Hacking lights images

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Cuboos
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Hacking lights images

Post by Cuboos » #155119

Sorry for the confusing title, wasn't sure what else to call it.

Anyway, i was taking a break from commissions to play around with an idea i had. What if the lights in the hacking menu were represented by images rather than flavor text? I think it'd be more immersive.

Here's a proof of concept i came up with.
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ImageImageImageImage
What do you think? Should it be implamented? Can it be implemented?
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Cheimon
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Re: Hacking lights images

Post by Cheimon » #155125

Good concept, though it doesn't work if you're colourblind. Are there many colourblind players?
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Re: Hacking lights images

Post by Saegrimr » #155127

Cheimon wrote:Good concept, though it doesn't work if you're colourblind. Are there many colourblind players?
I'm so colorblind the army recruiters told me to fuck off when they saw the test result.
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Re: Hacking lights images

Post by Cuboos » #155129

Cheimon wrote:Good concept, though it doesn't work if you're colourblind. Are there many colourblind players?
I didn't account for that... but they could go by the order of the lights, "Light 1 is shock, light 2 is shoot, light 3 is controband. ect."
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Re: Hacking lights images

Post by Remie Richards » #155132

Or just have both?

Text + Visuals
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MisterPerson
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Re: Hacking lights images

Post by MisterPerson » #155181

I don't like the color system to begin with. It's just a stupid thing you need to memorize for absolutely no reason. Would be better if it was just "Electrification is on" "Nonstandard equipment is enabled" etc instead of "red light is blinking" or whatever the fuck. You can also have the graphic, although I would argue it would be better if it was like a lit symbol instead of just a colored light.
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Re: Hacking lights images

Post by TechnoAlchemist » #155182

Knowing what the light means is part of becoming a t r u e e n g i n e e r. I like it that way, and I wouldn't be against visua.s
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Re: Hacking lights images

Post by Scott » #155217

Just label each light and problem solved.
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Re: Hacking lights images

Post by Cheimon » #155222

MisterPerson wrote:I don't like the color system to begin with. It's just a stupid thing you need to memorize for absolutely no reason. Would be better if it was just "Electrification is on" "Nonstandard equipment is enabled" etc instead of "red light is blinking" or whatever the fuck. You can also have the graphic, although I would argue it would be better if it was like a lit symbol instead of just a colored light.
It's like learning which fictional guns are which, or how the different coloured slimes work, or medicine names. They are part of making the UI less immediately friendly, to reward immersion and putting time into become skilled at certain parts of the game. The difference between me and a good hacker is that I have to check the wiki when I forget what a particular light means. Same thing that stops me from being a good chemist, I can't be bothered to memorise the recipes. Encouraging players to specialise in what they're good at (which is what making them memorise things does) seems like a fundamental design principle of the game.

I mean sure, I'd be up for calling medicines burnbruteamol, but lots of people wouldn't and it's not an awful system. Same with hacking and lights.
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Re: Hacking lights images

Post by Jacquerel » #155223

I'm colourblind and I think this is a cool idea
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Re: Hacking lights images

Post by Atlanta-Ned » #155254

tgui uses FontAwesome icons now, that might be (yet another) option.
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Re: Hacking lights images

Post by Cuboos » #155280

I think having the labels wouldn't be so bad, here's a mock-up i made for a door hack display.

ImageImageImageImageImage
ImageImageImageImageImage

I might actually make a display for the bolts themselves too... with sounds...

EDIT: Also, if i do try to implament them, they won't be this big or as rough looking, this is just a rough mock-up/proof of concept.
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Re: Hacking lights images

Post by The Ultimate Chimera » #155282

Pretty cool, but they don't look like lights you would see in a maintenance panel tbh.
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Re: Hacking lights images

Post by Cuboos » #155294

The Ultimate Chimera wrote:Pretty cool, but they don't look like lights you would see in a maintenance panel tbh.
What would that look like then?
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Re: Hacking lights images

Post by The Ultimate Chimera » #155312

What would that look like then?
Something like this.

Image
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Re: Hacking lights images

Post by Cuboos » #155317

The Ultimate Chimera wrote:
What would that look like then?
Something like this.

Image
Can't tell if trolling...
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Re: Hacking lights images

Post by The Ultimate Chimera » #155395

Nope, most things electrical use led lights, like that.
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Re: Hacking lights images

Post by Cuboos » #155417

The Ultimate Chimera wrote:Nope, most things electrical use led lights, like that.

They're designed to look like LED lights...
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Re: Hacking lights images

Post by Drynwyn » #155499

Cuboos wrote:
The Ultimate Chimera wrote:Nope, most things electrical use led lights, like that.

They're designed to look like LED lights...
Well, they don't.
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Re: Hacking lights images

Post by kazeespada » #155526

They look like traffic lights, and whats with the wing nuts?
Image
Image
Cuboos
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Re: Hacking lights images

Post by Cuboos » #155585

kazeespada wrote:They look like traffic lights, and whats with the wing nuts?
Make it look more mechanical?

The idea i was going for was something similar to this Image

I've seen similar things done behind a maintenance cover.
Last edited by Cuboos on Sun Feb 21, 2016 12:40 am, edited 1 time in total.
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Re: Hacking lights images

Post by PKPenguin321 » #155586

these nerds are just being too critical
i think it looks neat
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Cuboos
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Re: Hacking lights images

Post by Cuboos » #155587

I can still change the design, it's not that big of a deal.
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Re: Hacking lights images

Post by Cheimon » #155733

I suppose I would expect it to really look like LEDs on a circuit board with a mess of wires between them. Not fussed about the design much, though.
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