spooky russian codebase
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
spooky russian codebase
https://github.com/Endless-Horizon/CEV-Eris
it has... MULTIPLE Z-AXIS LEVELS!!!!!!!!! (look at the picture below)
where if you JUMP OFF OF THE RAILING YOU FALL ON YOUR FACE AND CAN SHATTER YOUR BONES OR WHATEVER
and... THE FORBIDDEN 3/4ths PERSPECTIVE OVERHAUL (mostly)
and... LATE-2014-LEVEL RESPONSIVENESS WITH 2012-LEVEL FRAMERATE
and... REALLY GOOD SOUND DESIGN (that maint ambiance hnnng) AND LIGHTING HOLY FUCK
i explored it for a bit on a local hosted thingy for about a half hour. ITS REALLY COOL
[youtube]LrPnY6p--2Y[/youtube]
(watch at least a minute and a half in, you'll see the z-layer transition thing (when i walk up the stairs you can see the spooky cryo tubes downstairs) and hear the spooky maint ambiance and see the spooky maint lighting and the terrifying ladders and stuff) (also if yo ukeep watching you'll see stuff like botany which looks super cool i stumble into it at about 4:05)
it has... MULTIPLE Z-AXIS LEVELS!!!!!!!!! (look at the picture below)
where if you JUMP OFF OF THE RAILING YOU FALL ON YOUR FACE AND CAN SHATTER YOUR BONES OR WHATEVER
and... THE FORBIDDEN 3/4ths PERSPECTIVE OVERHAUL (mostly)
and... LATE-2014-LEVEL RESPONSIVENESS WITH 2012-LEVEL FRAMERATE
and... REALLY GOOD SOUND DESIGN (that maint ambiance hnnng) AND LIGHTING HOLY FUCK
i explored it for a bit on a local hosted thingy for about a half hour. ITS REALLY COOL
[youtube]LrPnY6p--2Y[/youtube]
(watch at least a minute and a half in, you'll see the z-layer transition thing (when i walk up the stairs you can see the spooky cryo tubes downstairs) and hear the spooky maint ambiance and see the spooky maint lighting and the terrifying ladders and stuff) (also if yo ukeep watching you'll see stuff like botany which looks super cool i stumble into it at about 4:05)
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: spooky russian codebase
its a feast, visually and audio wise
The patched, dusty, trimmed, feathered mantle of evil +13.
- Jordie0608
- Site Admin
- Joined: Tue Apr 15, 2014 1:33 pm
- Byond Username: Jordie0608
- Github Username: Jordie0608
- Location: Spiderland, Australia
Re: spooky russian codebase
It's a shame the fanciest things there are the most taxing.
Forum Admin
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: spooky russian codebase
It's a shame the russians are communists and we have to fight them
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
- Owegno
- In-Game Game Master
- Joined: Thu Apr 21, 2016 11:53 pm
- Byond Username: Owegno
- Location: Western Freedonia
Re: spooky russian codebase
Are multiple levels on the Z axis effected by bombs, and is atmos able to flow between them?
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: spooky russian codebase
Remember when we had a ladder in arrivals shuttle leading to sleeping quarters? Voila, z level.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: spooky russian codebase
Looks visually and audibly stunning, really well done, especially by byond standards.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: spooky russian codebase
>when steelpoint misses what the boxes look like on the russian server
hehe
hehe
The patched, dusty, trimmed, feathered mantle of evil +13.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: spooky russian codebase
If the code is availible could we run it on server 3 for a while?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Xhuis
- Github User
- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: spooky russian codebase
That's pretty great. Damn.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- Kraso
- Joined: Thu Apr 17, 2014 3:46 pm
- Byond Username: S0ldi3rKr4s0
- Github Username: Kraseo
Re: spooky russian codebase
run thisWyzack wrote:If the code is availible could we run it on server 3 for a while?
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: spooky russian codebase
i couldnt test this because i fucked up putting ymself in the admins.txt i'll see if i can try again nowOwegno wrote:Are multiple levels on the Z axis effected by bombs, and is atmos able to flow between them?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Durkel
- Joined: Wed Apr 23, 2014 5:14 pm
- Byond Username: Durkel
Re: spooky russian codebase
Looks and sounds great, too bad it plays like fucking molasses. I'd kill for the lighting system tho.
-
- Joined: Thu Sep 22, 2016 7:31 pm
- Byond Username: Doctor_Pork
- Location: Pennsylvania
Re: spooky russian codebase
do want
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: spooky russian codebase
there is a lot to take from this
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: spooky russian codebase
it's gorgeous but the framerate is pissing me off
Limey wrote:its too late.
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: spooky russian codebase
If we're compiling with 511 we can just put client.fps = 30/60 in the defines
-
- Joined: Wed Apr 30, 2014 3:16 am
- Byond Username: WJohnston
Re: spooky russian codebase
I'd be totally onboard with this if there was a way to see things ABOVE you, currently looks like you can only look below.
Apparently I was an director or something.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: spooky russian codebase
Perhaps if there was a button you can click that 'shifts' your view up one z-level so you can see what's above you.
If we had multiple z-levels I can easily see us reworking the station to move more of maintenance downstairs and to open up areas of the station to see the bottom floor, and have a few areas be elevated up.
If we had multiple z-levels I can easily see us reworking the station to move more of maintenance downstairs and to open up areas of the station to see the bottom floor, and have a few areas be elevated up.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: spooky russian codebase
There's really not a good way to do looking up
lifeweb just had a "look up" button that shifted your view one level above you. Not great, but that's all you can really do
lifeweb just had a "look up" button that shifted your view one level above you. Not great, but that's all you can really do
-
- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: spooky russian codebase
on todays episode of MYSTERIOUS RUSSIAN STATION EXPLORER:
- see if i got admin mode to work
- do some exploring in a not-powerless station so you can see some 3/4ths sprites in full lighting
- i wanna try stepping into their spooky orange space
- see how z-layers work with atmos
- drop some bombs and see how z-layers react
coming: maybe like in an hour! stay tuned
- see if i got admin mode to work
- do some exploring in a not-powerless station so you can see some 3/4ths sprites in full lighting
- i wanna try stepping into their spooky orange space
- see how z-layers work with atmos
- drop some bombs and see how z-layers react
coming: maybe like in an hour! stay tuned
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: spooky russian codebase
nevermind it will be delayed baycode is too hard for me and i cant into admins.txtPKPenguin321 wrote:on todays episode of MYSTERIOUS RUSSIAN STATION EXPLORER:
- see if i got admin mode to work
- do some exploring in a not-powerless station so you can see some 3/4ths sprites in full lighting
- i wanna try stepping into their spooky orange space
- see how z-layers work with atmos
- drop some bombs and see how z-layers react
coming: maybe like in an hour! stay tuned
EDIT: I GOT IT TO WORK NEW EPISODE IS VERY NEAR DONE
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Jordie0608
- Site Admin
- Joined: Tue Apr 15, 2014 1:33 pm
- Byond Username: Jordie0608
- Github Username: Jordie0608
- Location: Spiderland, Australia
Re: spooky russian codebase
So what was wrong with it?
Forum Admin
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: spooky russian codebase
they have all the files that are supposed to be in config another folder down in config/example for some reasonJordie0608 wrote:So what was wrong with it?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: spooky russian codebase
Wish I could get it to work, moved the configs to the right area but it can't connect to some database or something.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: spooky russian codebase
[youtube]F6mDcePDxsM[/youtube]
what i gathered that you can observe in this video:
- not sure how z transitions work in space, despite my attempt. will maybe come back to try again later
- bombs appear to damage the upper/lower z-layers (much more minimal damage compared to the layer they're detonated on, though)
- air pressure appears to drain through z-layer holes left by bombs, but not through stairs or ladders
- bombs leave z-layer holes that you can fall through to the next lower z-layer. if you're at the bottom z-layer, then they act like normal, making breaches to space
- as i already said, atmos doesnt seem to transition through stairs, as seen when i ignite the plasma fire.
bonus:
- lasers and eswords are deadly af but that's probably just baycode memes
- the lobby music put a copyright claim on my video
- the lobby announcer ("welcome to space station 13") is different sounding and kinda neat
- codebase is pretty laggy, i was starting to seriously feel it around the second or third big bomb
notable timestamps:
- i enter space at 11:15
- i start a plasma leak at about 13:16
- i light the plasma on fire at about 15:05
- i start playing with bombs at about 20:05
- really cool bomb that sucks medkits across space and into a lower z-layer at 21:58
i kinda self narrate with in game chat and OOC throughout the video though so if you wanna just tag along and explore with me stick around for the half hour
what i gathered that you can observe in this video:
- not sure how z transitions work in space, despite my attempt. will maybe come back to try again later
- bombs appear to damage the upper/lower z-layers (much more minimal damage compared to the layer they're detonated on, though)
- air pressure appears to drain through z-layer holes left by bombs, but not through stairs or ladders
- bombs leave z-layer holes that you can fall through to the next lower z-layer. if you're at the bottom z-layer, then they act like normal, making breaches to space
- as i already said, atmos doesnt seem to transition through stairs, as seen when i ignite the plasma fire.
bonus:
- lasers and eswords are deadly af but that's probably just baycode memes
- the lobby music put a copyright claim on my video
- the lobby announcer ("welcome to space station 13") is different sounding and kinda neat
- codebase is pretty laggy, i was starting to seriously feel it around the second or third big bomb
notable timestamps:
- i enter space at 11:15
- i start a plasma leak at about 13:16
- i light the plasma on fire at about 15:05
- i start playing with bombs at about 20:05
- really cool bomb that sucks medkits across space and into a lower z-layer at 21:58
i kinda self narrate with in game chat and OOC throughout the video though so if you wanna just tag along and explore with me stick around for the half hour
Last edited by PKPenguin321 on Mon Feb 27, 2017 7:02 am, edited 1 time in total.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: spooky russian codebase
On the weapons issue, bay code (and I think goon) make their weapons incredibly powerful but they have balancing mechanics to reduce the power of the weapons. Bay more on the roleplay and goon for armour being really bloody good for defence.
E: I like how many actions have unique sounds, such as opening exterior windows or withdrawing items from the SSU. Very well done, we should steal their sounds.
E: I like how many actions have unique sounds, such as opening exterior windows or withdrawing items from the SSU. Very well done, we should steal their sounds.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: spooky russian codebase
One problem with the map is that it seems very confusing and convoluted, many departments are stretched accross three or even more z-levels and there's little sense of a 'primary' hallway, there's one that barely qualifies on third level but even then.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: spooky russian codebase
Yeah I definitely got lost multiple times, I think either the map is just kinda not well thought out or I'm just not used to it
I look around as a ghost near the end and you can see a couple of really badass super secret maint areas that are made possible by cleverly placed rails and ladders so in that regard a complicated map is pretty cool
I look around as a ghost near the end and you can see a couple of really badass super secret maint areas that are made possible by cleverly placed rails and ladders so in that regard a complicated map is pretty cool
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: spooky russian codebase
Its pretty complex, just take a gander at the map in dreamseeker.
Makes me wonder how we would handle a multi-z level map. Perhaps the best way would be to keep the departments where they are but to move areas of the departments above and below each other.
Edit: I don't know if its just for this russian codebase or if its a bay thing, but man are all the weapon sounds sexy, from firing to reloading to removing a bullet from a magazine.
Makes me wonder how we would handle a multi-z level map. Perhaps the best way would be to keep the departments where they are but to move areas of the departments above and below each other.
Edit: I don't know if its just for this russian codebase or if its a bay thing, but man are all the weapon sounds sexy, from firing to reloading to removing a bullet from a magazine.
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: spooky russian codebase
A multi-Z-level station would just look like Citadel Station or the Von Braun in System Shock 1 and 2. Every Z-level is a named deck containing one or more departments.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
- Jordie0608
- Site Admin
- Joined: Tue Apr 15, 2014 1:33 pm
- Byond Username: Jordie0608
- Github Username: Jordie0608
- Location: Spiderland, Australia
Re: spooky russian codebase
We even already have murderous robots, an insane AI and asshole monkeys; it'd be the perfect Von Braun.
Forum Admin
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: spooky russian codebase
While its getting way ahead of ourselves, but a Citadel Station would be a interesting design.
While the actual real station has about ten levels to it, we would have to condense that into five levels. So if you want to remain mostly faithful to the original design, then the order would be...
While the actual real station has about ten levels to it, we would have to condense that into five levels. So if you want to remain mostly faithful to the original design, then the order would be...
- Level 1 - Engine/Maintenance
- Level 2 - Medical/Research
- Level 3 - Cargo/Civilian Sector
- Level 4 - Engineering/Atmo/Security
- Level 5 - Security/Command
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: spooky russian codebase
I think 3 is the max we should go with, for the sake of our poor navigatory brains.
Two functional floors and a maint floor.
Two functional floors and a maint floor.
私は完璧
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: spooky russian codebase
I could see that work, with the maint floor as the center floor.
Top Deck - Command, Security, Civilian
Maintenance Deck - Engineering, Atmospherics, Maintenance Tunnels
Bottom Deck - Medical, Science
Or the other way around. Although this way you can have a grand central hall where the higher floors look down on the lower floors, and you can put the Bridge at the very top of it.
Top Deck - Command, Security, Civilian
Maintenance Deck - Engineering, Atmospherics, Maintenance Tunnels
Bottom Deck - Medical, Science
Or the other way around. Although this way you can have a grand central hall where the higher floors look down on the lower floors, and you can put the Bridge at the very top of it.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
-
- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: spooky russian codebase
That's if your making a Citadel Station look alike.
But more logically you would invert it a bit so Engineering/Atmo/Maint is on the bottom, Med/Sci are in the middle and Sec/Command are on the top. Likely with some parts of the areas being on two levels. Such as having the prison wing on the second level so the Warden can sit in a chair overlooking the prison cells from above.
But more logically you would invert it a bit so Engineering/Atmo/Maint is on the bottom, Med/Sci are in the middle and Sec/Command are on the top. Likely with some parts of the areas being on two levels. Such as having the prison wing on the second level so the Warden can sit in a chair overlooking the prison cells from above.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: spooky russian codebase
I was thinking it'd be the bottom actually, with a smaller maintenance (connected to the main one) on the second floor (to service the top floor)Ricotez wrote:I could see that work, with the maint floor as the center floor.
Top Deck - Command, Security, Civilian
Maintenance Deck - Engineering, Atmospherics, Maintenance Tunnels
Bottom Deck - Medical, Science
But middle, sprawling out like veins could work.
私は完璧
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: spooky russian codebase
Should host it on the third server, just to see how amusing it is when everyone gets lost on the station, and how fast it crashes.
- Atticat
- Joined: Thu May 01, 2014 5:04 pm
- Byond Username: Atticat
Re: spooky russian codebase
This is the coolest shit ever and I'm super happy you discovered it PK. For some reason russian developers are really good at creating atmosphere through sound effects, limb damage and pain, and multiple z-levels..
(how do I put images in my post properly? I forgot due to brain tumor)
(how do I put images in my post properly? I forgot due to brain tumor)
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: spooky russian codebase
The Russian is an Asiatic, after all.
Doing crazy complex shit is in their blood.
Doing crazy complex shit is in their blood.
- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
- Byond Username: MMMiracles
- Github Username: MMMiracles
Re: spooky russian codebase
Its SS13. If you get hurt on the top floor, get someone to throw you to the bottom floor and the medics can scrape your remains off the floor.confused rock wrote:why tf would you put the paramedics all the way at the bottom lmao
Spoiler:
-
- Joined: Thu Sep 22, 2016 7:31 pm
- Byond Username: Doctor_Pork
- Location: Pennsylvania
Re: spooky russian codebase
porting things when
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: spooky russian codebase
When we can find somebody who reads Russian code.Doctor Pork wrote:porting things when
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: spooky russian codebase
Don't forget fireman poles.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: spooky russian codebase
Dammit, where did I put the poledancing raptor gif.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Who is online
Users browsing this forum: No registered users