portable meson pulse generator

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imblyings
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portable meson pulse generator

Post by imblyings » #164624

one of the more spookier and atmospheric things about lifeweb migrant was that it was dark

it was really dark and your life line was a torch that could blow out at any moment

we have mesons in the year 2556 and while they are great and nice, the fact that they remove darkness makes mining and lavaworld a lot less spooky and atmospheric than it could be

while station miners could continue to have meson goggles, and I will admit I have no idea how possible this is code/effort wise, what if lavaworld mob spawns only had portable machines that gave mobs near it meson vision for a few seconds every now and then? it could burn plasma too or something
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Re: portable meson pulse generator

Post by TheNightingale » #164625

Don't they only remove darkness for the areas you can see naturally? If you can see that location, it provides full vision; and if you can't, it's only meson vision (so mobs outside your usual sight area won't be visible). This is why we have NVMesons, which let us see anything in sight range, as well as turfs outside of our sight range.
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Re: portable meson pulse generator

Post by imblyings » #164628

as i remember it shows turfs where you don't have light, so objects and mobs just pop up when they're in lit tiles
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Re: portable meson pulse generator

Post by FantasticFwoosh » #164661

Replace static mesons with pulses that relay a mining like signal but also reveal a static outline of living things, engineers get a better 'advanced' meson that holds out these bursts longer/give the current vision.

Ambience, when a traitor/ling/enemy cuts the lights and you must fumble against a foe in total darkness (assuming you dont have a flashlight or PDA due to poor supplies and traitor detonation fuckery). With the pulse dealing out a static outline (of the last SCANNED POSITION on the pulse) it should be your quote for "nope, time to get the fuck out of here/i should probably identify who that is behind that set of walls/Oh hi mark, Agugghahghah ;MAINT!! *silence*"

Georgie La-Forge-Esque built in pulse sonar blind moleman race for engineering with naturally rubbery hands but low probability clumsy senses/blind pulse permanent advanced darkness meson meme round when?

(fuck that moleman idea deserves its own goddamn thread. Good work me. *pats self)

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Re: portable meson pulse generator

Post by ShadowDimentio » #164665

imblyings wrote:one of the more spookier and atmospheric things about lifeweb migrant was that it was dark

it was really dark and your life line was a torch that could blow out at any moment

we have mesons in the year 2556 and while they are great and nice, the fact that they remove darkness makes mining and lavaworld a lot less spooky and atmospheric than it could be

while station miners could continue to have meson goggles, and I will admit I have no idea how possible this is code/effort wise, what if lavaworld mob spawns only had portable machines that gave mobs near it meson vision for a few seconds every now and then? it could burn plasma too or something
There was a time where they didn't give pseudo night-vision.

It was fucking awful and not a bit more atmospheric, all you did was carry a bunch more flashlights and turn into a human sun while grappling with inventory management because most of your equips were lights.

Don't bring back/10
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Re: portable meson pulse generator

Post by newfren » #164676

Drone mining is really atmospheric and great because you don't use mesons, you just use the drone x-ray vision. So the ores still pop but it's otherwise really dark apart from your dinky little drone light.
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Re: portable meson pulse generator

Post by onleavedontatme » #165085

I've hated mesons since I started playing this game, first because I found them incredibly disorienting and later because they spoiled away mission stuff through walls. Now I hate them again for killing the atmosphere of mining.

I don't really have any ideas on how to fix them (read: remove) without being obnoxious to miners though.
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Re: portable meson pulse generator

Post by MisterPerson » #165128

It's difficult code-wise to have something visible from a tile you can't see.
I code for the code project and moderate the code sections of the forums.

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Re: portable meson pulse generator

Post by Incomptinence » #165130

Praise Mesons. If you want to be spooked play the majority of jobs that don't use them.
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Re: portable meson pulse generator

Post by lumipharon » #165135

Yes I am sure that's what all the powergamers do.

But yeah, for it's intended purposes, mesons are pretty damn useful/important, and it's hard to cut out the unintened/unfun uses of it without interferring with that.
Maybe if mesons could only detect certain turfs or something?
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Re: portable meson pulse generator

Post by yackemflam » #165145

Why not just make it so that the mesons only show ores/pipes/wires/etc rather than it give pseudo night vision?
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Grab a oxygen tank and a plasma tank and bring them to the testing lab.
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Clean out the oxygen and plasma tanks with a filter/pump.

Then you wrench and unwrench the plasma and oxygen tanks in toxins. It`s important tha you do it one at a time. Try to get a 85%plasma and 15% oxygen mix.

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Take the oxygen tanks and fill it up with a 613kpa worth of oxygen FIRST then fill the rest with plasma, you should get well over 2000kpa in the end.

With the new atmos system you should wait 5-10 minutes for you tanks to bake.

Take a tank transfer valve, add a oxygen tank and a plasma tank to it. You should have a maxcap bomb. Have fun blowing up the station mining!
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Re: portable meson pulse generator

Post by ShadowDimentio » #165504

WHO BROUGHT BACK MATERIAL SCANNERS

GOD DAMN IT
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">7 8 6
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Re: portable meson pulse generator

Post by TechnoAlchemist » #165530

Material scanners are the shit

Meaning good
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Re: portable meson pulse generator

Post by ShadowDimentio » #165650

I'M FUCKING MAD, I CAN'T SEE SHIT WHEN I MINE IT'S AWFUL
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
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"Then why did you get that boob job?"
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"You take that back you colonial mongrel"
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Re: portable meson pulse generator

Post by TechnoAlchemist » #165657

consider this : flashlights
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Re: portable meson pulse generator

Post by ShadowDimentio » #165660

ShadowDimentio wrote:There was a time where they didn't give pseudo night-vision.

It was fucking awful and not a bit more atmospheric, all you did was carry a bunch more flashlights and turn into a human sun while grappling with inventory management because most of your equips were lights.

Don't bring back/10
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
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TechnoAlchemist
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Re: portable meson pulse generator

Post by TechnoAlchemist » #165665

you only need one light
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Re: portable meson pulse generator

Post by lzimann » #165703

mining hardsuits are dying
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Re: portable meson pulse generator

Post by Zilenan91 » #165707

I don't see why they'd be removed, and as of right now they have very good armor.
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Re: portable meson pulse generator

Post by Incomptinence » #165785

Dark mesons were actually ghetto thermals since due to light drop off you could pinpoint precisely where people were in the dark instead of having a random wall light up, something people on current thermals don't even notice.

Mesons are good for engineers, can spot gasses for atmostechs and vital for enjoyable mining.

We have tried dark mesons before they were trash.
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Re: portable meson pulse generator

Post by onleavedontatme » #165913

So the biggest problem with material scanners is that walking forward while shooting+breaking a wall to lava = death.
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TechnoAlchemist
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Re: portable meson pulse generator

Post by TechnoAlchemist » #165917

It's not like space wind is going to push you into lava, you have to be careful instead of running blindly ahead.
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Re: portable meson pulse generator

Post by onleavedontatme » #165934

TechnoAlchemist wrote:It's not like space wind is going to push you into lava, you have to be careful instead of running blindly ahead.
I took this advice and managed to not walk into lava thanks.

Maybe backing off and returning mesons was kneejerk. I can always argue that stuff alone in another PR though.
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Re: portable meson pulse generator

Post by Zilenan91 » #165935

Mesons are useful for more reasons than just environmental hazards
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Re: portable meson pulse generator

Post by TechnoAlchemist » #165942

I will concede that mesons are /better/ for mining in terms of knowing your environment, where you're going.

But knowing everything, where all the tunnels and lava is is dumb. The mineral scanners were I DARE SAY /atmospheric/ and actually having darkness was much cooler than the pseudo night vision.

Disappointed by the removal.
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Re: portable meson pulse generator

Post by onleavedontatme » #165960

I think the most ironic part of the materials vs mesons is that it forced you to actually mine since you couldn't just hop from tunnel to tunnel, when one of the bigger complaints about lavaland is that it doesn't have enough digging/mining.
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Re: portable meson pulse generator

Post by Zilenan91 » #165963

>people actually wanting to shoot at a wall and move forward

I don't understand it if I'm honest. They don't fight creatures, don't interact with anybody, and don't have a greater chance of discovering something.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: portable meson pulse generator

Post by imblyings » #165985

What if we just did away with hidden ores and got rid of mining mesons

Mining can still get mesons from engineering or rnd if they want.
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Re: portable meson pulse generator

Post by onleavedontatme » #166006

imblyings wrote:What if we just did away with hidden ores and got rid of mining mesons

Mining can still get mesons from engineering or rnd if they want.
I can't imagine the rage that not being able to see ores through walls would cause.

I'm probably going to try again with material scanners at some point though, they did look much nicer.
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Re: portable meson pulse generator

Post by ShadowDimentio » #166011

Nobody liked them Kor

Please
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"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
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Re: portable meson pulse generator

Post by Malkevin » #166213

TheNightingale wrote:Don't they only remove darkness for the areas you can see naturally? If you can see that location, it provides full vision; and if you can't, it's only meson vision (so mobs outside your usual sight area won't be visible). This is why we have NVMesons, which let us see anything in sight range, as well as turfs outside of our sight range.
Reminder that mesons and alium vision are shit because Erro (and carn?) decided to make the darkest darkness overlay almost completely pitch black

Image

(unless you whacked your gamma up through your graphics driver settings).
Image

Old overlay would've looked like this:
Image

-------------------------------------------------------------------------------------------------------------------------------------

This is what old mesons used to look like, before the lighting system was changed:
Image

The difference you'll note is the darkness overlay is still there whilst wearing mesons, so you can still see the varying levels of lighting and the spooky atmosphere, instead of the current shitty mesons where you don't see the darkness overlay at all.

This is how mesons and alien vision works (or used to, apparently the lighting system changed again and I've not had reason to look at it)
They give your mob the see all turfs flag, which lets you see all turfs including the ones which would usually be in TOTAL DARKNESS and so not render at all on the client side
They reduce your see invisible var - this var controls what level of invisibility your mob can see, if the object has a higher invisibilty var than this number you can't see it - this is what causes the darkness overlay to disappear entirely and everything looks as bright as the sun.

Your mobs also have a darksight_range var which controls how far turfs in total darkness will still render on your client, for humans this is one tile around you. For borgs this was cranked up to the entire screen (which is why engi borg mesons are the best night vision in the game) from I think 2 or 3 tile range.

----------------------------------------------------------------------------------------------------------------------
The complete removal the darkness layer was a crappy hacky way to make mesons work again, not make aliums blind, and let ghosts observe whats going on in the dark (which had the side effect of making other ghosts invisible for a long while).
At the very least it would be an improvement to have two darkness overlays sitting at different visibility levels, mesons and night vision mobs would only remove one layer - allowing them to still be functional but still be able to discern different levels of lighting.
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Re: portable meson pulse generator

Post by onleavedontatme » #166232

I really miss being able to tell an area is dark with night vision.
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Re: portable meson pulse generator

Post by Zilenan91 » #166262

Yeah that's why I hate wearing mesons. If I'm walking around with other people they get creeped out if I'm walking into pitch-black areas while I don't realize it.
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Re: portable meson pulse generator

Post by LiamLime » #168090

Malkevin wrote:snip
Actually with the updates to byond, this can now be done - having the dark dark overlay for most people and a lighter version for people with special sight. Back in 2012 when what you mentioned was changed, byond would die if I tried to do this, but it's since been fixed.

The thing is I realized at the time that there were downsides to making darkness dark, but that the upsides to having actual darkness far outweigh the downsides. And I think in the long run it's worked fairly well.
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Re: portable meson pulse generator

Post by paprika » #168425

I've messed with mining a lot, and played it a lot. Anyone can tell you that making it more 'atmospheric' makes it more 'annoying' and 'not fun'. This isn't lifeweb where you're exploring, nor is it lifeweb where you're trying to survive. You're a miner trying to get supplies for RND powergamers. Mining is fundamentally flawed.

You can't make mining fun without turning the game into a mining simulator, because mining always has to be 'attached to the station' in some way otherwise you get the feeling that you're not connected to the game and are playing a solo mining experience. This is fine in lifeweb because their rounds are really long and while there's no real point to their cave system, there's a sense of grizzled-veteran accomplishment that comes with braving the shit controls and deadly post-apoc caves. Do you see how this is completely different from blue-collar workers?

Now, I'd love some hardcore and actually fun space mining, which is what Ergovisavi was trying to accomplish, but the harder (also, more 'atmospheric') you make mining by nerfing mesons and making the place deadlier, the more you need to reward miners for their work.

But what is a reward? Is it a cosmetic that's cute? Is it something that helps you mine better? Does it end up being just a powergamer's wet dream because it helps you fight antags or kill people?

What am I saying, people only play engineering for the yellow gloves and space suits.
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Re: portable meson pulse generator

Post by Malkevin » #168546

paprika wrote: Now, I'd love some hardcore and actually fun space mining, which is what Ergovisavi was trying to accomplish, but the harder (also, more 'atmospheric') you make mining by nerfing mesons and making the place deadlier, the more you need to reward miners for their work.
False
He changed mining because he didn't like rnd getting materials, those are his own words
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Re: portable meson pulse generator

Post by ShadowDimentio » #168551

paprika wrote:[muh game vision fapping]
If a coder ACTUALLY completed a total overhaul of mining that made it all that you described and, most importantly, WAS FUN, I'm sure everyone would be on board. Problem is, nobody ever does big changes, only tiny tweaks to the system we already have that only serve to annoy everyone that doesn't share the one coder's perspective, but we're supposed to look past it because it makes the game more [insert buzzword here]
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