Robotics Traitor Items
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Robotics Traitor Items
Robotics is fun. Traitoring Robotics is also fun. Know what'd be more fun? Having something to spend your TC on besides an emag.
EMP Hardening Upgrade - 6TC
A highly illegal cyborg upgrade, this shields cyborgs from EMP damage
6 TC borg upgrade that removes one of the most critical cyborg Achilles heels, the EMP. Both removes the damage and the stun. It's a high cost item but EMPs are completely overpowered and an I WIN GG NO RE button for anyone who uses them. Get a flash or blow the borg.
Combat Cyborg Upgrade - 14 TC
This cyborg code exploit forces a cyborg to transform into the now-defunct Security module.
Must be applied when borgs have no module. 14 TC for a secborg, which is only just enough left over to buy an emag so you can actually use it.
EMP Hardening Upgrade - 6TC
A highly illegal cyborg upgrade, this shields cyborgs from EMP damage
6 TC borg upgrade that removes one of the most critical cyborg Achilles heels, the EMP. Both removes the damage and the stun. It's a high cost item but EMPs are completely overpowered and an I WIN GG NO RE button for anyone who uses them. Get a flash or blow the borg.
Combat Cyborg Upgrade - 14 TC
This cyborg code exploit forces a cyborg to transform into the now-defunct Security module.
Must be applied when borgs have no module. 14 TC for a secborg, which is only just enough left over to buy an emag so you can actually use it.
- Haevacht
- Joined: Sat Apr 19, 2014 1:08 am
- Byond Username: Capital_H
Re: Robotics Traitor Items
no
1% of a coder, 2% of a spriter, 97% >:3c
Random name on Bagel, usually assistant.
Random name on Bagel, usually assistant.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Robotics Traitor Items
I made this exact PR, but oranges decided to be a cuckCombat Cyborg Upgrade - 14 TC
This cyborg code exploit forces a cyborg to transform into the now-defunct Security module.
Must be applied when borgs have no module. 14 TC for a secborg, which is only just enough left over to buy an emag so you can actually use it.
-
- Joined: Wed Jul 27, 2016 5:21 pm
- Byond Username: Swindly
Re: Robotics Traitor Items
Security borgs are still available at roundstart as a config option. Giving them to traitors at an additional cost doesn't make sense if secborgs are enabled, which they are by default.
- Armhulen
- Global Moderator
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- Github Username: bazelart
- Location: The Grand Tournament
Re: Robotics Traitor Items
Secborgs should be an upgrade that is found on a spaceruin.
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Re: Robotics Traitor Items
You wouldn't be able to buy it if the config option for secborgs is set to yes.Swindly wrote:Security borgs are still available at roundstart as a config option. Giving them to traitors at an additional cost doesn't make sense if secborgs are enabled, which they are by default.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Robotics Traitor Items
Do not make it a Secborg; Make it a new unique combat module that is inferior to the Syndicate Cyborgs. No stuns like the Secborg, but a somewhat decent ranged weapon that can be used as area denial (think turrets from Natural Selection 2).
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
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- Location: Russia
Re: Robotics Traitor Items
I want to do this sooner or later, but I'm lazy. Also, a bad coder.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Robotics Traitor Items
A new module is not difficult, especially for you, as you made a PR doing so previously. Your biggest hurdle would be sprites and coding any new items you feel it requires.InsaneHyena wrote:I want to do this sooner or later, but I'm lazy. Also, a bad coder.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Robotics Traitor Items
I'm talking about specifically module's inventory. It will need a gun, for example - probably not something that exists. I have no clue how gun code works. I'll probably need to make ammo for it too.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Robotics Traitor Items
The Assault cyborg's LMG is actually an energy gun that shoots bullets. You could probably take that, reskin it and give it weaker bullets.InsaneHyena wrote:I'm talking about specifically module's inventory. It will need a gun, for example - probably not something that exists. I have no clue how gun code works. I'll probably need to make ammo for it too.
https://github.com/tgstation/tgstation/ ... al.dm#L214
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
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- Armhulen
- Global Moderator
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- Location: The Grand Tournament
Re: Robotics Traitor Items
Lollipops and gum balls dispenser ---> Sais and Shurikens
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Robotics Traitor Items
You could make it like a shitty syndie-borg with low-cost versions of what the assault module has.
Like a stetchkin for its main gun (instead of an LMG), an e-sword (Borg is taking just as much risk as you by getting that close - 1 flash is GG), a tear-gas grenade launcher (Instead of actual grenades), crowbar, flash, built-in syndi-key, flash and emergency welding tool (10 units). As well as not appearing on the robo console.
No emag because I think that'd be too OP and a small welding tool to give it some level of self-sufficiency because 14TC is a costly investment.
I think it should look like a stripped-down assault module, more closer to the sec borg design the assault is based upon, like it's a quick and crappy pre-fab.
Like a stetchkin for its main gun (instead of an LMG), an e-sword (Borg is taking just as much risk as you by getting that close - 1 flash is GG), a tear-gas grenade launcher (Instead of actual grenades), crowbar, flash, built-in syndi-key, flash and emergency welding tool (10 units). As well as not appearing on the robo console.
No emag because I think that'd be too OP and a small welding tool to give it some level of self-sufficiency because 14TC is a costly investment.
I think it should look like a stripped-down assault module, more closer to the sec borg design the assault is based upon, like it's a quick and crappy pre-fab.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Robotics Traitor Items
Go with this, it is golden!Anonmare wrote:You could make it like a shitty syndie-borg with low-cost versions of what the assault module has.
Like a stetchkin for its main gun (instead of an LMG), an e-sword (Borg is taking just as much risk as you by getting that close - 1 flash is GG), a tear-gas grenade launcher (Instead of actual grenades), crowbar, flash, built-in syndi-key, flash and emergency welding tool (10 units). As well as not appearing on the robo console.
No emag because I think that'd be too OP and a small welding tool to give it some level of self-sufficiency because 14TC is a costly investment.
I think it should look like a stripped-down assault module, more closer to the sec borg design the assault is based upon, like it's a quick and crappy pre-fab.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
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Re: Robotics Traitor Items
Secborgs are OP for traitor use, I abused the shit out of them as traitor robo back in the day
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Re: Robotics Traitor Items
Sec borgs can be powerful, yeah, but this is exactly one sec borg. It's still on the robo console, can still be ion'd (if both get coded you can trade your emag for no ions, but you'll need to subvert it first), can still be flashed. basic sec borgs don't have self-healing either. You'd be trading a huge investment for a slightly more powerful borg then the normal modules. If the problem is having a borg swarm running over the station then you have bigger problems then the module type the borgs are using.
That said I actually like the stripped-down syndie borg module idea better but this would be easier to code (wouldn't need sprites, etc)
That said I actually like the stripped-down syndie borg module idea better but this would be easier to code (wouldn't need sprites, etc)
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
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Re: Robotics Traitor Items
Don't try to reason with him. He got carried by secborgs once or twice, so now he thinks they are too powerful to hand even to antagonists.
- PKPenguin321
- Site Admin
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Re: Robotics Traitor Items
lolInsaneHyena wrote:Don't try to reason with him. He got carried by secborgs once or twice, so now he thinks they are too powerful to hand even to antagonists.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Robotics Traitor Items
>14 TCs for a shitty not-secborg without stuns or a good ranged weaponGun Hog wrote:Do not make it a Secborg; Make it a new unique combat module that is inferior to the Syndicate Cyborgs. No stuns like the Secborg, but a somewhat decent ranged weapon that can be used as area denial (think turrets from Natural Selection 2).
Yeah no I'll just buy a revolver and/or an emag thanks
Spoiler:
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Robotics Traitor Items
Also if it's a unique borg sprite people will valid the thing on sight, and if there's only one against the entire crew then it'll get junked fastShadowDimentio wrote:>14 TCs for a shitty not-secborg without stuns or a good ranged weaponGun Hog wrote:Do not make it a Secborg; Make it a new unique combat module that is inferior to the Syndicate Cyborgs. No stuns like the Secborg, but a somewhat decent ranged weapon that can be used as area denial (think turrets from Natural Selection 2).
Yeah no I'll just buy a revolver and/or an emag thanks
did PK ever pull off one of his secborg massacres with only a single secborg that the crew instantly knew was rogue as soon as they saw it?
- PKPenguin321
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Re: Robotics Traitor Items
yesScreemonster wrote:Also if it's a unique borg sprite people will valid the thing on sight, and if there's only one against the entire crew then it'll get junked fastShadowDimentio wrote:>14 TCs for a shitty not-secborg without stuns or a good ranged weaponGun Hog wrote:Do not make it a Secborg; Make it a new unique combat module that is inferior to the Syndicate Cyborgs. No stuns like the Secborg, but a somewhat decent ranged weapon that can be used as area denial (think turrets from Natural Selection 2).
Yeah no I'll just buy a revolver and/or an emag thanks
did PK ever pull off one of his secborg massacres with only a single secborg that the crew instantly knew was rogue as soon as they saw it?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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