An increase in traitor TC
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
An increase in traitor TC
This thread is for discussing the possibility of increasing the standard amount of telecrystals a traitor gets in his uplink.
There have been several nerfs to traitor items over time, such as the sleepy pen, e-bow and c-4. These changes have balanced the items but also left traitors weaker. In the mean time changes such helmet cams have made security harder to kill.
You can of course shout "git gud" to traitors, but the overall trend is that traitors have become less aggressive.
It is of course possible for traitors to operate without even using TC at all, but my experience is that the majority of the server population can't really pull this off.
It is especially the low population rounds that suffer from this lack of traitor aggressiveness, as they rely on a select group of traitors to make every round interesting.
To increase traitor aggressiveness somewhat again I propose a moderate increase of traitor TC to 22 or 24. With my personal preference being 24.
Of course everything is open to debate and I would love to hear your opinions on the matter.
There have been several nerfs to traitor items over time, such as the sleepy pen, e-bow and c-4. These changes have balanced the items but also left traitors weaker. In the mean time changes such helmet cams have made security harder to kill.
You can of course shout "git gud" to traitors, but the overall trend is that traitors have become less aggressive.
It is of course possible for traitors to operate without even using TC at all, but my experience is that the majority of the server population can't really pull this off.
It is especially the low population rounds that suffer from this lack of traitor aggressiveness, as they rely on a select group of traitors to make every round interesting.
To increase traitor aggressiveness somewhat again I propose a moderate increase of traitor TC to 22 or 24. With my personal preference being 24.
Of course everything is open to debate and I would love to hear your opinions on the matter.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: An increase in traitor TC
I did recently attempt to double the amount of starting TC's. Nice discussion on that PR but it got cut off, also Github's poor for communication.
Anyway it will be good to get more discussion on this.
Anyway it will be good to get more discussion on this.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: An increase in traitor TC
Another aspect that severly hurt traitors is that since antag rolls before job the security numbers have practically doubled.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: An increase in traitor TC
There is balance in the world.
Security is over balanced.
No one has nerfed security in a while.
Everyone has nerfed traitors.
Increase the TC count, you have my vote.
Security is over balanced.
No one has nerfed security in a while.
Everyone has nerfed traitors.
Increase the TC count, you have my vote.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: An increase in traitor TC
Okay, if you're a coder who is currently masturbating furiously and shaking your head saying "NO! PR CLOSED! NO MERGES FOR YOU! MWEHEHE!" then please read this.
How about we increase TC and instead of making things like bombs cost at least 51% of your TC we simply add a limit to how many of certain items you can buy? That way bombs can be a bit cheaper and still leave room for other traitor items instead of instantly making you have no TC, AND they can't be spammed. (Also limit the amount of soaps you can buy to like 5 if people are into that, although I personally believe soap should have no limit and cost 0 TC.)
How about we increase TC and instead of making things like bombs cost at least 51% of your TC we simply add a limit to how many of certain items you can buy? That way bombs can be a bit cheaper and still leave room for other traitor items instead of instantly making you have no TC, AND they can't be spammed. (Also limit the amount of soaps you can buy to like 5 if people are into that, although I personally believe soap should have no limit and cost 0 TC.)
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: An increase in traitor TC
i'd support that. as it is if you don't spawn with high access you basically have to get a crypto, and then if you want to defend yourself even in a minor way you need a stech or sword, and then your only real choice is overt hand to hand combat against whoever you're supposed to kill. i think a certain set of TCs that can only go to nasty stuff like beacons, syndibombs or sneaky stuff like chameleons and other infil equipment might be neat. there was a post somewhere around here that went into syndicate factions with specific amounts of TC and recosted things to 'specialize' traitors into certain areas. might be cool to tie that in with this.
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: An increase in traitor TC
A screwdriver, multitool and crowbar won't have you executed for possessing, leave much less evidence, and work quite well too.Cik wrote:as it is if you don't spawn with high access you basically have to get a crypto
-
- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: An increase in traitor TC
and i frequently use them, but they aren't a real substitute if you're in a time-sensitive position, if security is behind you playing around with door wires will just get you slapped with a taser, and once you buy one traitor item you might as well go all-in by buying an emag so you can move faster over obstacles, furthermore you can emag borgs which are fantastically helpful.TheNightingale wrote:A screwdriver, multitool and crowbar won't have you executed for possessing, leave much less evidence, and work quite well too.Cik wrote:as it is if you don't spawn with high access you basically have to get a crypto
i frequently steal low-attention items like spacesuits with tools before buying anything but it's not a real option if you're going to be in a hurry.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: An increase in traitor TC
It seems the vast majority of 81% is for increasing it and most want even more tc. It would be a shame if nothing was to be done with this.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
-
- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: An increase in traitor TC
Increase TC and add my augmentations idea.
I don't know if we could somehow balance augmentations with having them also printable in medbay if Research has done its job and then medaby does the surgery
I don't know if we could somehow balance augmentations with having them also printable in medbay if Research has done its job and then medaby does the surgery
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: An increase in traitor TC
Make all uplinks draw from the same pool of items.
Make said pool populated based on cost of items. Higher cost = less items.
Could be amazing or utterly terrible.
Make said pool populated based on cost of items. Higher cost = less items.
Could be amazing or utterly terrible.
Mime: Depresso
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: An increase in traitor TC
That would just create a race among traitors to get their items as soon as possible, and put late round antags at a disadvantage. Part of the skills of a good traitor is to save your TC until the right moment.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
-
- Joined: Mon Oct 20, 2014 11:43 pm
- Byond Username: Rockpecker
Re: An increase in traitor TC
Which makes for a more interesting round for everyone else: conserving your TC until the "right" (lowest risk) moment, or saying "fuck it" and buying two power sinks and a bomb?Ricotez wrote:That would just create a race among traitors to get their items as soon as possible, and put late round antags at a disadvantage. Part of the skills of a good traitor is to save your TC until the right moment.
Remove the AI.
- Phalanx300
- Joined: Fri Aug 08, 2014 7:26 pm
- Byond Username: Phalanx300
Re: An increase in traitor TC
I think the better approach would be buffing antag weapons, as opposed to letting people have more of them.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: An increase in traitor TC
Did you mean: Buying five surplus crates?rockpecker wrote:Which makes for a more interesting round for everyone else: conserving your TC until the "right" (lowest risk) moment, or saying "fuck it" and buying two power sinks and a bomb?Ricotez wrote:That would just create a race among traitors to get their items as soon as possible, and put late round antags at a disadvantage. Part of the skills of a good traitor is to save your TC until the right moment.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: An increase in traitor TC
Buying five surplus crates at roundstart with the whole traitor pool seems like a good way to get rule-zeroed, (And also could be hilarious)
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: An increase in traitor TC
Every time this comes up "hehe make all the weapons cost even more!" gets dumped in too.
Like not even saying they should be nerfed instead just plopping it in like it isn't even a nerf.
Like not even saying they should be nerfed instead just plopping it in like it isn't even a nerf.
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: An increase in traitor TC
That's because the idea is to keep people from having enough TC to literally ebow/esword/thermals, you're gonna have to skip out on SOMETHING.Incomptinence wrote:Every time this comes up "hehe make all the weapons cost even more!" gets dumped in too.
Everything was doubled when the TC was doubled to 20, this way the coders could do things like reduce barely used things like AI detectors and soap to 1TC, since reducing that to a non-integer 0.5 TC was not possible and kind of stupid anyway. Things that used to be cost 2TC (1/5th of your total crystals) are now 3TC (~1/6th of total), you get the idea..
Now you can ebow/esword AND be able to afford a couple of supplementary tools that you would have otherwise had to give up, or would snub your nose at because while it was still 1tc before, that was still a large investment that could have been made somewhere slightly better.
Raise the TC to 50 starting out, sure. It'd give more wiggle room for pricing utility items but you better believe the high-end gear is also going to get bumped up too so nobody is running around with 5 eswords.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Who is online
Users browsing this forum: No registered users