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They do have a disabler. It isn't nothing.Security no longer spawning with batons
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Re: Security no longer spawning with batons
player issuedatorangebottle wrote: ↑Mon Dec 13, 2021 8:15 pmproblem: There are HoS/Warden mains who open the armory roundstart whenever possible. You might as well put them back into the backpacks if you do this.
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Re: Security no longer spawning with batons
Security officers will go without batons or have to wait ages for cargo to be able to do their jobs properly. It's entirely needless. When has the HoP opening extra security officer slots ever been an issue?
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Re: Security no longer spawning with batons
disablers are shit
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Re: Security no longer spawning with batons
Compared to 2 shots plus free disarm into wall stun batons they are shit, but I blame that one on batons.
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Re: Security no longer spawning with batons
You should blame it on whoever nerfed disablers into near uselessness
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Re: Security no longer spawning with batons
To my knowledge, the only nerf from disablers post-tasers is that armor resists the shots more.
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Re: Security no longer spawning with batons
Gonna echo this. The reason people likely struggle with disablers is that their bullet flight has a learning curve to it, bullet deviation is too aggressive and you can't chase with them due to almost outrunning the bullet with normal speed. You could be offscreen long before the projectile actually hits you.Itseasytosee2me wrote: ↑Thu Dec 16, 2021 9:36 pmCompared to 2 shots plus free disarm into wall stun batons they are shit, but I blame that one on batons.
This doesn't make them bad weapons. A 30 force 20 capacity gun cannot be bad, it's just unbelievably fairer than a baton.
TL;DR thinking disablers are bad rather than uncharacteristically balanced for all parties is a skill issue.
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Re: Security no longer spawning with batons
Can you still, with adequate speed buff, catch up to and run into your own disabler shots?
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Re: Security no longer spawning with batons
Try playing security on the east coast asshole your shots warp around saxing grey assholes so much that its more efficient to prime a flashbang and run at them and have your teammate blast them when the grenade knocks em down a secondNecromancerAnne wrote: ↑Fri Dec 17, 2021 4:31 amGonna echo this. The reason people likely struggle with disablers is that their bullet flight has a learning curve to it, bullet deviation is too aggressive and you can't chase with them due to almost outrunning the bullet with normal speed. You could be offscreen long before the projectile actually hits you.Itseasytosee2me wrote: ↑Thu Dec 16, 2021 9:36 pmCompared to 2 shots plus free disarm into wall stun batons they are shit, but I blame that one on batons.
This doesn't make them bad weapons. A 30 force 20 capacity gun cannot be bad, it's just unbelievably fairer than a baton.
TL;DR thinking disablers are bad rather than uncharacteristically balanced for all parties is a skill issue.
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Re: Security no longer spawning with batons
Disabler without baton might just as well be nothing.
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Re: Security no longer spawning with batons
I play from Australia. I think the ping differences are a little more extreme for me, and yet I've only ever had issues with disablers in chases, which are usually pursuer unfriendly for other reasons beyond outrunning bullets.Super Aggro Crag wrote: ↑Fri Dec 17, 2021 11:51 am
Try playing security on the east coast asshole your shots warp around saxing grey assholes so much that its more efficient to prime a flashbang and run at them and have your teammate blast them when the grenade knocks em down a second
Also, if you really are doing the that, good job I suppose? Working with a team creatively isn't a detriment. I've actually done the self flashbang myself, it really isn't as bad as you make it out of you have followup of any kind and is a viable strategy. If the basis of this argument is 'I need backup to do anything', then security is indeed working as intended and you are meant to be teaming up and covering weaknesses. In fact, the disabler is insanely powerful the more people with them there are. Power is always in numbers, and spamming 40 or more shots someone needs to continue to dodge is absolutely bad odds for whoever is being shot at.
A baton doesn't need a disabler to be as good as it is. But a disabler equally doesn't need a baton. They complement each other, obviously, but aren't a required paired set.
What you will find is that batons will trump disablers, only because batons are so strong that suicidally rushing someone with a gun is rewarded rather than punished due to how strong they are. If someone is rushing you with a baton, then absolutely, it may as well be nothing. But not having a baton is always the worst position.
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Re: Security no longer spawning with batons
Imagine living in the United States and having the gall to complain about ping
It used to take less disablers to down somebody. I don't know if that was before or after tasers were removed.Itseasytosee2me wrote: ↑Fri Dec 17, 2021 3:44 amTo my knowledge, the only nerf from disablers post-tasers is that armor resists the shots more.
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Re: Security no longer spawning with batons
I assume that was the era of the Hybrid Taser
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Re: Security no longer spawning with batons
It is and isn't. Not long after the removal of Hybrid Tasers, all energy armor (what ebows and disablers shoot into) was raised to be equal to laser armor + 10. Against your average security officer, the shots do 15 damage assuming head/body shots. Disablers definitely did more damage at one point only because before then, energy armor was extremely low. Like mostly 0's and 10's.
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