Thief and being validhunting Regulations
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- Joined: Fri Jan 14, 2022 7:42 am
- Byond Username: Longestarmlonglaw
Thief and being validhunting Regulations
Thief is an antagonist, with more restrictions in who they can kill, this seems fine and dandy until You have people forming entire lynchmobs to hunt the thief
I believe in most cases treating thieves like traitors, is frankly overkill, and generally upsetting to the thief, they are very restricted in who they can kill, not protected by rule 4.
But everybody else is allowed to hunt the thief like a traitor, Even for something harmless where you catch them stealing organs from monkies, or see them building modsuits and taking them into maint to hoard.
"PERSON IS ORGAN THIEF, KILLLL!!!"
We require a similar rule, where validhunting of thieves is more restricted.
I believe in most cases treating thieves like traitors, is frankly overkill, and generally upsetting to the thief, they are very restricted in who they can kill, not protected by rule 4.
But everybody else is allowed to hunt the thief like a traitor, Even for something harmless where you catch them stealing organs from monkies, or see them building modsuits and taking them into maint to hoard.
"PERSON IS ORGAN THIEF, KILLLL!!!"
We require a similar rule, where validhunting of thieves is more restricted.
- Timberpoes
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Re: Thief and being validhunting Regulations
The ruling from viewtopic.php?f=33&t=30800 technically covers this
I suspect that this part of the rules will be woefully under-enforced because I assume the default state for prolific thieves is to treat them as antags and execute. I would also suspect that admins on LRP aren't used to telling people they can't kill antags.
Is this working? Are admins actually enforcing this ruling? Are you ahelping when you die (or see thieves executed) to make sure they were actually valid for execution?Like abductors, obsessed, and brainwashed victims, thieves are not full antagonists and therefore rule 4 does not apply to them. Security should treat thieves as they would any other crew member who is maliciously stealing items. Likewise, thieves should not be using murder as a first resort to get items, and should escalate regularly.
I suspect that this part of the rules will be woefully under-enforced because I assume the default state for prolific thieves is to treat them as antags and execute. I would also suspect that admins on LRP aren't used to telling people they can't kill antags.
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Re: Thief and being validhunting Regulations
I can recount 2 on no admin hours, where I was permaed/ executed as a thief, I did NOT kill anybody, or steal any high risk items, But merely printing cyber organs, abducting people into dorms, Permaed for this next round, Executed in the next *Yes i rolled thief 2 times in a row)
So yes, i belive thief protections are being under-enforced, feel free to close this thread
So yes, i belive thief protections are being under-enforced, feel free to close this thread
- Timberpoes
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Re: Thief and being validhunting Regulations
There's no need to close the thread.
Rule enforcement and communicating rules to players is a policy issue. A rule that isn't followed and isn't enforced basically doesn't exist.
I think you have a genuine point that is worth double checking to make sure admins and players alike are aware that thieves do not fall under rule 4 - either as antags, or as valids. They follow standard escalation against them by security as ordinary crew.
Rule enforcement and communicating rules to players is a policy issue. A rule that isn't followed and isn't enforced basically doesn't exist.
I think you have a genuine point that is worth double checking to make sure admins and players alike are aware that thieves do not fall under rule 4 - either as antags, or as valids. They follow standard escalation against them by security as ordinary crew.
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- Joined: Sat Aug 26, 2017 4:57 am
- Byond Username: Carshalash
Re: Thief and being validhunting Regulations
You roundstart stunned the chief engineer in the bridge to steal his organs.
You also raided the armory for some reason which shows you lied about stealing high-risk shit AND the killing.
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Re: Thief and being validhunting Regulations
They literally escalated to violence first, I only raided the armory after they incited people to try murder me,
And i was the organ thief , i printed some basic cybernetic organs before i steal organs from people,
I later discovered the armory raider was a thief with the nuke disk theft, So i gave it to them, epipened them, and tried to get them to medbay, but the epi healed them out of crit
And i was the organ thief , i printed some basic cybernetic organs before i steal organs from people,
I later discovered the armory raider was a thief with the nuke disk theft, So i gave it to them, epipened them, and tried to get them to medbay, but the epi healed them out of crit
- Mothblocks
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Re: Thief and being validhunting Regulations
@carshalash You have to post your source of logs, this doesn't even give a round ID.
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
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Re: Thief and being validhunting Regulations
Manuel round 179400 (Check em)Mothblocks wrote: ↑Sun Mar 06, 2022 4:37 am @carshalash You have to post your source of logs, this doesn't even give a round ID.
https://tgstation13.org/parsed-logs/man ... nd-179400/
- Mothblocks
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Re: Thief and being validhunting Regulations
Looks like it was ahelped, but there was no admin online.
That being said, OP are you referring to LRP restrictions here (seeing as you mentioned "very restricted in who they can kill, not protected by rule 4")?
That being said, OP are you referring to LRP restrictions here (seeing as you mentioned "very restricted in who they can kill, not protected by rule 4")?
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
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Mothblocks everywhere, >>> Say nice things about me <<<
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Re: Thief and being validhunting Regulations
I think your missing the poiny where they escalated against me with violence first, which opted me to raid the armory for protection which allowed me to identity a fellow thief with nuke disk theftcarshalash wrote: ↑Sun Mar 06, 2022 5:03 amManuel round 179400 (Check em)Mothblocks wrote: ↑Sun Mar 06, 2022 4:37 am @carshalash You have to post your source of logs, this doesn't even give a round ID.
https://tgstation13.org/parsed-logs/man ... nd-179400/
And i repeated that "Im an organ harveter, not a syndicate agent, Which was outing me as a thief,"
- kieth4
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Re: Thief and being validhunting Regulations
Hello, let me just add that a lot of thief objectives make them valid, regardless of antag status. e.g stealing organs from people, stealing from the armoury, stealing from brig. These are all things that you can and will be round removed for.
- dragomagol
- In-Game Head Admin
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Re: Thief and being validhunting Regulations
The ruling for thieves already covers how security should be treating thieves. If players are going against this, please ahelp. If you are acting like a full antag would, you are still susceptible to rule 4: Non-antags acting like an antag can be treated as an antag.
Headmin Votes:
Dragomagol: Agree
RaveRadbury: Agree
NamelessFairy: Agree
Headmin Votes:
Dragomagol: Agree
RaveRadbury: Agree
NamelessFairy: Agree
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