Sepia Slime

A place to record your ideas for the game.
Post Reply
Tsaricide
Joined: Wed Dec 10, 2014 1:55 am
Byond Username: Tsaricide

Sepia Slime

Post by Tsaricide » #91292

>Extract creates a Camera when injected with plasma. How? SpessSlime Magic!
>Extract creates some Film for a Camera when injected with blood. Fuck this is so useless.

With the many features to the code that have been added since slime reactions were first introduced I'm sure we could think of a much better reaction for sepia slimes than this.

Something like Insulated gloves for example? That's not a very creative choice but it's just off the top of my head so post some better suggestions.
allura
Joined: Thu May 15, 2014 4:30 am
Byond Username: Allura

Re: Sepia Slime

Post by allura » #91293

no
Tsaricide
Joined: Wed Dec 10, 2014 1:55 am
Byond Username: Tsaricide

Re: Sepia Slime

Post by Tsaricide » #91296

allura wrote:no
Too late I'm submitting it and bribing cheridan.
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Sepia Slime

Post by imblyings » #91297

make it make strange objects for the experimentor if you inject plasma
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: Sepia Slime

Post by MMMiracles » #91299

imblyings wrote:make it make strange objects for the experimentor if you inject plasma
That'd just make it even more useless, considering at least cameras get used and arent liable to kill you.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
mosquitoman
Joined: Fri May 01, 2015 7:52 pm
Byond Username: MosquitoMan

Re: Sepia Slime

Post by mosquitoman » #91301

creates a drone shell when injected with blood
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: Sepia Slime

Post by TheNightingale » #91307

Creates a random live slime when injected with plasma?
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Sepia Slime

Post by DemonFiren » #91308

TheNightingale wrote:Creates a random live slime when injected with plasma?
Creates an extract that, when used on a live slime, creates a 1:1 clone of that slime. Only slightly useless.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: Sepia Slime

Post by TheNightingale » #91322

Use it on another sepia slime to generate infinite used slime extracts.
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Sepia Slime

Post by onleavedontatme » #91330

Sepia slimes are perfect
User avatar
Balut
Joined: Wed Apr 23, 2014 2:22 am
Byond Username: Balut

Re: Sepia Slime

Post by Balut » #91332

I think we're getting away from the whole sepia theme here. Cameraslime clearly the most sepia.



S-slightly relatedly though, there should be a 1% chance to mutate cinnamon slime attached to the last tier of slimes, who, when their core is injected with plasma, generate a telecrystal item. 60% chance it's something like fucking soap or the balloon though.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
Spoiler:
Malkevin wrote:
No no, I don't want to be surrounded by spergs
An0n3 wrote:
Why are you here then?
http://sam.wileycomputerworks.com/SS13/
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: Sepia Slime

Post by Not-Dorsidarf » #91335

>Letting science boost illegal tech on their own
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Sepia Slime

Post by imblyings » #91337

MMMiracles wrote:
imblyings wrote:make it make strange objects for the experimentor if you inject plasma
That'd just make it even more useless, considering at least cameras get used and arent liable to kill you.
>things that are liable to kill you (or others)
>useless

I dunno man
The patched, dusty, trimmed, feathered mantle of evil +13.
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: Sepia Slime

Post by TheNightingale » #91440

Not-Dorsidarf wrote:>Letting science boost illegal tech on their own
Did you mean: X-ray lasers?

X-rays have an origin tech of Illegal 2. Uranium is rare, but...
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Sepia Slime

Post by PKPenguin321 » #91481

Clearly sepia implies old things, so it should give you cool stuff that was removed from the game
It can spawn: Eguns that have stun and lethals
tasers that don't have a full year of delay between shots and no gimped range (+ the weird old sprites)
old parapens, C4 that can gib and be placed on mobs
skeletons that can play spooky songs on their ribcages
an NPC human with the old, old, OLD sprites from some of the earliest builds of the game
a space suit helmet with flash and welding protection
a hand teleporter that opens a portal without you immediately teleporting
gloves that let you quickchoke
when injected with blood it automatically spawns a nuke op team implanted with explosive implants :^)
yes i know this is a shitty idea
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Sepia Slime

Post by DemonFiren » #91523

This idea is awesome, headmin he.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Jacquerel
Code Maintainer
Joined: Thu Apr 24, 2014 8:10 pm
Byond Username: Becquerel

Re: Sepia Slime

Post by Jacquerel » #91524

Sepia slimes should create a chem that tints your whole screen sepia, obviously.
User avatar
Stickymayhem
Joined: Mon Apr 28, 2014 6:13 pm
Byond Username: Stickymayhem

Re: Sepia Slime

Post by Stickymayhem » #91529

I think the strange object idea is the best one. There's no way to produce these currently, they fit the sepia theme of being old tech and it makes the experimenter a more viable science section.
Image
Image
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: Wed Oct 13, 2021 6:17 pm Dont engage with sticky he's a subhuman
User avatar
Tokiko2
Joined: Mon Apr 21, 2014 12:18 am
Byond Username: Tokiko1

Re: Sepia Slime

Post by Tokiko2 » #91540

How about a potion that stops slime mutations completely, even in all future generations? I guess that would fit the sepia theme somewhat.
Erbbu
Joined: Tue Oct 28, 2014 4:56 am
Byond Username: Erbbu

Re: Sepia Slime

Post by Erbbu » #91621

Strange objects would be a straight up downgrade considering the status of the current Experimentor.
Incoming
Github User
Joined: Tue Apr 15, 2014 11:41 pm
Byond Username: Incoming
Github Username: Incoming5643

Re: Sepia Slime

Post by Incoming » #91833

on use sepia slime spawns a
Spoiler:
roro
Developer - Datum Antags: Feburary 2016

Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.

Kofi - Make A Poor Life Choice

Good ideas backed by cruddy code since 2012!
User avatar
bandit
Joined: Thu Apr 17, 2014 7:35 pm
Byond Username: Bgobandit

Re: Sepia Slime

Post by bandit » #91857

I'm gonna copy paste my idea from the other xenobiology thread:
That said, I like the OP's idea, sort of like xeno-genetics. Possibilities:

- Basic stats for mobs to mutate. A less precise system than genetics, because simple mobs have a less complex structure than humans and lizards (this is my explanation to handwave away all the coding that will be needed to rehaul mobs this way), more like mutating plants. Can affect things like:
-- Speed. Self-explanatory. Obviously would have to capped, probably somewhere around alium hunter. Will also need some kind of numerical representation.
-- Color. Self-explanatory.
-- Size, also self-explanatory. For animals that drop meat, they'll drop more meat. Have fun with your genetically engineered giant breasted chickens, chef!
-- Strength. How robust they are, how hard they hit. Obviously this also needs a cap.
-- Max health, self-explanatory, probably needs a cap.
-- Docileness, how likely they are to be friendly and how much provocation they'll need to go hostile. s
-- Similar things that are easy to achieve without respriting.
You actually have to mutate the animals to do this. Without a genetics system (please no genetics system) there are two ways to accomplish this:
-- Easier, more dangerous way: Low doses of Unstable mutagen, 5u from a syringe, much like botany plants, with the potential to overdose and kill the mob.
-- Harder, not dangerous way: Stable mutagen. There's even an intuitive place for it: green slime extract + blood, would give you a bottle's worth. To encourage departmental cooperation it'd be cool if this worked for botanists too, like unstable mutagen with zero chance of bad effects (no killing the plant, no decreasing yield/potency or increasing production). It wouldn't be OP because it is inherently limited.
-- Much harder, guaranteed way: Stat enhancers (think blatantly stolen from Pokemon, like Carbos and shit) that you can feed mobs to increase their speed, strength, whatever. Capped at a certain point to prevent excessive min-maxing. Would have to be a fairly high-level get from xenobio. Like maybe each is a reaction from the sepia slime, holy fuck it might actually be useful.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
Jacough
Joined: Fri Apr 18, 2014 2:24 pm
Byond Username: Jacough

Re: Sepia Slime

Post by Jacough » #91935

Inject it with blood: Spawns a random tier 2 slime
Inject with plasma: spawns a random tier 3 slime.
Image
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Sepia Slime

Post by onleavedontatme » #91949

I've got a few bugs to sort out (like a sane way to mute people stuck in the bubble) but I've mostly coded a sepia replacement.

New reaction is timestop, anyone caught in it will be unable to move/speak/attack for the duration. The user of the slime core is immune. Projectiles caught in it (or trying to enter it) get frozen as well, resuming their path when the bubble is done (bolded for being the coolest part) I'll probably make the radius a bit larger, it's not a very large "stun" compared to flashbangs and other grenades (and you can't attack the people in it, what with the bubble covering them for clicking. Maybe I can fix that as well). Will add a wizard version as well. If someone could sprite an actual time freeze effect (preferably at the larger singulo sizes as well) I'd love that.

Image
Spoiler:
Lasers not pictured because they were broken when I took the picture and I didn't want to dress up again. They really do work now though.
Last edited by onleavedontatme on Sun May 31, 2015 7:37 am, edited 2 times in total.
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: Sepia Slime

Post by Remie Richards » #91950

Interesting idea, I hope the code is modular enough, (maybe not AS generic as a timestop(radius,includeprojectiles,includeuser), etc. but that'd be awesome) as our current time themed antag has very little going for him thats actually related to time (his gun deletes people from time, but it may aswell just delete them)
私は完璧
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Sepia Slime

Post by onleavedontatme » #91951

Remie Richards wrote:Interesting idea, I hope the code is modular enough, (maybe not AS generic as a timestop(radius,includeprojectiles,includeuser), etc. but that'd be awesome) as our current time themed antag has very little going for him thats actually related to time (his gun deletes people from time, but it may aswell just delete them)
The timestop is an obj/effect that freezes anyone too close to it, the sepia slime reaction just spawns the effect (and sets the var/mob/living/immune).

You can easily edit the range, sprite, duration etc. Would be easy to make the chrono guy have an item/ability that spawns the effect (or even have projectiles that create it). Code isn't pretty yet (I swear I will use booleans before I make a PR) but here it is

Code: Select all

/obj/effect/timestop
	anchored = 1
	desc = "ZA WARUDO"
	icon = 'icons/effects/160x160.dmi'
	icon_state = "time"
	layer = FLY_LAYER
	pixel_x = -64
	pixel_y = -64
	unacidable = 1
	var/mob/living/immune = null // the one who creates the timestop is immune
	var/freezerange = 2
	var/duration = 10000000

	New()
		..()
		timestop()

/obj/effect/timestop/proc/timestop()
	while(loc)
		if(duration>0)
			for(var/mob/living/M in orange (freezerange, src.loc))
				if(M == immune)
					continue
			//	M.disabilities += MUTE
				M.stunned = 10
				M.anchored = 1
			for(var/obj/item/projectile/P in orange (freezerange, src.loc))
				P.paused = 1
			duration --
		else
			for(var/mob/living/M in orange (freezerange+2, src.loc))
	//			M.disabilities -= MUTE
				M.stunned = 0
				M.anchored = 0
			for(var/obj/item/projectile/P in orange(freezerange+2, src.loc))
				P.paused = 0
			qdel(src)
			return
		sleep(1)
It's kind of ugly but it works. Duration is high because I didn't want it vanishing on me when I was messing around with it. I tried to just have it freeze people via process originally but it wasn't fast enough to keep up with projectile code. The ugly restunning/unstunning mobs is so that everyone who walks into it gets stunned and then unstunned as soon as it ends, no matter how long they've been there.
User avatar
ThanatosRa
Rarely plays
Joined: Fri Apr 18, 2014 4:07 pm
Byond Username: ThanatosRa
Location: Las Vegas, Nevada, USA

Re: Sepia Slime

Post by ThanatosRa » #91962

I had a thought... If someone is beign thrown into the timestop, is there any way to code it so they continue their momentum when it ends?
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
Tsaricide
Joined: Wed Dec 10, 2014 1:55 am
Byond Username: Tsaricide

Re: Sepia Slime

Post by Tsaricide » #92282

Use the old narsie for the timestop.
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Sepia Slime

Post by onleavedontatme » #92284

ThanatosRa wrote:I had a thought... If someone is beign thrown into the timestop, is there any way to code it so they continue their momentum when it ends?
I dunno, would have to look. Probably similar to the proj stop but I don't really want to touch throw code.
Tsaricide wrote:Use the old narsie for the timestop.
It's so ugly though
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: Sepia Slime

Post by Remie Richards » #92299

Ugly and if I'm thinking of the right sprite, ripped from another game.
so it's a big nono.
私は完璧
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Sepia Slime

Post by onleavedontatme » #92313

Actually on testing more the thing works fine when I spawn it independently but as soon as I use the sepia reaction/get an immune mob for it, it stops working.

The if statement is apparently fucking up my for.
Bombadil
Joined: Wed Apr 23, 2014 12:23 am
Byond Username: Kromgar

Re: Sepia Slime

Post by Bombadil » #92934

ZA WAR'UDO! That better be the incantation for the spell

Drop bomb run off and hit the button. My god its beautiful
Planet Station Best Station

Vote Planetstation and Kor Phaeron 2017
Erbbu
Joined: Tue Oct 28, 2014 4:56 am
Byond Username: Erbbu

Re: Sepia Slime

Post by Erbbu » #92976

ASSISTANTFAGS GET OUT

WRRRRRYYYYYYYYYYYYYYYYYYYY
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Sepia Slime

Post by onleavedontatme » #93133

User avatar
Celdur
Joined: Mon May 11, 2015 1:43 pm
Byond Username: Celdurr

Re: Sepia Slime

Post by Celdur » #93163

Would it stop people from taking damage from bleeding/choking etc.?
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Sepia Slime

Post by onleavedontatme » #93167

Celdur wrote:Would it stop people from taking damage from bleeding/choking etc.?
No because I don't want to fuck up mob code with snowflake checks
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: Sepia Slime

Post by Remie Richards » #93319

Kor wrote:
Celdur wrote:Would it stop people from taking damage from bleeding/choking etc.?
No because I don't want to fuck up mob code with snowflake checks
You could do what the timedeletion gun does, and put them in side a container (but in this case, use the mob's icon so it looks no different)
You can then set the mob's "notransform" to 1, since notransform stops Life() loops and that would stop bleeding and viruses.
私は完璧
Post Reply

Who is online

Users browsing this forum: No registered users