RCD needs a bit of rework

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Cuboos
Joined: Fri Jun 13, 2014 5:34 am
Byond Username: Cuboos

RCD needs a bit of rework

Post by Cuboos » #118460

So one round i am a Traitor AI. One fucking traitor decides that he's going to literally ruin every ones fun and report every single one of us as the "Owl". Anyway, the owl broke into the core with the RCD with literally no trouble what so ever. He just broke down doors, broke down walls, and constructed a turret proof tunnel right to my core. There is literally no way i could defend against that. I'm not usually the one to say "Too OP nerf now pls", but there needs to be some balance here. He literally waltzed right in the my core with no trouble what so ever.

What are ways that we can prevent this, but not make it impossible entirely? I'm thinking reduce the amount of actions that can be performed in a certain time, maybe reduce the ammo a bit?
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whodaloo
Joined: Sun Nov 02, 2014 2:49 am
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Re: RCD needs a bit of rework

Post by whodaloo » #118462

Pingsky would've destroyed any one man incursion into your core, man.
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Cuboos
Joined: Fri Jun 13, 2014 5:34 am
Byond Username: Cuboos

Re: RCD needs a bit of rework

Post by Cuboos » #118472

whodaloo wrote:Pingsky would've destroyed any one man incursion into your core, man.
He came in from the storage, not the front.
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Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
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Re: RCD needs a bit of rework

Post by Gun Hog » #118477

I already handled this for Malf, but I have no solution for Traitor/Subverted AIs. Perhaps there may not be.
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