The plan is to adjust the taser to the following firing effect:
IF the person shot has less than 20 holo damage the taser will:
- do 30 holo damage.
- cause jittery 5.
- cause the person shot to drop his hand held items
- [optional] cause random stumbling aka to flash for 1 second
- stun 5
- do 30 holo damage.
- cause jittery 5.
- The taser will hold 12 shots and have infinite range again.
- In addition the hybrid tasers will instead of a disabler have a light laser that does 10 burn damage and uses the same amount of charge.
- edit: Energy guns will fire tasers again, disablers on other weapons will be left unchanged.
This should give the taser a nice flavourful fire effect and still make it effective to catch people.
Goals of this taser change:
- Slightly shift away from stun based combat to lethal combat.
- Bring both the one shit stun/cuff/death from tasers and the beam spam of disablers to a nice middle ground.
- keep hybrid tasers interesting by adding a light backup lethal option.
- Keep securities power roughly the same.
Do you find this an interesting plan?