Atmos into Factory [Merged with Gunsmithing]
- John_Oxford
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Atmos into Factory [Merged with Gunsmithing]
First of all this is the orginal gunsmithing post: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=3339
Alrighty, this was a general idea to reconfigure atmos to look like this:
All that shit gets done, blah blah blah
To cover any kind of gun being made, Time to make Reloading Machines.
sigh
Alright: ALL THE CALIBERS IN THE GAME EVER
Pistol/Submachine Gun Rounds
22. Long Rifle
5.7 Short
9mm
10mm
38. Special
45. ACP
50. AE
Rifle Rounds
400. Cheytac
5.56
7.62
77. JDRs
600 Nitro Express
950. HEMMC
Special Rounds
15mm Rocket (Gryo Jet)
12 Gauge
20 Gauge
--------------------------------------------------------------
All of these have their own Primers, Shells, Powder, and Bullets
TYPES OF BULLETS:
Armor Piercing
Armor Piercing Incendiary
High Explosive
TYPES OF POWDER:
Fine Grain x20
Standard Grain x10
Rough Grain x5
Solid Fuel x0
TYPES OF SHELLS:
Brass
Steel
Aluminum
-All Shells have a Extended Version, room for more powder
TYPES OF PRIMERS:
Indented
Standard
Enlarged
Working on sprites for all the bullets/reloading machine/parts for bullets
Alrighty, this was a general idea to reconfigure atmos to look like this:
All that shit gets done, blah blah blah
To cover any kind of gun being made, Time to make Reloading Machines.
sigh
Alright: ALL THE CALIBERS IN THE GAME EVER
Pistol/Submachine Gun Rounds
22. Long Rifle
5.7 Short
9mm
10mm
38. Special
45. ACP
50. AE
Rifle Rounds
400. Cheytac
5.56
7.62
77. JDRs
600 Nitro Express
950. HEMMC
Special Rounds
15mm Rocket (Gryo Jet)
12 Gauge
20 Gauge
--------------------------------------------------------------
All of these have their own Primers, Shells, Powder, and Bullets
TYPES OF BULLETS:
Armor Piercing
Armor Piercing Incendiary
High Explosive
TYPES OF POWDER:
Fine Grain x20
Standard Grain x10
Rough Grain x5
Solid Fuel x0
TYPES OF SHELLS:
Brass
Steel
Aluminum
-All Shells have a Extended Version, room for more powder
TYPES OF PRIMERS:
Indented
Standard
Enlarged
Working on sprites for all the bullets/reloading machine/parts for bullets
Last edited by John_Oxford on Thu Apr 23, 2015 7:44 pm, edited 1 time in total.
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- Drynwyn
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Re: Atmos into Factory [Merged with Gunsmithing]
Seems like you're jumping the gun (pun intended) a bit here, given that you don't have anyone who's said they'll code this- particularly since modular guns would be a fairly challenging thing to do, codewise.
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- Saegrimr
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Re: Atmos into Factory [Merged with Gunsmithing]
Jesus christ no
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Re: Atmos into Factory [Merged with Gunsmithing]
>No .300 Blackout
>No 22 eargesplitten loudenboomer
>No .223-06
>No 4 Gauge
Its like you don't even operate.
>No 22 eargesplitten loudenboomer
>No .223-06
>No 4 Gauge
Its like you don't even operate.
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Re: Atmos into Factory [Merged with Gunsmithing]
Like I said in IRC it's unlikely you can compress atmos into the area you have allotted for it, plus mappers hate to remap/map piping
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Re: Atmos into Factory [Merged with Gunsmithing]
Tri-annual reminder to port Bay's pressure cannons.Cheridan wrote:>atmos getting guns for no reason
are they compressed air guns?
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Re: Atmos into Factory [Merged with Gunsmithing]
Why the fuck would there be a giant gun factory on board this station, anyway? Atmos serves a purpose, this doesn't.
Remove the AI.
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Re: Atmos into Factory [Merged with Gunsmithing]
Merry aprilmas.DemonFiren wrote:Tri-annual reminder to port Bay's pressure cannons.Cheridan wrote:>atmos getting guns for no reason
are they compressed air guns?
https://github.com/tgstation/-tg-station/pull/9110
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Re: Atmos into Factory [Merged with Gunsmithing]
But why atmos?
- Lovecraft
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Re: Atmos into Factory [Merged with Gunsmithing]
Jesus the Christ no.
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Re: Atmos into Factory [Merged with Gunsmithing]
Attempted to do this because atmos tech is a job that doesnt require you to be in your work place 24/7 - Another equally useless job was the Lawyer.
Either way, anything i do, people will bitch.
I don't have the power to force anything on anyone, therefore, democracy declares this is a shit idea.
IF any of you have a place that can be agreed on by others, without everyone going
"OH SWEET JESUS HE IS REMOVING MY PRECIOUS PIPES, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
Please post it below, i'l mod the fourm to add all the things needed and their locations
EDIT: i just realized, democracy existing, is not the problem, THE LACK OF DEMOCRACY IS THE PROBLEM. MORE POLLS MOTHERFUCKERS, MORE POLLS!
Either way, anything i do, people will bitch.
I don't have the power to force anything on anyone, therefore, democracy declares this is a shit idea.
IF any of you have a place that can be agreed on by others, without everyone going
"OH SWEET JESUS HE IS REMOVING MY PRECIOUS PIPES, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
Please post it below, i'l mod the fourm to add all the things needed and their locations
EDIT: i just realized, democracy existing, is not the problem, THE LACK OF DEMOCRACY IS THE PROBLEM. MORE POLLS MOTHERFUCKERS, MORE POLLS!
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Re: Atmos into Factory [Merged with Gunsmithing]
Okay, that's why you picked atmos (though if you want useless places on board the station I can suggest several better choices).John_Oxford wrote:Attempted to do this because atmos tech is a job that doesnt require you to be in your work place 24/7
Now what's the reason for doing this at all?
Remove the AI.
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Re: Atmos into Factory [Merged with Gunsmithing]
Maintainers do not care about polls, you must convince them with a strong presentation and reasoning; argue your case. You could get 100 players to vote for adding *fart back or introducing cat-people, but it is not going to happen unless you have a well written argument.John_Oxford wrote:Attempted to do this because atmos tech is a job that doesnt require you to be in your work place 24/7 - Another equally useless job was the Lawyer.
Either way, anything i do, people will bitch.
I don't have the power to force anything on anyone, therefore, democracy declares this is a shit idea.
IF any of you have a place that can be agreed on by others, without everyone going
"OH SWEET JESUS HE IS REMOVING MY PRECIOUS PIPES, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
Please post it below, i'l mod the fourm to add all the things needed and their locations
EDIT: i just realized, democracy existing, is not the problem, THE LACK OF DEMOCRACY IS THE PROBLEM. MORE POLLS MOTHERFUCKERS, MORE POLLS!
Anyway, Atmos is a terrible place to put gun-crafting. There are two major areas you can place your factory that are completely unused and empty: Arrivals Expansion and the little construction room near Tech Storage.
I would favor it going to Science, I expect strong opposition here. You could consider giving it to Sec, and just expanding the armory; their department is quite small, and half of it is dedicated to prisoners.
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Re: Atmos into Factory [Merged with Gunsmithing]
But science already have a gun system?
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: โSun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Lovecraft
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Re: Atmos into Factory [Merged with Gunsmithing]
This is an extremely cool concept that we don't really need anywhere frankly.
If it's going to go anywhere make it for Security. Science doesn't need more toys, there really is no reason for Atmospherics to have it, Engineering doesn't need guns, a good Cargo staff can utilize their crates, Medical Bay doesn't need guns, and no civilian sector needs guns.
You maybe could argue that the Security department already has the armory, but that's because they're Security and they get the firepower. This addition is for the construction of firepower, which only Security should have access to.
If it's going to go anywhere make it for Security. Science doesn't need more toys, there really is no reason for Atmospherics to have it, Engineering doesn't need guns, a good Cargo staff can utilize their crates, Medical Bay doesn't need guns, and no civilian sector needs guns.
You maybe could argue that the Security department already has the armory, but that's because they're Security and they get the firepower. This addition is for the construction of firepower, which only Security should have access to.
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Re: Atmos into Factory [Merged with Gunsmithing]
Alright, i'l get some screenshots of Sec and begin work on a map layout for it.
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Re: Atmos into Factory [Merged with Gunsmithing]
Maybe if you presented your idea in a way that wasn't kind of stupid. Why would you think replacing a large part of atmos with guns was a good idea? I can't even think of the thought process that went with the idea.John_Oxford wrote:Attempted to do this because atmos tech is a job that doesnt require you to be in your work place 24/7 - Another equally useless job was the Lawyer.
Either way, anything i do, people will bitch.
I don't have the power to force anything on anyone, therefore, democracy declares this is a shit idea.
There's a big empty room directly across from it too like c'mon
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Re: Atmos into Factory [Merged with Gunsmithing]
To me, excuse my ignorance, but atmos looks like a bunch of dead space (The gap between the pipes, the long pipes going in a straight line)
Not to mention its connected to a Sub-Central hall, which is needed.
It also, as mentioned before, is a job area that doesn't require a Atmos-Tech to be in there constantly
Also, if it was refurbished to a factory, Technicans/Gunsmiths would replace the Atmos Tech job.
EDIT: Also, 1/4 of the space taken away in total is devoted to gunsmithing, the rest becomes a machineshop/factory for general goods.
Not to mention its connected to a Sub-Central hall, which is needed.
It also, as mentioned before, is a job area that doesn't require a Atmos-Tech to be in there constantly
Also, if it was refurbished to a factory, Technicans/Gunsmiths would replace the Atmos Tech job.
EDIT: Also, 1/4 of the space taken away in total is devoted to gunsmithing, the rest becomes a machineshop/factory for general goods.
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Re: Atmos into Factory [Merged with Gunsmithing]
You should probably play and understand a job before you go and assume 75% of the workspace is unnecessary.
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Re: Atmos into Factory [Merged with Gunsmithing]
This. Everything in that room is in its place for a reason.Saegrimr wrote:You should probably play and understand a job before you go and assume 75% of the workspace is unnecessary.
Is that even /tg/station that atmos looks awful.
On the topic of reasons, why the do we need gunsmithing?
What we really need is modular sciencings. Go make all of science more modular and fold this into it.
Why the fuck would we even need a gun machine when we have automatic lathes that shit out fairly simple objects en mass and a machine capable of rapidly prototyping entire complex devices in seconds.
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Re: Atmos into Factory [Merged with Gunsmithing]
Gonna go ahead and lock,
I'l make another post regarding a security version of this.
Also, In regards to Callan
"Why do we need gunsmithing"
Why do we need 100 different kinds of jumpsuits, why do we need maint, why do we need solars, why do we need antags?
See your logic?
In regards to Sae.
I'l admit, i never have played atmos, to the naked eye, it does infact look like a bunch of pipes with deadspace inbetween them.
Regardless, gonna move this all along to the next post in a few some odd days.
I'l make another post regarding a security version of this.
Also, In regards to Callan
"Why do we need gunsmithing"
Why do we need 100 different kinds of jumpsuits, why do we need maint, why do we need solars, why do we need antags?
See your logic?
In regards to Sae.
I'l admit, i never have played atmos, to the naked eye, it does infact look like a bunch of pipes with deadspace inbetween them.
Regardless, gonna move this all along to the next post in a few some odd days.
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