Re: Mailman Role
a problem is that no matter what people are just going to break into cargo to get their shitNanookoftheNorth wrote:Not many people utilize the delivery system that's already in place with mules and the pipe system or even hand delivery. Nowadays not many even bother to ask cargo for anything in the first place. They just grab the minerals themselves and don't bother. Cargo for a long time has functioned as a separate entity except for rev rounds. It makes me wonder what can we do to make cargo similar to the HoP line. People are willing to wait to talk to the HoP just because they have the chance to get a decent reward for it. How can cargo offer something of that nature?
Back to the original subject, sorry to say it, but having a separate mailman role would eliminate one of cargo tech's very few jobs. I think there is room to say that there needs to be more item movement across departments. What would one want to mail to another department to utilize this system?
- RandomMarine
- Github User
- Joined: Fri Apr 18, 2014 8:50 am
- Byond Username: RandomMarine
- Github Username: RandomMarine
Re: Mailman Role
Give cargo things to order that aren't joke items and resources the station is already stocked full of.NanookoftheNorth wrote:Back to the original subject, sorry to say it, but having a separate mailman role would eliminate one of cargo tech's very few jobs. I think there is room to say that there needs to be more item movement across departments. What would one want to mail to another department to utilize this system?
- starmute
- Joined: Mon Feb 29, 2016 4:48 pm
- Byond Username: Starmute
Re: Mailman Role
Cargo techs are fine as is. People just under-utilize them because they don't like roleplay.
IE the constant science division rush to the ORM instead of asking cargo to give them minerals.
Its kinda hard to mandate roleplay., however perhaps there could be some incentive to do so? Just thinking.
IE the constant science division rush to the ORM instead of asking cargo to give them minerals.
Its kinda hard to mandate roleplay., however perhaps there could be some incentive to do so? Just thinking.
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- Joined: Sun Aug 06, 2017 5:23 am
- Byond Username: EagleWiz
Re: Mailman Role
so basically spawn a PAI or two right next to the MULEs?
- starmute
- Joined: Mon Feb 29, 2016 4:48 pm
- Byond Username: Starmute
Re: Mailman Role
Scientists want their materials and they want them NOW. Its a rush for them so they grab the nearest locker and compete with roboticists (and sometimes chemists).EagleWiz wrote:so basically spawn a PAI or two right next to the MULEs?
Cargo techs can try to rp all they want, but I doubt anyone will put up with them because of grey tide tendency
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