Xenomorph tackle spam is seriously broken.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Xenomorph tackle spam is seriously broken.
Holy hell, I used it so much I got an admin remark that said I was aim-botting! But anyways...
1. Be main antagonist wizard, trade for the speedy monster that is the ninja to see the new Ninja Clan VR Place.
2.I'm doing pretty good, as powerful as you'd expect from a lone antagonist.
3. All of a sudden random Xenos, I go into maint and they can reach my speed levels. They tackle spam me. I try to escape it, the tackle spam works faster then my adrenals can.
4. I run out of adrenals, my suit is being ripped off and I'm getting face-hugged.
5. Rip the main antagonist space ninja.
Why do Xenomorphs have such a game-breaking mechanic with no cooldown?
1. Be main antagonist wizard, trade for the speedy monster that is the ninja to see the new Ninja Clan VR Place.
2.I'm doing pretty good, as powerful as you'd expect from a lone antagonist.
3. All of a sudden random Xenos, I go into maint and they can reach my speed levels. They tackle spam me. I try to escape it, the tackle spam works faster then my adrenals can.
4. I run out of adrenals, my suit is being ripped off and I'm getting face-hugged.
5. Rip the main antagonist space ninja.
Why do Xenomorphs have such a game-breaking mechanic with no cooldown?
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- BebeYoshi
- Joined: Sat Dec 23, 2017 3:11 am
- Byond Username: BebeYoshi
Re: Xenomorph tackle spam is broken as fuck.
6. I saltypost because I did a bad trade with admins.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
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- Location: Think about something witty and pretend I put it here
Re: Xenomorph tackle spam is seriously broken.
Fake news. Salty post because xenos ruined my lone antagonist round
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Xenomorph tackle spam is seriously broken.
Good policy discussion
- Cobby
- Code Maintainer
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Re: Xenomorph tackle spam is seriously broken.
Yeah uh, isnt that the whole point of xenos to be able to move quickly and avoid shots in exchange for not being instantly murdered? But yeah, lets just nerf xenos even more and remove the abillity to avoid damage. It's like damaging a part of the high-mobility strategy. Why not just go murderbone xeno with ventcrawl? Killing a xeno isnt that hard anyways as a security officer. Why try to buff security? Edit: To sum it up, this sounds like a bummer that isn't very justified. Leave the rare event that xenos are alone. You don't see people complaining about the intangability of revenants or abductors with there instant stun ko batons.
Voted best trap in /tg/ 2014-current
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Xenomorph tackle spam is seriously broken.
Pretty sure you would of been immune to tacklespam if you had your katana out because they cant tackle unless you have nothing in your hands
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- Armhulen
- Global Moderator
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Re: Xenomorph tackle spam is seriously broken.
their*Cobby wrote:Yeah uh, isnt that the whole point of xenos to be able to move quickly and avoid shots in exchange for not being instantly murdered? But yeah, lets just nerf xenos even more and remove the abillity to avoid damage. It's like damaging a part of the high-mobility strategy. Why not just go murderbone xeno with ventcrawl? Killing a xeno isnt that hard anyways as a security officer. Why try to buff security? Edit: To sum it up, this sounds like a bummer that isn't very justified. Leave the rare event that xenos are alone. You don't see people complaining about the intangability of revenants or abductors with there instant stun ko batons.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
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Re: Xenomorph tackle spam is seriously broken.
I agree with you, xenomorph hunters are supposed to be able to move quickly and avoid shots in exchange for not being murdered. I just don't want them to have an instant win disarm with there fists. At least cut it down to 50 percent?
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- XDTM
- Github User
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Re: Xenomorph tackle spam is seriously broken.
What i really dislike is that the 'official' counterplay to this is to have objects in your hand. Who would see a xeno and spontaneously think of filling their backpack with trash to use as buffer?
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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- Joined: Wed Apr 23, 2014 12:23 am
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Re: Xenomorph tackle spam is seriously broken.
Xenos are normally 45-60 minutes into the round. Unless a miner got facehugged. So i think Wizard McNinja just got unlucky
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- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
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Re: Xenomorph tackle spam is seriously broken.
Xenos are supposed to be unbeatable that's why spawning them is a fuckup
- Shadowflame909
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Re: Xenomorph tackle spam is seriously broken.
The lavaland xenos got brought on station because xenobio: "Lmao yeah sure we can contain them, we're so good at containing them" Protip: They aren'tBombadil wrote:Xenos are normally 45-60 minutes into the round. Unless a miner got facehugged. So i think Wizard McNinja just got unlucky
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- Anuv
- Joined: Sun Feb 18, 2018 11:34 pm
- Byond Username: Anuv
Re: Xenomorph tackle spam is seriously broken.
How about swarmers? I got grudged by a guy I killed earlier in the round and he literally spam-clicked me for 20 minutes straight for unbreakable fatigue damage.
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- Joined: Wed Apr 23, 2014 12:23 am
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Re: Xenomorph tackle spam is seriously broken.
Shadowflame909 wrote:The lavaland xenos got brought on station because xenobio: "Lmao yeah sure we can contain them, we're so good at containing them" Protip: They aren'tBombadil wrote:Xenos are normally 45-60 minutes into the round. Unless a miner got facehugged. So i think Wizard McNinja just got unlucky
I seriously dont know how you dipshits fuck this up.
i've done this multiple rounds. It's really fucking simple. Put them in lock the shields and then shoot them to death with x-ray lasers from maint. EZ PZ
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- Cobby
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Re: Xenomorph tackle spam is seriously broken.
I think the xeno tackle spamis dumb but my post was a near copypasta of something you wrote in GitHub. Mods moved this to the serious section so I can’t continue my post tyrannyShadowflame909 wrote:I agree with you, xenomorph hunters are supposed to be able to move quickly and avoid shots in exchange for not being murdered. I just don't want them to have an instant win disarm with there fists. At least cut it down to 50 percent?
Voted best trap in /tg/ 2014-current
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Xenomorph tackle spam is seriously broken.
a lot of things in the game have really stupid ideas that blow my mind that they're still in the game
take flesh to stone
>hey bruh wanted to play a game
>LOL nah how about you just stay in one spot for literally ~10 minutes unable to move or do absolutely anything at all
>t-this is a good idea coderbros i swear
take flesh to stone
>hey bruh wanted to play a game
>LOL nah how about you just stay in one spot for literally ~10 minutes unable to move or do absolutely anything at all
>t-this is a good idea coderbros i swear
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- Joined: Sun Nov 05, 2017 7:41 pm
- Byond Username: Astatineguy12
Re: Xenomorph tackle spam is seriously broken.
At least it isn't EI NATH instagib levels of stupidDeitus wrote:a lot of things in the game have really stupid ideas that blow my mind that they're still in the game
take flesh to stone
>hey bruh wanted to play a game
>LOL nah how about you just stay in one spot for literally ~10 minutes unable to move or do absolutely anything at all
>t-this is a good idea coderbros i swear
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Xenomorph tackle spam is seriously broken.
many wiz spell combos are inherently OP and unfair but coders will defend it with "muh station vs 1" / "THEY'RE SUPPOSED TO BE OP" / "just taze them bruh xD" arguments
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Xenomorph tackle spam is seriously broken.
both of these but unironically"muh station vs 1" / "THEY'RE SUPPOSED TO BE OP"
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Xenomorph tackle spam is seriously broken.
the thing with this argument and many other arguments similar to this coders use is that its all well and good in theory but in ACTUAL ROUNDS it nearly never works out that wayKor wrote:both of these but unironically"muh station vs 1" / "THEY'RE SUPPOSED TO BE OP"
but coders knowing this would imply them playing the game
so
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- Joined: Fri Mar 13, 2015 10:26 pm
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Re: Xenomorph tackle spam is seriously broken.
User Details for deitus
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- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Xenomorph tackle spam is seriously broken.
>total playtime/connections is indicative of how often a person plays (edit: PLAYS IN THE ROUND, not afk's in observe for adminning)
i dunno about this one detective...
i dunno about this one detective...
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Xenomorph tackle spam is seriously broken.
You could even say that being turned to stone is the same as being tempbannedDeitus wrote:a lot of things in the game have really stupid ideas that blow my mind that they're still in the game
take flesh to stone
>hey bruh wanted to play a game
>LOL nah how about you just stay in one spot for literally ~10 minutes unable to move or do absolutely anything at all
>t-this is a good idea coderbros i swear
- Cobby
- Code Maintainer
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- Byond Username: ExcessiveUseOfCobby
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Re: Xenomorph tackle spam is seriously broken.
hitler mods are putting their bans in our water... i mean spell combos. When will it end?
Voted best trap in /tg/ 2014-current
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