Lavaland ruins ideas

A place to record your ideas for the game.
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Supermichael777
Joined: Sun Feb 01, 2015 3:42 am
Byond Username: Supermichael777
Location: Silver II hell

Lavaland ruins ideas

Post by Supermichael777 » #162647

because when it becomes xbox huge/ multizlevel its going to have a lot of open space.
Sugestions:
NT capsule research outpost with a variety of Fun* and Safe* capsule based products. *warning products are experimental and may react poorly to field conditions. thinkgs like a spare capsule shelter, some labcoats for flavor, instant turrets, clown capsule(clown not curenty included). all in unmarked experimental capsules on loot randomizer to prevent meta(optonal).

Secret faction bases. Space Hitler's secret bunker, Space Stalin's counter bunker, Space Churchill's Champagne lounge. Space Frances mime resitence stronghold/invisible wall maze. Space clowns obligitory statue to the honkmother.

Dwarf Base. Goal of mining shit and defending their claim from those tall stooges. Of course they are heavely armed.

Old Automated Science lab. Evil robots and some dissected ayylums. Random organs in opaque tubes and an auto-organ manipulation device for some fun. Two modes aggressive and polite. aggressive grabs "patients" that walk next to them and run through a procedure, checking for embedded objects, implanted objects, foreign organs, if it can implant something, or just trying to steal your Brain to make another death-bot guard(wonder where all the scientists went?). Anything it takes off that contains metal or glass gets stolen for "reprocessing" into more death-bots(the machine should have an infinite supply, it just does this to be annoying). Polite lets you sit down on your own, put in organs to implant, only steals your brain if your stupid enough to sitr down when it cant do anything else. Screwdrivering the machine switches, it can only have one victim at a time, takes about 15 seconds to reset, paitent can escape if it has to do more than one thing. Deathbots are told ash will damage their systems and try to get a variety of test subjects for the dissector.
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TechnoAlchemist
Joined: Fri Nov 21, 2014 2:39 am
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Re: Lavaland ruins ideas

Post by TechnoAlchemist » #162799

I thought that this was a complaint about lavaland as in "Lavaland ruins ideas in general"
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Re: Lavaland ruins ideas

Post by Anonmare » #163957

Crashed Syndicate ship with only 1-3 Operative spawners on. Should be a small shuttle with no massively unbalancing loot - I.E Guns should be stetchkins/combat shotguns only. Operatives are advised to find a distress beacon for pick up (or surrender to the local NT authorities but you wouldn't do that now, would you?).

Abandoned Centcom ship, has only one spawner with a high-ranking VIP Centcom officer. Only has a Centcom inspector's getup, no weapons. Has an intercom and GPS to call for help and rescue. Like prisoner but other people know you exist.

An unauthorised mining ship with the objective of stealing as much valuable ore as they can - extra reward for bluespace crystals. Wear suits similar to NASA voidsuits but modified for mining usage. Instructed to kill Nanotrasen miners that happen upon them but should not make contact with Nanotrasen if they can help it, they're breaking the law after all.
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