Thermal pistols are currently never ordered because they are essentially a direct downgrade of the laser gun, as they deal identical damage but the thermal pistols have lower capacity. Although they have their unique temperature interactions, their inability to change temperature means that this ability is extremely situational (because without the pretty bulky and hard-to-get temperature gun it's difficult to impossible to force the situation), and in almost all cases it's better to have the additional shots.
At the same time, thermal pistols (similar to the autorifle they replaced) should ideally hold a niche separate to, but coexisting with, laser guns. I therefore propose a rework of thermal guns to change them from direct damage-dealing guns to those meant to apply harmful statuses.
These thermal pistols deal comparable damage as they do now, but have a delay of five seconds (!) between shots. A hit with the inferno pistol, in addition to its damage, applies maximum firestacks to the target and directly deals slight damage to any fireproof armor they may be wearing. A hit with the cryo pistol freezes the target for a short period of time (say, 2-3 seconds). Capacity and price may need to be adjusted accordingly.
This allows the thermal pistol to be used in a variety of situations (with cryo being especially good against, say, nukies) while still not overshadowing the laser gun in the department of damage-dealing.
Thermal Pistol Rework: The Statusening
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- Joined: Tue May 30, 2017 12:58 pm
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- The_Silver_Nuke
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- Byond Username: The_Silver_Nuke
Re: Thermal Pistol Rework: The Statusening
I propose we bring ballistics back. Ballistics are based
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