Molotov Cocktail

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Tunder
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Molotov Cocktail

Post by Tunder » #90920

Combining the damp rag(EDIT: or a piece of paper, or bandage as they have been suggested) and a liquor bottle should make a Molotov cocktail, which when activated by a hand held source of flame sets everything within a tile of the tile or mob it is thrown at on fire.

Thoughts?
Last edited by Tunder on Tue May 26, 2015 8:59 pm, edited 1 time in total.
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Re: Molotov Cocktail

Post by Marflow » #90921

Alternatively, use paper and booze instead of damp rag, seeing as there aren't really that many damp rags to go around.
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Falamazeer
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Re: Molotov Cocktail

Post by Falamazeer » #90924

IED already serves this purpose.

But I still totally agree, But it should be do-able with bandages as it's plenty common, and paper doesn't fit for me.
Combine bandage with rag, light rag with welder, lighter, match, etc etc
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Re: Molotov Cocktail

Post by Balut » #90949

Why not also a jumpsuit?

Speaking off, wirecutters on clothing to create rags/bandages when.
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DemonFiren
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Re: Molotov Cocktail

Post by DemonFiren » #90963

Difference between IED and molotov being that the IED makes at least a bit of a bang, but the molotov shatters on impact?
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Re: Molotov Cocktail

Post by PKPenguin321 » #90988

This would see less use than IEDs.
>less of a bang
>materials to make it are harder to get
>can be countered by resisting or using one of the several fire extinguishers on every wall on the station
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Re: Molotov Cocktail

Post by lumipharon » #90995

IED's don't do shit in terms of actual bang.

It would be functionally better since (I would assume) it would explode on impact instant of RANDOM FUSE TIME
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Re: Molotov Cocktail

Post by iamgoofball » #91004

paprika was coding these but then they got b&

code's still out there but it's a bit old
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Tunder
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Re: Molotov Cocktail

Post by Tunder » #91271

PKPenguin321 wrote:This would see less use than IEDs.
>less of a bang
>materials to make it are harder to get
>can be countered by resisting or using one of the several fire extinguishers on every wall on the station

Nobody uses IEDs because they are worthless with random fuses. a detonate on impact small-area fire grenade would be relatively useful without being overpowered, and it would be extremely fun; ie a Bartender lobbing Molotovs at Ops with dual eswords, or Revs throwing them at a squad of Security in riot gear.
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Re: Molotov Cocktail

Post by Saegrimr » #91625

Tunder wrote: Nobody uses IEDs because they are worthless with random fuses. a detonate on impact small-area fire grenade would be relatively useful without being overpowered, and it would be extremely fun; ie a Bartender lobbing Molotovs at Ops with dual eswords, or Revs throwing them at a squad of Security in riot gear.
Isn't that almost exactly what IEDs are now? They used to boom but now its just fire. I'm not even sure if it damages windows aside from the heat pressure.

Cut the random timer, give it a new sprite and bam you're basically done.
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