New (interesting) ghost role
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
New (interesting) ghost role
I think the listening post should be a ghost role. You would start off with a sketchin, a voice changer, and an agent card and you can't go off the listening post ( if you do, you will be gibbed). You main goal is to sow fear, parinoia, or just make a fool out of the captain by "making him" read WGW (maybe a cool down for the radio so you can't spam?)
Life is too short for anything meaningful and too long for anything memeingful
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- MrEousTranger
- Joined: Thu May 19, 2016 11:54 pm
- Byond Username: Mr.EousTranger
- Location: Stuck in 2005.
Re: New (interesting) ghost role
Could be fun, but people will suicide just for this role.
I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.One person on this planet wrote:Wow you're funny and original Eous
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: New (interesting) ghost role
they don't already for other roles...?MrEousTranger wrote:Could be fun, but people will suicide just for this role.
- Dagdammit
- Joined: Fri Sep 09, 2016 12:42 am
- Byond Username: Dagdammit
Re: New (interesting) ghost role
Could be interesting to have some kind of "mission control" role for big syndicate rounds, esp. if said mission control can hear all department comms. Not sure how it'd work for DA rounds.
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