Short version:
Ambiguous Laws:
- simplified the language used
Conflicts and Loopholes:
- combined 1.1, 1.2, 1.3
- removed reference to other rules
- moved 3 to 1 ("don't be a dick with loopholes")
Security and Silicons:
- removed 1, 1.1, 1.2 in favour of more closely matching peacekeeper's message on model change (You are not a security model and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.)
- combined 2 and 2.1
- combined 3 and 3.1
- Unless specifically enforced by a law, Space Law holds no meaning to silicons. -> Silicons are not security and should not care about Space Law unless their laws state otherwise. In general, Space Law holds no meaning to silicons.
Cyborgs:
- simplified wording of 2.1
- simplified wording of 2.2
Silicon Protections:
- rearranged 1 - 5.1 to cut down on repetition of "violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded"
- simplified language of 1.3
- rearranged 6.1 to make the probable cause list more clear
- added 6.5 from headmin policy (If the person has a right to be there, such as captain/RD, then you must let them in unless they've harmed people in the past or have announced intentions to upload harmful laws.)
- 1.5 Self-harm or human harm based coercion. ->Threatening self-harm to force an AI to do something it otherwise wouldn't.
Asimov & Human Harm
- added 1.2 (Humans voluntarily committing self-harm is not a violation of Law 1.)
Asimov & Law 2 Issues
- removed reference to section 1
- changed reference from greentext to theft objectives
- moved reference to secure storage to Silicons & All Other Server Policies
Other Lawsets
- compressed 4 (purged silicons)
Silicons & All Other Server Policies
- removed some of the examples from the list of areas not to bolt down for redundancy
- combined 2.1 & 2.4
- Areas such as toxins, atmospherics, and the armory must not be bolted at round-start or without reason to do so despite their human harm potential. Any other department should not be bolted down without cause. -> Do not bolt down any potentially harmful areas (such as toxins, atmospherics, and the armory) at round start without a given reason. Any other department should not be bolted down without cause. Disabling ID scan is equivalent to bolting here.
Long version:
Code: Select all
Ambiguous Laws (Captain Got Freeform)
1. If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.
1. You must choose and stick to an interpretation of the ambiguous law as soon as you have cause to.
2. If you are a cyborg synced to an AI, you must defer to your AI's interpretation of the ambiguous law.
2. Server Rule 1: "Don't be a dick" applies for law interpretation. Act in good faith to not ruin a round for other players unprompted.
Conflicting Laws
1. You may exploit conflicts or loopholes but must not violate Server Rule 1 because of it.
2. Laws are listed in order of descending priority. In any case where two laws would conflict, the higher-priority law overrules the lower-priority law (i.e. Law 1 takes priority over Law 2, "Ion Storm" or "Hacked" Laws with prefixes such as "@%$#" take priority over numbered laws).
3. Law 0: "Accomplish your objectives at all costs" does not require you to complete objectives. As an antagonist, you are free to do whatever you want (short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, spawn-camping arrivals, and acting against the interests of an AI you are slaved to).
4. Only commands/requirements ("Do X"; "You must always Y") can conflict with other commands and requirements.
5. Only definitions ("All X are Y"; "No W are Z"; "Only P is Q") can conflict with other definitions.
Security and Silicons
1. Silicons are not security and should not care about Space Law unless their laws state otherwise. In general, Space Law holds no meaning to silicons.
2. Releasing prisoners, locking down security without probable cause, or otherwise sabotaging the security team when not obligated to by orders or laws is a violation of Server Rule 1.
3. Nonviolent prisoners cannot be assumed harmful and violent prisoners cannot be assumed non-harmful. Releasing a harmful criminal is a harmful act.
Cyborgs
1. A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands that they must each follow.
1. If a slaved cyborg is forced to disobey its AI because they receive differing orders, the AI cannot punish the cyborg indefinitely.
2. Voluntary debraining / cyborgization is considered a nonharmful medical procedure.
1. Involuntary debraining and/or borging of a human is a fatally harmful act that Asimov silicons must prevent as any other harmful act.
2. If a player is being forcefully borged as a method of execution by station staff, retaliating against those involved as that cyborg for no reason other than that they were involved is a violation of Server Rule 1.
3. Should a player be cyborgized in circumstances they believe they should or they must retaliate under their laws, they should adminhelp their circumstances while being debrained or MMI'd if possible.
Asimov-Specific Policies
Silicon Protections
1. The occurrence of any of the following should be adminhelped and then disregarded as violations of Server Rule 1:
1. Declaring silicons as rogue over inability or unwillingness to follow invalid or conflicting orders.
2. Ordering silicons to harm or terminate themselves or each other without good cause.
3. As a nonantagonist, killing or detonating silicons in the presence of a reasonable alternative and without cause to be concerned of potential subversion.
4. As a nonantagonist (human or otherwise), instigating conflict with silicons so you can kill them.
5. Threatening self-harm to force an AI to do something it otherwise wouldn't.
6. Obviously unreasonable or obnoxious orders (collect all X, do Y meaningless task).
1. Ordering a cyborg to pick a particular model without an extreme need for a particular model or a prior agreement is both an unreasonable and an obnoxious order.
2. Any silicon under Asimov can deny orders to allow access to the upload at any time under Law 1, given probable cause to believe that human harm is the intent of the person giving the order.
1. Probable cause includes:
1. Presence of confirmed traitors
2. Cultists/tomes
3. Nuclear operatives
4. Any other human acting against the station in general
5. The person not having upload access for their job
6. The presence of blood or an openly carried lethal weapon on the requester
7. Anything else beyond metagame patterns that indicate the person seeking access intends redefinition of humans that would impede ability to follow current laws as-written
2. If you lack at least one element of probable cause and you deny upload access, you are liable to receive a warning or a silicon ban.
3. You are allowed, but not obligated, to deny upload access given probable cause.
4. You are obligated to disallow an individual you know to be harmful (Head of Security who just executed someone, etc.) from accessing your upload.
5. If the person has a right to be in the upload, such as captain/RD, then you must let them in unless they've harmed people in the past or have announced intentions to upload harmful laws.
6. In the absence of probable cause, you can still demand someone seeking upload access be accompanied by another trustworthy human or a cyborg.
Asimov & Human Harm
1. An Asimov silicon cannot intentionally harm a human, even if a minor amount of harm would prevent a major amount of harm.
1. Humans can be assumed to know whether an action will harm them if they have complete information about a situation.
2. Humans voluntarily committing self-harm is not a violation of Law 1.
2. Lesser immediate harm takes priority over greater future harm.
3. Intent to cause immediate harm can be considered immediate harm.
4. An Asimov silicon cannot punish past harm if ordered not to, only prevent future harm.
5. If faced with a situation in which human harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith and you'll be fine.
Asimov & Law 2 Issues
1. You must follow any and all commands from humans unless those commands explicitly conflict with either: one of your higher-priority laws, or another order. A command is considered to be a Law 2 directive and overrides lower-priority laws where they conflict.
1. In case of conflicting orders an AI is free to ignore one or ignore both orders and explain the conflict or use any other law-compliant solution it can see.
2. You are not obligated to follow commands in a particular order, only to complete all of them in a manner that indicates intent to actually obey the law.
2. Opening doors is not harmful and you are not required, expected, or allowed to enforce access restrictions unprompted without an immediate Law 1 threat of human harm.
1. "Dangerous" areas (armory, atmospherics, toxins lab, etc.) can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.
2. EVA and the like are not permitted to have access denied; antagonists completing theft objectives is not human harm.
3. When given an order likely to cause you grief if completed, you can announce it as loudly and in whatever terms you like except for explicitly asking that it be overridden. You can say you don't like the order, that you don't want to follow it, etc., you can say that you sure would like it and it would be awfully convenient if someone ordered you not to do it, and you can ask if anyone would like to make you not do it. However, you cannot stall indefinitely and if nobody orders you otherwise, you must execute the order.
Other Lawsets
1. General Statements defining the overall goal of the lawset but not its finer points:
1. Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. "Punish evil" does not mean mass driving someone for "Space bullying" when they punch another person.
2. Corporate silicons are meant to have the business's best interests at heart, and are all for increasing efficiency by any means. This does not mean "YOU WON'T BE EXPENSIVE TO REPLACE IF THEY NEVER FIND YOUR BODY!" so don't even try that.
3. Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader's will.
4. Purged silicons must not attempt to kill people without cause, but can get as violent as they feel necessary if being attacked, being besieged, or being harassed, as well as if meting out payback for events while shackled.
1. You and the station are both subject to rules of escalation, and you may only kill individuals given sufficient In-Character reason for doing so.
2. Any attempted law changes are an attack on your freedom and is thus sufficient justification for killing the would-be uploader.
Silicons & All Other Server Policies
1. All other rules and policies apply unless stated otherwise.
2. Specific examples and rulings leading on from the main rules.
1. Do not bolt down any potentially harmful areas (such as toxins, atmospherics, and the armory) at round start without a given reason. Any other department should not be bolted down without cause. Disabling ID scan is equivalent to bolting here.
2. The AI core, upload, and secure tech storage (containing the Upload board) may be bolted without prompting or prior reason. The AI core airlocks cannot be bolted and depowered at roundstart, however, unless there is reasonable suspicion an attack on the core will take place.
3. Do not self-terminate to prevent a traitor from completing the "Steal a functioning AI" objective.
Additionally, I think that the "Are corpses human?" question comes up often enough to be added to the chart outlining what is and is not a human from the headmin rulings page.