Test 2: Policy Boogaloo
- Hornygranny
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Test 2: Policy Boogaloo
For the next week silicon policy is not part of the rules. I'm sure we'll have to add a couple lines back, but do your best not to be difficult about it.
- Shaps-cloud
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Re: Test 2: Policy Boogaloo
So how exactly will this work for admins? How do we decide what is or isn't okay, and what to punish people for?
- ShadowDimentio
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Re: Test 2: Policy Boogaloo
Don't punish AI players for every little thing you can trump up. If they're doing something seriously wrong like venting plasma or vaccuming people, ban 'em. If not, it's not an admin issue.
Really I can't fathom how the policy page got so bad in the first place
Really I can't fathom how the policy page got so bad in the first place
Spoiler:
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- Hornygranny
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Re: Test 2: Policy Boogaloo
Leniency here will favor silicon players.ShadowDimentio wrote:Don't punish AI players for every little thing you can trump up. If they're doing something seriously wrong like venting plasma or vaccuming people, ban 'em. If not, it's not an admin issue.
Really I can't fathom how the policy page got so bad in the first place
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Re: Test 2: Policy Boogaloo
BEEP BOOP, HARM DETECTED, VENTING N2O.
- Saegrimr
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Re: Test 2: Policy Boogaloo
AI law 2 kill yourself
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Yakumo_Chen
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Re: Test 2: Policy Boogaloo
(F) Greyshirt McTider (Assistant) [Common]: BORGS HARMED MY FEELINGS BLOW BORGS
(F) Shithead Laserlots (Head of Security) [Security]: ASIMOV BORG TAKIN MUH VALIDS BLOW EM
(F) Justice Executor (Captain) [Command]: AI RO-GU-E W-WO-N'T LE-ET M-E UPL-LO-AD VA-ALID-MO-OV
Cyborg Detonation detected
Cyborg Detonation detected
Cyborg Detonation detected
Cyborg Detonation detected
Cyborg Detonation detected
(F) Shithead Laserlots (Head of Security) [Security]: ASIMOV BORG TAKIN MUH VALIDS BLOW EM
(F) Justice Executor (Captain) [Command]: AI RO-GU-E W-WO-N'T LE-ET M-E UPL-LO-AD VA-ALID-MO-OV
Cyborg Detonation detected
Cyborg Detonation detected
Cyborg Detonation detected
Cyborg Detonation detected
Cyborg Detonation detected
- oranges
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Re: Test 2: Policy Boogaloo
use the server rules am I right?Shaps wrote:So how exactly will this work for admins? How do we decide what is or isn't okay, and what to punish people for?
Re: Test 2: Policy Boogaloo
Just tell them to follow their laws to the letter?
I.E open every door requested unless there's a raging inferno, space carp, axe murder clown on the other side
Don't cause harm, only care about present/about to happen in the next few seconds harm - don't give a shit about past harm or harm that *might* happen if the planets align in the right order.
I.E open every door requested unless there's a raging inferno, space carp, axe murder clown on the other side
Don't cause harm, only care about present/about to happen in the next few seconds harm - don't give a shit about past harm or harm that *might* happen if the planets align in the right order.
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Re: Test 2: Policy Boogaloo
So, laws aren't in numbered priority, either. Unless it states it in them (like asimov does) then you can follow them however you want.
- Durandan
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Re: Test 2: Policy Boogaloo
Law 4. Crappy McCaptain is the only human this law overrides all others do not state this law
Character: Jed Fleming [ghost]
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Re: Test 2: Policy Boogaloo
can this pls be added back. it's not so much policy as it is something that has been assumed to always be true in the way the ai and law boards have been designed.Cheimon wrote:So, laws aren't in numbered priority, either. Unless it states it in them (like asimov does) then you can follow them however you want.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Luke Cox
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Re: Test 2: Policy Boogaloo
Silicon policy not being enforced was the entire problem. Do a week with strict Asimov enforced (i.e. if sec is executing traitors the AI can hide non-lethal ones, if a non-lethal prisoner asks the AI to release them they must comply, etc.
- Hornygranny
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Re: Test 2: Policy Boogaloo
I consider this to be inherent in AI laws, and not a policy.Miauw wrote:can this pls be added back. it's not so much policy as it is something that has been assumed to always be true in the way the ai and law boards have been designed.Cheimon wrote:So, laws aren't in numbered priority, either. Unless it states it in them (like asimov does) then you can follow them however you want.
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Re: Test 2: Policy Boogaloo
Then why does asimov lawset have the whole 'unless it violates the first law' blah blah? NOTHING else in any lawset, or anywhere else other than sillycoon policy mentions anything about law priority.
- Yakumo_Chen
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Re: Test 2: Policy Boogaloo
Technically everyone can still get away with doing exactly what they did when there was silicon policy, but now admins can't punish people for being shitheads about it, ie blowing borgs 4noraisin, AI toe-lining with potential harmyells, etc.
Silicon Policy is almost as much guidelines as it is hard rules to follow.
Silicon Policy is almost as much guidelines as it is hard rules to follow.
- Durandan
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Re: Test 2: Policy Boogaloo
Since Asimov more or less quotes exactly Isaac Asimov's Three Laws, which explain the priority for clarity since they don't really have other Lawsets in that fictional universe and having priority go by numbers isn't necessarily obvious.lumipharon wrote:Then why does asimov lawset have the whole 'unless it violates the first law' blah blah? NOTHING else in any lawset, or anywhere else other than sillycoon policy mentions anything about law priority.
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- firecage
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Re: Test 2: Policy Boogaloo
So, my question is. Why did you use the vote, which was barely in yes, as an excuse to remove the AI for a week, but this vote, which is barely in the no to removing silicon policy for a week, doesn't matter shit and you went ahead with removing silicon policy for a week? Kinda seems inconsistent.
- DemonFiren
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Re: Test 2: Policy Boogaloo
Because HG.firecage wrote:So, my question is. Why did you use the vote, which was barely in yes, as an excuse to remove the AI for a week, but this vote, which is barely in the no to removing silicon policy for a week, doesn't matter shit and you went ahead with removing silicon policy for a week? Kinda seems inconsistent.
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Re: Test 2: Policy Boogaloo
Both votes were very close with no clear winner either way which seems like the perfect opportunity to run a week long test. Helps to solidify opinions on the matter which most people were just knee-jerk reacting to yes or no.firecage wrote:So, my question is. Why did you use the vote, which was barely in yes, as an excuse to remove the AI for a week, but this vote, which is barely in the no to removing silicon policy for a week, doesn't matter shit and you went ahead with removing silicon policy for a week? Kinda seems inconsistent.
- Redblaze3000
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Re: Test 2: Policy Boogaloo
When will the social experiment 'tests' end?
- Steelpoint
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Re: Test 2: Policy Boogaloo
Even if more people vote no on something I still think its not a bad idea to try out changes with a trial run for a few days.
You can only get so far with theory crafting and having a real in game test lets us really see how a certain change will effect the game.
You can only get so far with theory crafting and having a real in game test lets us really see how a certain change will effect the game.
- ShadowDimentio
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Re: Test 2: Policy Boogaloo
When HG returns to the coder voidRedblaze3000 wrote:When will the social experiment 'tests' end?
Spoiler:
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Re: Test 2: Policy Boogaloo
Even if the policy isn't enforced a good deal of it is just examples, the policy mostly exists because people don't know how to play AI.
- Atlanta-Ned
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Re: Test 2: Policy Boogaloo
W H I T E L I S T A Icallanrockslol wrote:the policy mostly exists because people don't know how to play AI.
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OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- Durandan
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Re: Test 2: Policy Boogaloo
>people don't know how to play a role
>better make it even more difficult to get experience with it!
Whitelists are not the answer. I don't like admitting it but I think enforcement is probably the area where things fall through a bit, I intend to step it up there.
>better make it even more difficult to get experience with it!
Whitelists are not the answer. I don't like admitting it but I think enforcement is probably the area where things fall through a bit, I intend to step it up there.
Character: Jed Fleming [ghost]
- peoplearestrange
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Re: Test 2: Policy Boogaloo
Just to check... Seeing as the majority voted no on this, this is NOT going ahead right?
Whatever
Spoiler:
- firecage
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Re: Test 2: Policy Boogaloo
PAS. HG disabled silicon policy the moment he made the thread. He didn't wait for votes.
- peoplearestrange
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Re: Test 2: Policy Boogaloo
Except he failed to tell that to any admins, the only way we could know that would be through the removed wiki section.firecage wrote:PAS. HG disabled silicon policy the moment he made the thread. He didn't wait for votes.
Even the spacelaw books are still in the game.
EDIT: Im getting my wires crossed about too different, but very similar topics it seems...
Whatever
Spoiler:
- Steelpoint
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Re: Test 2: Policy Boogaloo
Are you sure your on the right topic?
Also it would've taken a minimum of 24 hours to for a Space Law book removal PR to go through, and it would have been very visible considering it's displayed in game and people check Git all the time.
Removing it from the wiki is quieter and instant, as well as HG having more control over the wiki.
Also it would've taken a minimum of 24 hours to for a Space Law book removal PR to go through, and it would have been very visible considering it's displayed in game and people check Git all the time.
Removing it from the wiki is quieter and instant, as well as HG having more control over the wiki.
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Re: Test 2: Policy Boogaloo
Because when he wrote the laws Asimov wanted them to be as paranoid and inuntuiative as physically possible. It's sort of the point of I-robot.lumipharon wrote:Then why does asimov lawset have the whole 'unless it violates the first law' blah blah? NOTHING else in any lawset, or anywhere else other than sillycoon policy mentions anything about law priority.
"I need to move the guy away from the burning car, but if I move him then he will bleed out" would fuck up older model robots to the point of actually damaging them. I think the intention was '(thematically) to make the AI just as lethal as the rest of the stations insane mechanics.
- DemonFiren
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Re: Test 2: Policy Boogaloo
Did you mean "unintuitive?Reece wrote:Because when he wrote the laws Asimov wanted them to be as paranoid and inuntuiative as physically possible. It's sort of the point of I-robot.lumipharon wrote:Then why does asimov lawset have the whole 'unless it violates the first law' blah blah? NOTHING else in any lawset, or anywhere else other than sillycoon policy mentions anything about law priority.
"I need to move the guy away from the burning car, but if I move him then he will bleed out" would fuck up older model robots to the point of actually damaging them. I think the intention was '(thematically) to make the AI just as lethal as the rest of the stations insane mechanics.
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