New Job: Psychiatrist

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Microscopics
Joined: Mon Mar 30, 2015 1:37 pm
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New Job: Psychiatrist

Post by Microscopics » #84501

Probably going to be making this job this werk, just want your feedback.

PSYCHIATRIST as a new medical staff member!

Deals with insane crewmembers and RPers who have problems ICly.

Gets their own office.

Has chem access so they can give their patients "happy pills"

Might add some new reagents that do things like treat depression and such.

Limit to 1 per round.

Would be a good traitor role because not many people would care about the psych.
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TechnoAlchemist
Joined: Fri Nov 21, 2014 2:39 am
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Re: New Job: Psychiatrist

Post by TechnoAlchemist » #84504

Since RP is extremely lacking on this server I see little or no use for this job.
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AdenAbrafo
Joined: Wed May 14, 2014 7:38 pm
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Re: New Job: Psychiatrist

Post by AdenAbrafo » #84505

On RP heavy servers the psychiatrist job still serves no purpose.
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Lovecraft
Joined: Wed Apr 23, 2014 1:19 am
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Re: New Job: Psychiatrist

Post by Lovecraft » #84506

Would be interesting, but not for us. No server has yet to pull this job off well.
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: New Job: Psychiatrist

Post by DemonFiren » #84519

Even more useless than the Librarian, and easily the most boring job back when I was on Bay (unless you were baiting to be culted.)
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Scones
Joined: Mon Nov 10, 2014 2:46 am
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Re: New Job: Psychiatrist

Post by Scones » #84520

say no to bay job ports

spac station and valids not baystation and erp :DD

also it's literally the most useless job even on bay, you just talk to people about their missing limbs and prescribe antidepressants that the chemist never bothers to make for you
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Falamazeer
Joined: Sat Oct 18, 2014 12:05 am
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Re: New Job: Psychiatrist

Post by Falamazeer » #84527

Sounds like something you should talk to the HoP about, Not the forum/coders.

It's just too niche, Like the barber used to be. (On goon)
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Lovecraft
Joined: Wed Apr 23, 2014 1:19 am
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Re: New Job: Psychiatrist

Post by Lovecraft » #84533

I can't even think of any other jobs we could add as this point, we've covered all the bases.
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Cheimon
Joined: Tue May 20, 2014 6:53 pm
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Re: New Job: Psychiatrist

Post by Cheimon » #84560

If we're adding any new jobs, we need to be sure that they have something to do.

The psychiatrist would have to sit around and hope people would come into his office and talk to him.

It would be better to make sure all existing jobs have something to do (hello, librarian and lawyers) rather than adding new useless ones.
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John_Oxford
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Re: New Job: Psychiatrist

Post by John_Oxford » #84612

The only reason i ever see to add this, would be for a traitor item.

"Golden Pocket Watch"
-Hypnotizes whoever its near for a indefinite ammount of time, The orders given by the Psych must be followed to detail, and only the orders given may be carried out, A good smack on the head should undo the hypo, the Psych can also do a "On the count of three, you will wake up, and not remember any of this"
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MisterPerson
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Joined: Tue Apr 15, 2014 4:26 pm
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Re: New Job: Psychiatrist

Post by MisterPerson » #84636

I wouldn't mind a little psychiatry office in Medbay to replace one fo the patient rooms though. Maybe a little costume in the corner so people can look the part, but nothing too fancy. No need for a full job.
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Jacough
Joined: Fri Apr 18, 2014 2:24 pm
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Re: New Job: Psychiatrist

Post by Jacough » #84799

Doubt psychiatry could be something that'd warrant its own job but maybe it could be implemented into abduction somehow. Give the psychiatry ward some equipment that would allow them to diagnose and treat implanted abducted crew members.
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