Botany's Fruit of Knowledge
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Botany's Fruit of Knowledge
So since xenobio is gonna get gutted. Heres my idea to save the best thing about it. Sentience Potions!
We all know about forbidden fruits in folklore that give you accursed knowledge. What better way to save a game mechanic then by giving it to botany. It can be a reagent in the golden fruit. Or its own mutation. You feed it to an animal and grant it accursed knowledge of good and evil! Which has the byproduct of sentience. Which it will either thank you for, or violently murder you for its new found awareness.
One of the most common complaints about xenobio is that its content should be shared with other departments. If you hate this your lame!!!! lame!!!
We all know about forbidden fruits in folklore that give you accursed knowledge. What better way to save a game mechanic then by giving it to botany. It can be a reagent in the golden fruit. Or its own mutation. You feed it to an animal and grant it accursed knowledge of good and evil! Which has the byproduct of sentience. Which it will either thank you for, or violently murder you for its new found awareness.
One of the most common complaints about xenobio is that its content should be shared with other departments. If you hate this your lame!!!! lame!!!
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- Joined: Thu Apr 16, 2020 10:43 am
- Byond Username: BrianBackslide
Re: Botany's Fruit of Knowledge
But what if I don't want the devs to notice how horrendously OP botany already is?
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- In-Game Admin Trainer
- Joined: Fri Dec 06, 2019 6:23 pm
- Byond Username: Iain0
Re: Botany's Fruit of Knowledge
God, why give more stuff to botany?
They can already:
Make (almost) any chemical in existence, even ones chemists cant
Mass produce guns
Mass produce explosives (though seem kinda shit and mostly just very annoying more than dangerous ; the fact they're not that dangerous means botanists spam them all over the place every 5th round)
Bring people back to life from a vial of blood
Mass produce self/offensive(ranged too) teleporting stuff
Make hugely dangerous melee weapons.
Just shit the place up with kudzu/spikes/plants on the floor that inject you when you try walk over them.
I'm sure there's more
In between growing actual produce for the kitchen, I'm sure.
Botany's already pretty OP and has far more things it can do than any other department, give it to someone else
They can already:
Make (almost) any chemical in existence, even ones chemists cant
Mass produce guns
Mass produce explosives (though seem kinda shit and mostly just very annoying more than dangerous ; the fact they're not that dangerous means botanists spam them all over the place every 5th round)
Bring people back to life from a vial of blood
Mass produce self/offensive(ranged too) teleporting stuff
Make hugely dangerous melee weapons.
Just shit the place up with kudzu/spikes/plants on the floor that inject you when you try walk over them.
I'm sure there's more
In between growing actual produce for the kitchen, I'm sure.
Botany's already pretty OP and has far more things it can do than any other department, give it to someone else
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Botany's Fruit of Knowledge
darn this game that changes design leads every 4 years so you must rework old stuff if you want it to still exist
Other ideas
1. Make sentience potions purchasable by cargo. Giving them something people actually want that isnt just guns and armor
2. Make it a genetics mutation that allows you to tap things with sentience, at a cost of clone damage and a hefty cooldown?
Other ideas
1. Make sentience potions purchasable by cargo. Giving them something people actually want that isnt just guns and armor
2. Make it a genetics mutation that allows you to tap things with sentience, at a cost of clone damage and a hefty cooldown?
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- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Botany's Fruit of Knowledge
Sounds like a fine idea for a away ruin special-plant, if eating from the tree of knowledge somehow discarded your ghostrole status and forces you to leave lavaland indefintely. Head full of recipies but no opposable thumb to craft them with.
Spoiler:
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: Botany's Fruit of Knowledge
Botany is already going to be the next department to get the padded-walls treatment after xenobio and virology, mark my words
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Botany's Fruit of Knowledge
At that point the playerbase would be better off playing a text based game with the amount of content removed
I'd be on paradise though.
I'd be on paradise though.
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- Forum Soft Banned
- Joined: Sat Jun 02, 2018 10:27 am
- Byond Username: Cacogen
Re: Botany's Fruit of Knowledge
You'd think they'd learn that removing what's fun from a job and making it even more tedious makes the game less desirable to play.
- mindstormy
- In-Game Admin
- Joined: Thu Jun 28, 2018 1:59 pm
- Byond Username: Mindstormy
Re: Botany's Fruit of Knowledge
Botany already got gutted when they removed separated chems. Please don't gut it again.
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