Alternate Borg Paintjobs
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Alternate Borg Paintjobs
That one I know for sure isn't in code, that's just a quick dmi I whipped up to varedit in. (Lacks hatch open/closed sprite, running lights, flashlights)
These are "currently" in the dmi unless they've been cleaned out in the last 4 weeks or so.
These are "currently" in the dmi unless they've been cleaned out in the last 4 weeks or so.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- PKPenguin321
- Site Admin
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Re: Alternate Borg Paintjobs
i think i'm mostly okay with this as long as the shape of the borg is relatively unchanged. carp engieborg is fine, a green mediborg is fine, but a secborg disguised as a robotic Ian is not fine
the obvious exception here is serviceborgs, they should be able to get all kinds of silly skins
the obvious exception here is serviceborgs, they should be able to get all kinds of silly skins
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Alternate Borg Paintjobs
I think the only one that would actually work with alternate skins is service borgs. Every other borg actually has a very constructive use, so drowning out their aesthetic and making them harder to recognize with new skins wouldn't be too good.
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- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Alternate Borg Paintjobs
Botanyborg skin is pretty nice, just green janiborg with a little squirter nozzle attachment. Unfortunately the scrubbers on it don't spin. I could probably fix that but it'd still see no use unless I was online hunting for janiborgs to varedit.Zilenan91 wrote:I think the only one that would actually work with alternate skins is service borgs. Every other borg actually has a very constructive use, so drowning out their aesthetic and making them harder to recognize with new skins wouldn't be too good.
The treaded secborg/engiborg more or less keep the same looks for them, even if the treads look kinda shitty. /vg/ uses the bipedal borgs as selectable skins, plus some more that we don't have.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Alternate Borg Paintjobs
Bring back enginseer.
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Alternate Borg Paintjobs
Yeah I mean like totally different shaped borgs. Since most of those more or less look the same with minor color differences, those are fine.
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- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: Alternate Borg Paintjobs
Bring back borg vanity plating (https://github.com/tgstation/-tg-station/pull/2392)
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
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- Joined: Thu Feb 12, 2015 3:36 am
- Byond Username: Roadhog1
Re: Alternate Borg Paintjobs
NO MORE SNOWFLAKENESS.
Other than service bots. Service bots can be snowflakes.
Other than service bots. Service bots can be snowflakes.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Alternate Borg Paintjobs
This could be really cool, as long as the paint job doesn't mess with the aesthetic. Things like riot sec borg, atmos engine Borg, etc
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Alternate Borg Paintjobs
These are great, so long as the borg's module is still obvious!
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Alternate Borg Paintjobs
It's blatantly obvious most of the time, by colour scheme alone.
It looks like a robot and wears purple and yellow? Miner.
Only yellow: engi; only purple: janitor.
Red and black? Security.
White and blue? Medical.
Anything else? Service.
(We better not have standard borg skins.)
It looks like a robot and wears purple and yellow? Miner.
Only yellow: engi; only purple: janitor.
Red and black? Security.
White and blue? Medical.
Anything else? Service.
(We better not have standard borg skins.)
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- Joined: Tue Aug 25, 2015 12:59 pm
- Byond Username: LiamLime
Re: Alternate Borg Paintjobs
Basically this. I think customization is cool.invisty wrote:Just let people put hats on cyborgs and call it a day.
The one thing I think is paramount is that you can easily differentiate between borgs and humans. I don't think it's of extreme importance to be able to quickly tell between a secborg and an engiborg though. It's similar to how a security guard can dress up as an engineer, and vice versa. I mean I wouldn't encourage it, but being able to change various panels and pimp your borg sounds cool to me.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Alternate Borg Paintjobs
I remember old cyborg humanoid skins.
I also remember paintable cyborg plating, where a colour variable could be added to specific parts of cyborgs' sprites somehow by in-game action to have all sorts of different colours for the different module shapes.
I'd like that, but in absentia, hats would be nice.
I also remember paintable cyborg plating, where a colour variable could be added to specific parts of cyborgs' sprites somehow by in-game action to have all sorts of different colours for the different module shapes.
I'd like that, but in absentia, hats would be nice.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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