One Seven One wrote:
How hard would it be to toss items between z-levels?
Would certain weights be impossible?
this is already in, thrown items or things without gravity don't fall, but anything else will fall (including the thrown item if it comes to a stop over a hole)
One Seven One wrote:
Would we need to start reinforcing areas with a harder to break top and bottom layer?
Brig and captain's office for example.
Depends, the only way UP into an area would be bombs, though going down you could dismantle things, yes
One Seven One wrote:
Would flashbangs hit through z-levels?
No.
One Seven One wrote:
Even though blob is removed, how would this effect them?
Just planting a bomb under them would be an instant win.
Buff blob to have its automatic shield blobs to also cover the zs around it, and increase automatic spread so that each z is appropriately covered
One Seven One wrote:
Would we start putting in pipes that go between z-levels so we could have monkeys and such be even more of a menace?
Would they be attached to the ceiling and they would simply drop down with no way back in?
Would they be able to get back in if they were on a table or a chair?
- Yes.
- Would what be attached to the ceiling?
- You mean standing on a table to climb up to the next level? Potentially, hadn't thought about it, only ways to transition levels at the moment are: grabbing railings (todo: add railings), ladders, stairs and jetpacks, with things like xenos being able to leap up/down planned, maybe jump boots or something also.
One Seven One wrote:
Would explosives lose a bit of power going between z-levels?
A low tier bomb hits the bottom z-level and has enough force to blast to the top, would it hit it with full force or pitter out?
Other codebases do multi z bombs as being weaker on all zs that are not the original one, the way it works is the explosion force would be reduced the further out you go in Zs (so 30 at middle z, maybe 20 at 1 z out, 10 at 2 out, etc. in both directions)
One Seven One wrote:
With the x-ray gene and heat goggles, could you toggle your up and down view to check above and below you or would you constantly see everyone above and below you?
You would have to move your head up and down, meson/xray vision is going to be locked to your eye's current Z, it won't enhance between-z vision just because it's easier and cleaner to do so this way (otherwise there'd have to be a way to have temporary per-person zshadows, which is just going to be nasty and I won't even attempt it)
One Seven One wrote:
Would space faring mobs like space carp be aggro between z-levels?
AI can get pretty costly as it is, for the beginning atleast AI will remain locked to their own Z, however things like space carp could just naturally bob up and down between zs, meaning they'd still get the chance to find you. I did notice a funny bug with SNPCs in that one was able to aggro me, and then when I moved Z levels it was attacking me through the floor, this is a bug with the heavily deprecated SNPC AI code however, so no worries.
One Seven One wrote:
Would wizards be able to jaunt and blink between z-levels?
Well, wizards jaunt between areas don't they? multi z maps would have different departments on different levels, I think that's enough right? otherwise they can jaunt to a staircase or ladder.
Not ruling out more specific things however.