Sprinkler system
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Sprinkler system
Exactly what it says, a bunch of sprinklers that can be set up to spray water continuously at an area. (Like a regular spray bottle, moving at an angle every few ticks. Like normal sprinklers.) Can be wrenched to be moved, and can be attached to an adjacent water tank to continuously draw from it (this part will require coding but shouldn't be too hard considering hydro trays basically do this). Can be screwed open to add reagents other than water, for whatever reason.
Uses:
- Botanist has to go AFK? Or is just lazy? Plants won't die! Add a mix of fertilizer and water and those fuckers will live forever (or until their health or the sprinkler system runs out)
- Janitor who doesn't want to deal with repeatedly cleaning the same area? Set up a space-cleaner sprinkler system outside medbay or wherever.
- Traitor? Fill that bitch with lube, set up outside escape, hack open the doors. Alternatively, fill that bitch with polyacid, place in well-trafficked location. (Maybe if you emag it the water will be scalding/freezing?)
- Sociopath? Fill it with blood.
- Clown? HONK!
Uses:
- Botanist has to go AFK? Or is just lazy? Plants won't die! Add a mix of fertilizer and water and those fuckers will live forever (or until their health or the sprinkler system runs out)
- Janitor who doesn't want to deal with repeatedly cleaning the same area? Set up a space-cleaner sprinkler system outside medbay or wherever.
- Traitor? Fill that bitch with lube, set up outside escape, hack open the doors. Alternatively, fill that bitch with polyacid, place in well-trafficked location. (Maybe if you emag it the water will be scalding/freezing?)
- Sociopath? Fill it with blood.
- Clown? HONK!
Last edited by bandit on Tue Sep 09, 2014 8:12 pm, edited 1 time in total.
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- Joined: Fri Aug 01, 2014 5:00 pm
- Byond Username: LdShade
Re: Sprinkler system
How is Byond going to handle this? Also it is a bit too easy to open.
Other than that I'm all for this. This sounds amazing.
Other than that I'm all for this. This sounds amazing.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Sprinkler system
Well doing the spray puffs is easy. Picking where shoot them is easy. Putting chemicals in them is easy. All around this is pretty simple. And cool.
Now do we want this on the map or makable by R&D?
Now do we want this on the map or makable by R&D?
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Sprinkler system
I can see the future
i see in your future a clown abd a sprinkler with lube
poor you
this.gonna be the best.lynch.the clown item ever
i see in your future a clown abd a sprinkler with lube
poor you
this.gonna be the best.lynch.the clown item ever
The future is horrible!
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Sprinkler system
Either have one in hydroponics storage somewhere or have it be makable by R&D, depending.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Sprinkler system
Major fire zones, such as Toxins, Engineering, and Chemistry. The station actually having a fire suppression system in high risk fire zones makes sense. A bot that could patrol around and squirt at hotspots seems good as well!MisterPerson wrote:Well doing the spray puffs is easy. Picking where shoot them is easy. Putting chemicals in them is easy. All around this is pretty simple. And cool.
Now do we want this on the map or makable by R&D?
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Sprinkler system
Add plumbing system to toilets, sinks, showers + sprinklers. New job: Plumbing Technician!
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- Joined: Sun Jun 29, 2014 5:51 pm
- Byond Username: Raven776
Re: Sprinkler system
I could see problems with the whole polyacid idea though... Namely that nothing could shut it off after it's turned on. Polyacid has a tendency to fuck over every damn thing.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Sprinkler system
Wait until the polyacid's all used up, or cut power?Raven776 wrote:I could see problems with the whole polyacid idea though... Namely that nothing could shut it off after it's turned on. Polyacid has a tendency to fuck over every damn thing.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Sprinkler system
Exactlybandit wrote:Wait until the polyacid's all used up, or cut power?Raven776 wrote:I could see problems with the whole polyacid idea though... Namely that nothing could shut it off after it's turned on. Polyacid has a tendency to fuck over every damn thing.
Poeple will run easily trough it cuz even shut off their stupidy takes control
The future is horrible!
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Sprinkler system
Bypassing a hazard is usually more complicated than "run"Raven776 wrote:I could see problems with the whole polyacid idea though... Namely that nothing could shut it off after it's turned on. Polyacid has a tendency to fuck over every damn thing.
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Sprinkler system
Polyacid and then space lube the area leading up to the polyacid spray.
Spoiler:
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Sprinkler system
I've always wanted to be able to replace the contents of the science entrance shower with poly/lube/whatever
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