So I have been thinking.
You are working on some cool virus. Its really cool (just for you, everybody else don't give a shit about your symptoms, nerd). Then you look at its resistance stat. Or not. It was alcohol and you went to take a shot after a good day's work. You are now immune to your self-resp_with_some_extra_shit_disease_final_neutered.
Next time you want to switch viruses, because you made a cool healing, but somebody left the airlock open and they now need self-resp because NT haven't left an instruction how to use internals. Unless its more transmittable, you will have a hard time.
But wait! What if you could kill your immune system? A new chemical that purges immunities at a cost of some cellular/toxin damage? Or maybe an anti-vaccine that purges that one selected immunity?
Then we can talk business!
Good things: You can infect yourself again after accidental immunity. You can switch viruses without fear that you wont be able to go back!
Bad things: You can lose immunity to bad stuff too!
This is a boost to virology where if you fuck up and get immune to your good-virus you are forced to make a new one (and it wont be as good as original) to use it again. 30 minutes wasted. Also sometimes we have 2-3 viruses and you decide you no longer need self-resp but want to heal brain traumas, then switch to some nocturnal healing because you are a maint junkie. You cant juggle viruses.
Genetics can pop you 1u mutadone and fun begins anew. Viro does not forgive errors.
Mechanics:
I thought about a chemical that gives you cellular damage (since there are rare situations you ever get it, and fits as it damages your body) and/or organ damage for an increased chance of immunity purge (starting at 5%/tick and increasing in time, so we have random damage and its not a free respec like this lazy mutadone).
Alternative is pandemic anti-vaccine printing, that removes that one particular immunity. Working like vaccine, but the other way around - easier to code and no punishment for virus-respec. After you give a blood sample with immunity you could switch modes between making vaccine and making anti-vaccine.
Its rather small change, but I dare say it would make virology a much more interesting job then just to rush starlight self-resp and calling it a day.
Antivaccine - against accidental cure
-
- Joined: Tue Oct 20, 2020 4:21 pm
- Byond Username: MrNihil
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Antivaccine - against accidental cure
If you don't want your supervirus getting cured, just increase its resistance with some harmful symptoms :^)
► Show Spoiler
-
- Joined: Fri Mar 25, 2022 8:17 pm
- Byond Username: RikuTheKiller
Re: Antivaccine - against accidental cure
Actually I like the idea of an anti-vaccine. Similarly to the vaccine it could just immediately act the moment it's injected. All it would do is just delete your current immunities. (Honestly don't see a way this could be weaponized apart from like, putting 50/50 in a syringe gun. So no, no chance of it being that overpowered.
- blackdav123
- Joined: Sat Dec 18, 2021 10:04 pm
- Byond Username: Blackdav123
Re: Antivaccine - against accidental cure
If you dont want your supervirus getting cured give it 2 stealth and make 5 of the virus with one symptom different so all of them can fuck up crew at the same time, infecting someone the instant they manage to cure one of them.
Weston Echard on Sybil
Who is online
Users browsing this forum: No registered users