Miscallenous Hustling On the New Black Market
The black market is your "syndicate PDA hub" for doing your business, but to outsiders with duplicate self made devices is also a way to purchase objects from the smuggler sellers.
The normal range of goods currently on black market transmitter's applies, smugglers can upload their own wares to collect revenue for themselves. Additionally, "you" as to meaning the smuggler can either earn enough money to officially buy a contract from the Syndicate with a prescribed antag status (read persistent traitors below), or roll your proceeds onto the next time you roll a traitor role.
Objectives & Bounties
Smugglers only have two core antagonistic objectives. Earn revenue through the black market (to the sum of exactly how much it costs to purchase a traitor contract):
you cannot put money into the smuggler black market device directly, only extract it from sale revenue and to escape on the shuttle alive not in custody, while having the black market device on your person.
A black market linked object can be desynched by gradually deconstructing it with a RnD Deconstructor, and can be brute forced into a smuggler's account by a emag (but can't snag the syndicate contacts, they know when someone else is using it but can continue to use it to sell/buy and take objectives). In a emergency a smuggler's black market can self-destruct on command, your stash would be safe as long as one of your objectives was fufilled, if you lost both then all stash objects are lost.
This gives a alternative to smuggler in being a preparation role, if the current round isn't appropriate for your own traitor debut quietly pocketing objects you need for the future to be well prepared. Or you can wing it as a full on market trader and still leave with a couple of goodies when the syndicate give you a call.
- Additional revenue can be earned by taking bounties issued by the smugglers black market device, sometimes they also reward objects that may be profitable/useful to you in the current term such as syndicate 10mm pistols or quick e-pens of medication.
Stash
This is the persistent part of the black market, the Smuggler's stash. Objects contributed one-way to the stash are held in bluespace until a appropriate assignment of a traitor position is given to them that round, unlocking the stash to be took out of or in the future.
- A smuggler has 3 normal slots, 1 large slot for heavy weaponry or a breifcase (ideally to put a disguise or pack more weapons) and two tiny slots.
Stash items are destroyed and not carried to the next traitor round if both objectives have failed.