Syndicate Heavy Combat Droid
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Syndicate Heavy Combat Droid
Minigun Variant - Grenade Launcher Variant - Hellstorm Variant (missiles/railgun)
Takes the place of turrets on the syndicate shuttle, since obviously it's going to be allowed to try to attack it now.
The syndicate shuttle will start with walls that are weldable, and able to be breached by bombs, with no turrets, no medbay, and three less suit storage.
From now on, the entire team collectively will recieve a total of 100 TC to buy shuttle upgrades with. (you don't have to buy shuttle upgrades, but risk losing the nuke)
Shuttle Upgrades can be purchased from the team leaders supply radio. (the 100 TC is distributed at round start automatically)
It will cost 20 TC to upgrade the shuttle with a plas-steel hull, which will prevent it from being welded into
It will cost 20 TC to upgrade the shuttle with a plastanium alloy, which will prevent it from being bombed.
It will cost 10 TC to secure the airlocks on the shuttle with buttons that cannot be hacked, and blast doors that cannot be breached (along with the cockpit window)
It will cost 70 TC to equip the shuttle with turrets
It will cost 90 TC to equip the shuttle with a Hellstorm HCD, which will have a 100,000 unit ionized plasma cell, but consume power enough to where that would only last a good 10 minutes with full equipment use. Ionized Plasma Cells (the thing on the back) can be purchased with 6 TC, and are large items, requiring two hands to install, they can fit on backs, suit storages, and a backpack carrying case (which carries two, and costs 10 TC) When it is worn, it slows down the user by loads, and exposes them to getting shot in the back, which would detonate the fuel cells with the force equalvilant to a minibomb (normal fuel cells on the floor have the effect of a C4) The syndicate thought of this though, and fitted the shields on shielded hardsuits to leech off the power in these cells passively when the backpack is worn, allowing the user to absorb 10 ish more hits from projectiles and lasers.
It costs a independent 80 TC (purchasable from any uplink) to buy either a minigun variant, or a grenade launcher variant.
Minigun Variant
2x GVU-53 14mm Rotary Combat Turrets
-500 round capacity for each turret (Ammo Boxes must be loaded by another agent, these cost two TC a piece)
-Both turrets fired in succession
-Fully automatic, inane fire rate, extreme knock down and four hit crit, chance to blow limbs off
1x IR Smoke Deployment System (SDS)
-Very large smoke screen
-Smoke is a 50/50 mix of tear gas and smoke
-Leaves a film on the floor after it goes away which causes people to slip (lube)
2x Breaching Charge Launchers
-Sticky Grenade Launcher, fires two 40mm grenades before having to reload (Ammo comes in packs of two and costs two TC a piece)
-Grenade only destroys what it sticks to, can stick to people and simple mobs, will not breach into space if it isn't directly stuck onto the floor
-Can be loaded with remote charges, detonated from the combat borg
1x Energy Combat Lance
-Very Large Energy Sword
-100% chance to delimb
-Knocks down
1x Engine Detonation
-Immediately begins to bleed off thousands of units of power, but all remaining smoke charges, overloads the energy lance, causing it to reach out a few tiles in a 45 degree arc and cut off anyones legs who happens to be standing there, fires the grenades in random directions, then dumps all of the remaining rounds of the minigun in all directions then detonates with the force of a maxcap throwing shrapnel in all directions, requires the borg to confirm.
1x Cryptographic Sequencer
1x Seclite
1x Energy Bola Launcher (consumes 500 power)
1x Flash
had to go, will finish later
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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- Armhulen
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- kevinz000
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Re: Syndicate Heavy Combat Droid
No
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Syndicate Heavy Combat Droid
edit:
replacement for peacemaker borgs is also optional
replacement for peacemaker borgs is also optional
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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- oranges
- Code Maintainer
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Re: Syndicate Heavy Combat Droid
another John T Oxford Classic
- John_Oxford
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- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Syndicate Heavy Combat Droid
cant catch these hot ideas anywhere elseoranges wrote:another John T Oxford Classic
i should start charging mso for this level of enlightened thinking
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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- PKPenguin321
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Re: Syndicate Heavy Combat Droid
sprite is pretty neat, probably not the best for actually being put in the game but it's definitely a really good start
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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- aranamor
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Re: Syndicate Heavy Combat Droid
Nuke ops don't need any more killer robots thank you
Uguu Champion 2k10-2k16
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- John_Oxford
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- Joined: Sat Nov 15, 2014 5:19 am
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- Github Username: JohnOxford
- Location: The United States of America
Re: Syndicate Heavy Combat Droid
rehashing
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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- Armhulen
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Re: Syndicate Heavy Combat Droid
that sprite is pretty cool
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