ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #100380

Bottom post of the previous page:

DemonFiren wrote:Add silentanium. It can only be obtained by shaft mimers, is invisible to everyone else, and does not show up in ore redemption machines unless you're a mime.

Silentanium doors and airlocks make no noise when opened, silentanium walls are invisible, and of course the Reticence can now be built in Robotics, with the assembly options for parts and circuitry only being visible to mimes.
Silentanium floor tiles also look like space/the asteroid.
Wrong thread, this is "poor" ideas thread not the "Code it now!" ideas Thread.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #100395

No, no, this is the "I'm not sure if this is actually crap" ideas thread.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Wyzack » #100410

It all seems neat with the exception of invisible walls, which seem like tools of unstoppable grief
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #100430

I guess make them either black-and-white striped walls, or transparent ones?
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Anonmare
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #100812

Invisible equipment (that only the mime can see and interact with)
Comes with:
-Air Guitar for rocking out some silent jams.
-An invisible banana for the mime to consume, native to the mime's home in the Realm of Silence.
-An invisible gun that looks like the mime's making a finger gun. Watch in awe as the mime's silent art becomes so great that it will blow your mind. Literally! (Fine it can be admin-spawnable only)
-A specially-modified air horn that is silent to all, except who it is used on.
-Mime brand cigarettes imported directly from the Realm of Silence (the box looks empty to other people who are not mimes). Only a true mime can bring forth smoke from thin air!

Secondary suggestion: Clowns know of the Realm of Silence and are capable of interacting with these strange and wonderful toys. However, the Clown's art is noise and physical prop comedy and such objects may behave strangely in the hands of the Clown...
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DemonFiren
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #100818

And of course, running into invisible walls should knock people down.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Killbasa » #100920

Anonmare wrote:Invisible equipment (that only the mime can see and interact with)
Comes with:
-Air Guitar for rocking out some silent jams.
-An invisible banana for the mime to consume, native to the mime's home in the Realm of Silence.
-An invisible gun that looks like the mime's making a finger gun. Watch in awe as the mime's silent art becomes so great that it will blow your mind. Literally! (Fine it can be admin-spawnable only)
-A specially-modified air horn that is silent to all, except who it is used on.
-Mime brand cigarettes imported directly from the Realm of Silence (the box looks empty to other people who are not mimes). Only a true mime can bring forth smoke from thin air!

Secondary suggestion: Clowns know of the Realm of Silence and are capable of interacting with these strange and wonderful toys. However, the Clown's art is noise and physical prop comedy and such objects may behave strangely in the hands of the Clown...
Now if we just add a set for the clown, we can successfully make a clown-mime war.
I play Trevor Glomps/Tire Justice.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by THE MIGHTY GALVATRON » #100925

Powers springing from horrible accidents, like 50's comic book heroes(or whatever era I don't really care).

Guys with electric/ taser powers from horrible taser accidents.

Radiation emitting powers from horrible radiation accidents.

Living singularities.(Don't even know how one survives a singulo accident.)

Plasmamen emerging from plasma fires.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by PKPenguin321 » #100935

THE MIGHTY GALVATRON wrote:Powers springing from horrible accidents, like 50's comic book heroes(or whatever era I don't really care).

Guys with electric/ taser powers from horrible taser accidents.

Radiation emitting powers from horrible radiation accidents.

Living singularities.(Don't even know how one survives a singulo accident.)

Plasmamen emerging from plasma fires.
the radstorm event has a chance of giving you super powers already iirc
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Tokiko2 » #100952

Hardmode: If you die, you cannot join any round for 1 week, only observe. Now deaths are actually meaningful and the game is about paranoia again.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Miauw » #100983

PKPenguin321 wrote: (a weapon that makes people into unique original characters).
so it doesnt work on lizards?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #100985

It would work on my lizards, because I copy every single character I play from somewhere else.


...shit, that makes me unique. Noooo!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jacough » #101437

Syndicate monkey cube. Comes in a black monkey cube box. When water is applied to it it turns into a special monkey controlled by a random ghost player. The monkey has a direct telepathic link to its master and must obey any and all commands he/she gives him. Use your new monkey friend to sneak in to secure places and steal shit for you, harass security, or just order it to avenge its monkey brethren for their suffering at the hands of Nanotrasen's experiments
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Wyzack » #101466

I think we need more ways for benign player monkeys to be created so they are not insta valided on suspicion of being a ling
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #101911

Changelings, when using their spider ability, should have a chance to create player-controlled spiders!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Cheimon » #101999

Oh god, I remember that round where an abductor victim got the spiderlings problem (you vomit up spiders regularly) but he was braindead, so the admin just set the spiders to produce player-controlled ones when they grew up.

It was terrifying. A changeling in my prime and I could do nothing to get to the shuttle.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Not-Dorsidarf » #102019

Spiders are like xenomorphs that make 10 chestbursters at once and inject 20u of toxins with every attack.
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Cheimon » #102051

Not-Dorsidarf wrote:Spiders are like xenomorphs that make 10 chestbursters at once and inject 20u of toxins with every attack.
And they make sticky traps. The analogy gets closer and closer: they can cocoon people, they split into three main groups, the larva are easy to kill, they're a good reason to call the shuttle, people inevitably think they can fight them and are proved wrong, you can cook them to make disgusting foods...they're practically another game mode when they're player controlled, yeah.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Wyzack » #102056

But they cannot pounce or toxin, so I would definitely rather fight spiders
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Not-Dorsidarf » #102064

At least with xenoes if you win a fight against them you're okay. With spiders, being even moderately injured in a fight means death without medical attention.
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Re: ITT: We make shitty suggestions and come up with poor id

Post by leibniz » #102409

Using staff of animation on tank transfer valves should make them run up to people and blow them up.
Welding fuel tanks too.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Incoming » #102410

leibniz wrote:Using staff of animation on tank transfer valves should make them run up to people and blow them up.
Welding fuel tanks too.
Wrong thread
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #102697

Speaking of chicky-boom, we need a type of spider that reproduces by literally exploding into spiderlings.
Spoiler:
[youtube]Ip2MUtBoUxA[/youtube]
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Xhuis » #102765

merge sec and med into a single department: MEDSEC
doctors and officers are merged into peacekeepers
peacekeers have a peacekeeper baton which has two modes: Heal and Harm
harm functions like a normal stun baton in all ways
heal will heal 10 of all damage types upon hit and only consume 5% battery
hos and cmo are turned into chief peacekeeper who gets a modified defib that works from range and also heals people - a tf2 medigun basically
warden is turned into psychiatrist and is the only one with patient room access
patient rooms now function identically to brig cells and also have timers
patient rooms get an automated console that allows you to gain mental help from a "certified" professional on the other end of the line
instead of perma, there are high-security patient rooms with r-walls and undestroyable doors that can only be opened with a button in the chief peacekeeper's office
gulag is replaced with genetics medical experimentation facilities

the possibilities are endless
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Re: ITT: We make shitty suggestions and come up with poor id

Post by MisterPerson » #102767

Nations, but the nations have to receive a casus belli from the admins before they can attack each other.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Miauw » #102853

Xhuis wrote:merge sec and med into a single department: MEDSEC
doctors and officers are merged into peacekeepers
peacekeers have a peacekeeper baton which has two modes: Heal and Harm
harm functions like a normal stun baton in all ways
heal will heal 10 of all damage types upon hit and only consume 5% battery
hos and cmo are turned into chief peacekeeper who gets a modified defib that works from range and also heals people - a tf2 medigun basically
warden is turned into psychiatrist and is the only one with patient room access
patient rooms now function identically to brig cells and also have timers
patient rooms get an automated console that allows you to gain mental help from a "certified" professional on the other end of the line
instead of perma, there are high-security patient rooms with r-walls and undestroyable doors that can only be opened with a button in the chief peacekeeper's office
gulag is replaced with genetics medical experimentation facilities

the possibilities are endless
for some fucking reason the departments in the jobs files are divided into CIVILIAN, MEDSCI and ENGSEC.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #102896

Medical and science are logical, thanks to chemistry, genetics, and possibly viro (as well as xenobio, which is more SCI first, MED GET ME THE FUCK OUTTA HERE second.)
Engineering and security also belong together - as anyone who breaks into atmospherics or the engine is about to figure out.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Miauw » #102901

anybody who breaks into toxins is also going to get tased, that doesnt mean toxins is a part of security.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #102918

Ban all form of memerey and anyone saying "Ayy Lmao" instantly gets gibbed into a xeno and teleported into the singulo
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Incoming » #102930

Lets just merge a sec element into every department, we could call it like, departmental security.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Babin » #103102

Wyzack wrote:I think we need more ways for benign player monkeys to be created so they are not insta valided on suspicion of being a ling
Monkey Crate

Like the Corgi Crate, except it has a trained (player-controlled) monkey inside. When it's opened, a random ghost with monkey enabled is chosen.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Ikarrus » #103105

Miauw wrote: for some fucking reason the departments in the jobs files are divided into CIVILIAN, MEDSCI and ENGSEC.
Iirc it was because the game used to prioritize filling engsec first, then medsci, etc

There were only three heads back then, too. The Captain, the Head of Personnel, and the Head of Research. I figure the departments were split that way between the HoP and HoR. Up until the CMO was made a head, the RD controlled medbay.

Also IIRC, access used to be done in "levels" per department instead of per area. So the HoR would have the highest access level to his departments, and the scientists would have a lower acces level.

Things were simpler back then before the game grew and the jobs specialized. Much simpler.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by mosquitoman » #103768

what if..... you could freeze people in carbonite
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #103786

Double the Sybil population cap.
Replace the derelict Z-level with Metastation.
Add secondary mining, evac and prison shuttle docks.
Add a character option which station to spawn on.
Shut down Basil.
Unify everything.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Wyzack » #103791

Lag aside that would actually be really cool


EDIT: or make the gateway translocate you to the other server
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Arthur Thomson catches fire!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #103876

Of course, it would also mean two nuclear strike teams, two revolutions, two wizards and two blebs.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #104278

The Beelistic Rifle! This sweet-as-honey weapon packs a powerful sting! Literally! A rifle produced by R&D with decent levels in bio and weapons technology, the Beelistic Rifle can be loaded with frames from a botanist's beehive to fire angry bees at a target! It is not recommended to use such a weapon without a beekeeper's suit, lest the bees turn on you! With reagent bees, you could weaponize mutagen loaded space bees!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #104281

You mean this?
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might actually be neat as a changeling weapon for people who don't wanna armblade
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #104284

Wow, I did not know about such a thing! It would have to be a man-made weapon that accepts beehive supers as magazines, but I could see a changeling getting one of those! It could be an alternate to the spider-pooping power!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #104289

If it were anywhere near as good as it is in HL it would become the murderboner's best friend.

realtalk I fuckin' love the hivehand, virtually use nothing else once I get it. Tau/Gluon pass the rule of cool, but the hivehand is just effective.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Zaffre » #104622

Move virology to research.

Or at least make it half n half like genetics.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Ikarrus » #104658

Zaffre wrote:Move virology to research.

Or at least make it half n half like genetics.
This was the original plan, but was scrapped because I had difficulty finding a good way to give both departments access on box
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Scones » #104683

Fix the Virology airlock cyclers and make them not all-access
plplplplp WOOOOooo hahahhaha
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Amelius » #104715

Scones wrote:Dueling Pistol set for the Captain and uppity greyshits to settle their disputes with.

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That's too good of an idea for this thread.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Zaffre » #105063

Make Basil a carbon copy of Sybil so people might actually play it.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #105065

Make Sybil a carbon copy of Basil so people might actually play a decent map.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Steelpoint » #105078

Make Sybil and Basil use Ministation so that everyone may suffer together.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Saegrimr » #105101

tfw i'm the only one that likes ministation
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: ITT: We make shitty suggestions and come up with poor id

Post by onleavedontatme » #105107

Saegrimr wrote:tfw i'm the only one that likes ministation
Ministation is fantastic it's my favorite thing Giacom made. Feels like older ~2010 SS13 without all the bloat/trash jobs.
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #105113

Ministation looks pretty cool, I've never played on it, though.
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non-lizard things:
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #105144

It looks interesting but alot of the space is horribly under-utilised and it would need a bit of updating to make it playable (Basil had one brief round on it and it was so broken that the only kind thing to do was BSA it).
I'd love to see a re-design of it with the new jobs and with a bit less wasted space, like the corridors being 3 tiles wide and maintenance either being unnecessarily wide or just serving no point.
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