Dynamic Feedback [Regular Servers]
- Coconutwarrior97
- In-Game Game Master
- Joined: Fri Oct 06, 2017 3:14 am
- Byond Username: Coconutwarrior97
Dynamic Feedback [Regular Servers]
Please post here for any feedback regarding dynamic on regular servers here.
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- Joined: Fri Nov 10, 2017 12:16 am
- Byond Username: Tlaltecuhtli
Re: Dynamic Feedback [Regular Servers]
needs more threat in average and maybe some roundstart checks to prevent when u have full stacked sec team to roll literally less than 10
- Timonk
- Joined: Thu Nov 15, 2018 6:27 pm
- Byond Username: Timonk
- Location: ur mum
Re: Dynamic Feedback [Regular Servers]
i think its fine how we have it now
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.
The pink arrow is always right.
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- Joined: Mon Sep 07, 2020 2:13 pm
- Byond Username: SparkezelPL
Re: Dynamic Feedback [Regular Servers]
Yeah I think it could use more threat on average, and I think it would be fun if there was more threat depending on how staffed security is.
- Timonk
- Joined: Thu Nov 15, 2018 6:27 pm
- Byond Username: Timonk
- Location: ur mum
Re: Dynamic Feedback [Regular Servers]
yea its dumb when we have 10 sec and 10 threat
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.
The pink arrow is always right.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: Dynamic Feedback [Regular Servers]
What if rather than scaling threat, threat checks occur more rapidly with a larger population/security team?
The issue is sometimes on high threat antags will trickle in while the security team just stomps them as they pop up without having enough simultaneous diversion to really make the round challenging, and you end up with officers waiting around for the 20 minutes between new antags being dumped in
The issue is sometimes on high threat antags will trickle in while the security team just stomps them as they pop up without having enough simultaneous diversion to really make the round challenging, and you end up with officers waiting around for the 20 minutes between new antags being dumped in
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Nabski
- Joined: Thu Oct 20, 2016 5:42 pm
- Byond Username: Nabski
- Github Username: Nabski89
- Location: TN
Re: Dynamic Feedback [Regular Servers]
I like it more than the normal game modes.
- WineAllWine
- In-Game Admin Trainer
- Joined: Thu Jun 27, 2019 8:17 pm
- Byond Username: Wineallwine
- Location: LANDAN
Re: Dynamic Feedback [Regular Servers]
- Malf AI needs to consume more threat than a normal traitor
- it kind of sucks when dynamic spends 40 threat on a wiz then they die within 2 mins. Dunno what the solution to this is. (Could dynamic add a bunch of threat back when a wiz dies?)
- it kind of sucks when dynamic spends 40 threat on a wiz then they die within 2 mins. Dunno what the solution to this is. (Could dynamic add a bunch of threat back when a wiz dies?)
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- Joined: Mon Dec 14, 2020 12:14 pm
- Byond Username: Usnpeepoo
Re: Dynamic Feedback [Regular Servers]
spiders should take more of a threat in dynamic and in fact actually take threat with how easily round ending they are if the broodmother just makes eggs and eggs and eggs for like 10 minutes until if one spiders dies, he can instantly respawn with no repercussions.
- Misdoubtful
- In-Game Game Master
- Joined: Sat Feb 01, 2020 7:03 pm
- Byond Username: Misdoubtful
- Location: Delivering hugs!
Re: Dynamic Feedback [Regular Servers]
In the light of some efforts to revamp dynamic I'll be taking the time hopefully sometime soon to throw together a dashboard where some simulations can run and people can be able to understand all these numbers and see what tweaks would do to change things. Really be able to give proper feedback, and fine turn the experience.
Up until now everything I've done for this was with an Excel sheet simulation that no one really asked for, and dynamic for us has been a bit limited in scope. Now I actually have enough reason to make things a bit easier.
Up until now everything I've done for this was with an Excel sheet simulation that no one really asked for, and dynamic for us has been a bit limited in scope. Now I actually have enough reason to make things a bit easier.
Hugs
- Gogodapogostick
- Joined: Sun Feb 09, 2020 4:23 am
- Byond Username: Gogo9001
Re: Dynamic Feedback [Regular Servers]
Personally, I love dynamic as is. Every round feels very different, and I would also like to address the issue some have with random events in combination with dynamic antags. Every time I've seen event-spawned antags and dynamic antags together, almost everyone has a great time and finds it as a fun experience, at least on bagil. Even double blob, which is very strong, is just so rare that people will be excited to see it despite losing the round almost guarenteed. All in all, dynamic seems perfect as is, and I would likely be very sad if it was tweaked too much (though some change is likely justified.
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- Joined: Sun Oct 15, 2017 11:10 am
- Byond Username: Mickyy5
Re: Dynamic Feedback [Regular Servers]
What if threat refunding was a thing? If an antagonist dies/loses then half the threat they cost is refunded back to the pool.WineAllWine wrote: - it kind of sucks when dynamic spends 40 threat on a wiz then they die within 2 mins. Dunno what the solution to this is. (Could dynamic add a bunch of threat back when a wiz dies?)
For traitors and wizards the refund would occur after they are dead for 5 minutes (to prevent the wizards heal staff wielding apprentice murdering/reviving the wizard to screw up the round), and for blobs e.c.t its instant.
This would help keep the danger to the station going, while rewarding the crew fo beating the threat by slowly reducing the threat pool.
- Jimmius
- Joined: Wed Dec 19, 2018 11:00 pm
- Byond Username: Jimmius
Re: Dynamic Feedback [Regular Servers]
still not a fan of 100% dynamic on sybil, and I really tried to give it a chance. Dynamic 2021 appears to fix a lot of my problems regarding spawning 8 traitors and 2 lings on a 30 pop station roundstart, but it still has the issue where ultimately I just don't think certain antags should ever cross over. Saw a cult last night with a staff of healing they got from a wizard, they still somehow managed to lose because it was sybil but literally nobody had a fun time.
- ShibaInuLord
- Joined: Wed Jul 31, 2019 1:31 am
- Byond Username: ShibaInuLord
Re: Dynamic Feedback [Regular Servers]
dynamic is fun cause there's variety, some rounds you have 100 threat for nukies wiz and heretics and some rounds you have 10 threat which is basically a greenshift, also midround antags good
- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: Dynamic Feedback [Regular Servers]
Dynamic already supports not letting certain antags cross, actually.Jimmius wrote:still not a fan of 100% dynamic on sybil, and I really tried to give it a chance. Dynamic 2021 appears to fix a lot of my problems regarding spawning 8 traitors and 2 lings on a 30 pop station roundstart, but it still has the issue where ultimately I just don't think certain antags should ever cross over. Saw a cult last night with a staff of healing they got from a wizard, they still somehow managed to lose because it was sybil but literally nobody had a fun time.
There's some variable they can set so that specific rulesets are blocked (the roundstart revolution ruleset blocks the midround provocateur, for example), but also a generic HIGHLANDER_RULESET flag, meaning "this ruleset can't be mixed with other HIGHLANDER_RULESET"s. For example, you will never have roundstart nuke ops mixed with cult without admin intervention.
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
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- Joined: Sun Feb 21, 2021 3:58 am
- Byond Username: Sevaaas1
Re: Dynamic Feedback [Regular Servers]
i like it but i believe it needs to scale more with sec, sometimes there is too much sec for 1 antag for example, also i dont know how it handles this, but sometimes antags die way too quickly, in the first parts of the rounds, and the round ends up being really boring, maybe it could refresh the threat value every so often in realation to how many antags are alive?
- Technoturnovers
- Joined: Sat May 22, 2021 5:52 am
- Byond Username: Technoturnovers
Re: Dynamic Feedback [Regular Servers]
I think that Abductors and Pirates deserve a larger spawn chance, for such unique and (relatively) less threatening antags they rarely ever appear, at least in my experience.
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: Dynamic Feedback [Regular Servers]
This was a good idea and it should probably happen if it can.Sevaaas1 wrote:i like it but i believe it needs to scale more with sec, sometimes there is too much sec for 1 antag for example, also i dont know how it handles this, but sometimes antags die way too quickly, in the first parts of the rounds, and the round ends up being really boring, maybe it could refresh the threat value every so often in realation to how many antags are alive?
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
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