Digital Mixing Chamber

A place to record your ideas for the game.
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Buggy
Joined: Sun Jan 24, 2016 3:54 am
Byond Username: Buggy1234

Digital Mixing Chamber

Post by Buggy » #382974

Suggested by Fwoosh:

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[15:51] <Fantastic_Fwoosh> its just a canister and a computer merged together, ideally it connects to a port or pipe system to do computerised gas mixing, a gas-master
[15:55] <Fantastic_Fwoosh> choose gases, put into a internal chamber and mix adjust temperature and discard waste gases, then port gases back into the system into prepared canister
[15:56] <Fantastic_Fwoosh> Toxins could be so much more than *bomb shit*
[16:03] <Fantastic_Fwoosh> > science has a stash of gases they only use for flooding & bombs, hmm
[16:04] <Fantastic_Fwoosh> atmos is atmos, toxins would be come atmos science
[16:05] <Fantastic_Fwoosh> when was the last time you saw someone mixing purposefully in the top right of boxstation?
Selea
Joined: Sat Nov 11, 2017 11:11 am
Byond Username: Serpentarium

Re: Digital Mixing Chamber

Post by Selea » #382977

I'd like much more to see this concept not within that machine, but with new room with much gas mixers and console to control them.
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Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Digital Mixing Chamber

Post by Cobby » #384318

I'd like to see the atmos room entirely empty of pipes outside of the 3-4 pipes leading into and out of the gas cells as well as the pipes for distro and waste (including ones you can easily pipe out of).

You should have to "set up" atmos like one "sets up" the engine, and leave the atmos autists to do the rest.
Voted best trap in /tg/ 2014-current
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