For the record, my coding knowledge is somewhat iffy so I'm not 100% certain on how feasible these would be.
Allow multiple bodyparts to be prepped for surgery at once
The gist is essentially being able to use medical/bed sheets to define a surgery for each limb and being able to perform multiple surgeries at once. As it currently stands, you can only have one surgery running per person and that surgery must be followed to completion before you can move onto the next.
An example of this change in practice, if it went through, is being able to prep each bodypart for augmentation and being able to do it all in one go.
Make the defib icon indicate how much time you have left to defib
Needs little explanation. Could just make the icon start off blue and progressively become red as the window for defibbing starts to close.
Add prosthetics with different strengths and weaknesses
Presently, there's two types of prosthetics: the surplus limbs and the cyborg limbs. I think there ought to be more types of limbs made from different materials with different effects - it may be a good idea to seperate prosthetics from cyborg limbs as will.
- Surplus prosthetics - Remain as they are. Extremely cheap and plentiful to make.
- Standard prosthetics - Equal to standard robo limbs. Still somewhat plentiful.
- Heavy prosthetics - Made from plasteel. Tougher than regular limbs, have more health and provide innate armor on top of their damage reduction. Adds stacking slight slowdown with a fully-augmented body moving at half the speed of a normal person.
- Light prosthetics - Constructed from titanium. Equal health to the surplus limbs but retain the damage reduction standard limbs would provide. Adds slight stacking speed buffs with a full-body replacement moving twice as fast as a normal person.
- Plastitanium prosthetics - Made from plastitanium, acts as a compromise between plasteel and titanium and effectively an upgrade over the standard prosthetics. Has slightly less health than the plasteel limbs and increases movespeed, but not as much as titanium does.
- Hardened prosthetics - Constructed from metal, gold and uranium - A lot of the latter 3 per limb. Statwise, identical to standard limbs but suffers significantly less from being EMP'd.
- Alloy prosthetics - Requires abductor tech and has expensive construction costs. Limbs regenerate damage over time, much like an alloy golem.
Allow prosthetic bodies to be constructed
This seems more pertinent with the way clonign seems to be going.
The way I envision it would work is by taking a robo torso, inserting it into the augment manipulator and using that to define it as a full-body prosthetic to turn it from item into a mob body. After that, you should be able to take it out, insert organs and attach limbs to the appropriate parts and insert a brain into the head-case (maybe have it need an MMI?). Each body should be an investment of time and resources but nothing that would be unreasonable.