Scott wrote:Subtle wrote:Love Syndibombs and won't be glad to see them go but folks have to admit they're a one-trick pony.
Nobody assigns signals to the wires, rigs elaborate trigger/detonate traps
Probably because it's pure luck to mess with the wires until you learn them and one mistake and you're in pieces. Other than suspiciously asking the Security to let you practice bomb defusing, there's no way to learn the wires safely. A paper with wiring instructions that revealed the wire configuration would be great, and it could come with the bomb after using the beacon. I sure would use bombs a lot more if I could control them better, but as it is, whenever I get a bomb (which is not often) I limit myself to activating it and wrenching it and leaving the area, maybe put some effort into hiding it.
There is a way to 100% safely learn wires in a syndibomb and it is not that complicated, it's just that people seem to have not picked up on it:
Pulse wires on a inactive syndibomb to reveal their function:
*"The bolts spin in place for a moment" = Unbolt on cut
*"The bomb chirps" = delay timer on pulse
*"The bomb buzzes ominously" = rush timer on pulse/explode on cut (can be pulsed multiple times to get timers as short as 10 seconds)
*[No message] = The explosion wire (where you attach the signaler for on demand explosions)
*"You hear the bomb start ticking!" = The defuse on cut wire
If you pulse the defuse wire the bomb will start ticking and testing won't be safe anymore, HOWEVER all you have to do to stop the bomb is cut the wire you just pulsed. Then cut and mend all wires to fix the defusal and continue with testing if need be.
Edit: also syndibombs don't have identical wires, so be careful if you ever have to test two in one round