Alternate Borg Paintjobs

A place to record your ideas for the game.
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Helios
Joined: Mon May 05, 2014 5:07 pm
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Alternate Borg Paintjobs

Post by Helios » #136311

Spraypaint+borg lets you change its paintjob.
Drop down menu specific to each borg, as some may have more/less paintjobs available.
Including older models for real fun.
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
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Re: Alternate Borg Paintjobs

Post by Saegrimr » #136312

That one I know for sure isn't in code, that's just a quick dmi I whipped up to varedit in. (Lacks hatch open/closed sprite, running lights, flashlights)

These are "currently" in the dmi unless they've been cleaned out in the last 4 weeks or so.

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PKPenguin321
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Re: Alternate Borg Paintjobs

Post by PKPenguin321 » #136334

i think i'm mostly okay with this as long as the shape of the borg is relatively unchanged. carp engieborg is fine, a green mediborg is fine, but a secborg disguised as a robotic Ian is not fine
the obvious exception here is serviceborgs, they should be able to get all kinds of silly skins
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Zilenan91
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Re: Alternate Borg Paintjobs

Post by Zilenan91 » #136341

I think the only one that would actually work with alternate skins is service borgs. Every other borg actually has a very constructive use, so drowning out their aesthetic and making them harder to recognize with new skins wouldn't be too good.
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Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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invisty
Joined: Tue May 26, 2015 12:02 am
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Re: Alternate Borg Paintjobs

Post by invisty » #136345

Just let people put hats on cyborgs and call it a day.
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Saegrimr
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Re: Alternate Borg Paintjobs

Post by Saegrimr » #136346

Zilenan91 wrote:I think the only one that would actually work with alternate skins is service borgs. Every other borg actually has a very constructive use, so drowning out their aesthetic and making them harder to recognize with new skins wouldn't be too good.
Botanyborg skin is pretty nice, just green janiborg with a little squirter nozzle attachment. Unfortunately the scrubbers on it don't spin. I could probably fix that but it'd still see no use unless I was online hunting for janiborgs to varedit.

The treaded secborg/engiborg more or less keep the same looks for them, even if the treads look kinda shitty. /vg/ uses the bipedal borgs as selectable skins, plus some more that we don't have.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
onleavedontatme
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Re: Alternate Borg Paintjobs

Post by onleavedontatme » #136347

Bring back enginseer.
Zilenan91
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Re: Alternate Borg Paintjobs

Post by Zilenan91 » #136349

Yeah I mean like totally different shaped borgs. Since most of those more or less look the same with minor color differences, those are fine.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Alternate Borg Paintjobs

Post by Incoming » #136352

Developer - Datum Antags: Feburary 2016

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Good ideas backed by cruddy code since 2012!
rdght91
Joined: Thu Feb 12, 2015 3:36 am
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Re: Alternate Borg Paintjobs

Post by rdght91 » #136354

NO MORE SNOWFLAKENESS.

Other than service bots. Service bots can be snowflakes.
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Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
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Re: Alternate Borg Paintjobs

Post by Luke Cox » #136374

This could be really cool, as long as the paint job doesn't mess with the aesthetic. Things like riot sec borg, atmos engine Borg, etc
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Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
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Re: Alternate Borg Paintjobs

Post by Gun Hog » #136380

These are great, so long as the borg's module is still obvious!
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Alternate Borg Paintjobs

Post by DemonFiren » #136411

It's blatantly obvious most of the time, by colour scheme alone.

It looks like a robot and wears purple and yellow? Miner.
Only yellow: engi; only purple: janitor.
Red and black? Security.
White and blue? Medical.
Anything else? Service.
(We better not have standard borg skins.)
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LiamLime
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Re: Alternate Borg Paintjobs

Post by LiamLime » #136418

invisty wrote:Just let people put hats on cyborgs and call it a day.
Basically this. I think customization is cool.

The one thing I think is paramount is that you can easily differentiate between borgs and humans. I don't think it's of extreme importance to be able to quickly tell between a secborg and an engiborg though. It's similar to how a security guard can dress up as an engineer, and vice versa. I mean I wouldn't encourage it, but being able to change various panels and pimp your borg sounds cool to me.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
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AnonymousNow
Joined: Tue Jul 15, 2014 1:41 pm
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Re: Alternate Borg Paintjobs

Post by AnonymousNow » #136821

I remember old cyborg humanoid skins.

I also remember paintable cyborg plating, where a colour variable could be added to specific parts of cyborgs' sprites somehow by in-game action to have all sorts of different colours for the different module shapes.

I'd like that, but in absentia, hats would be nice.
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