Little things you learned that are game changing

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Cipher3
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Re: Little things you learned that are game changing

Post by Cipher3 » #68326

Bottom post of the previous page:

Tyrranatar wrote:The secret monkey technique.
Defeating the point of the thread by mentioning a special soopah sekwit thing for kool kids only instead of actually saying what it is. Nice.
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Re: Little things you learned that are game changing

Post by Remie Richards » #68347

it's an admin thing. this really isn't the kind of thread for it either, since it's worthless to players.
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Re: Little things you learned that are game changing

Post by miggles » #68381

theres more than one secret monkey technique but none of them are admin-only unless theres one i dont know about
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Re: Little things you learned that are game changing

Post by Remie Richards » #68384

Well one of them is.
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Re: Little things you learned that are game changing

Post by Tyrranatar » #68390

Cipher3 wrote:
Tyrranatar wrote:The secret monkey technique.
Defeating the point of the thread by mentioning a special soopah sekwit thing for kool kids only instead of actually saying what it is. Nice.
Sorry, I wasn't trying to come off like that. I genuinely believed that it wasn't real and I was just making a joke out of that. I didn't realize it's an actual, secret thing.
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Re: Little things you learned that are game changing

Post by oranges » #68401

Monkeying your self and then unmonkeying fixes a lot of status affects
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Re: Little things you learned that are game changing

Post by paprika » #68414

itt fags butthurt because they don't know the secret monkey technique and will never know
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Re: Little things you learned that are game changing

Post by miggles » #68419

they must be sorry they dont play 24/7
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Re: Little things you learned that are game changing

Post by Fragnostic » #68458

You can use tk and print two BoH and put one inside the other to make an escape singulo that will destroy research so they can't use a BoH on your newly formed singulo, which you made from the comfort of your hallway. All of this as an assistant.
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Re: Little things you learned that are game changing

Post by MrStonedOne » #68461

Fragnostic wrote:You can use tk and print two BoH and put one inside the other to make an escape singulo that will destroy research so they can't use a BoH on your newly formed singulo, which you made from the comfort of your hallway. All of this as an assistant.
On that note:

Trying to tk grab the singulo causes FUN things to happen. :cat:
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Re: Little things you learned that are game changing

Post by Miauw » #74797

the secret monkey technique is really just a dank meme at this point
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Re: Little things you learned that are game changing

Post by Cheridan » #74828

>they don't know the secret monkey technique
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Re: Little things you learned that are game changing

Post by AnonymousNow » #74830

MrStonedOne wrote:
Fragnostic wrote:You can use tk and print two BoH and put one inside the other to make an escape singulo that will destroy research so they can't use a BoH on your newly formed singulo, which you made from the comfort of your hallway. All of this as an assistant.
On that note:

Trying to tk grab the singulo causes FUN things to happen. :cat:
Also, it was once - and still may be - possible to make a singularity using two bags of holding, one hand into the other, and survive. You did this just by running as fast as possible in a straight, unobstructed line whilst doing it, and never hesitating. I'm fairly certain that GOTTAGOFAST and similar were not involved, too.
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~Simplified for the sake of Wyzack's delicate feelings~
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Re: Little things you learned that are game changing

Post by Not-Dorsidarf » #74895

BoH singuloth was buffed to gib the user 100% of the time to stop the speedularity.
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Re: Little things you learned that are game changing

Post by Xhuis » #75028

This might be a duplicate, so excuse me if I'm restating something here.
Doctor's Delight used to heal all damage types. This is because it inherits the healing values of its ingredients.
  • Orange juice, every tick, has a 30% chance of healing one oxygen damage.
  • Tomato juice, every tick, has a 20% chance of healing one burn damage.
  • Lime juice, every tick, has a 20% chance of healing one toxin damage.
  • Milk cream, every tick, has a 20% chance of healing one brute damage.
This makes for an easy-accessible and readily-available healing cocktail, especially for a bartender. Quaffing a glass of this stuff might heal you a good bit (although admittedly it's rare).
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Re: Little things you learned that are game changing

Post by MMMiracles » #75032

Not anymore, goofchem essentially made the drink do nothing, at least as far as I can tell.
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Re: Little things you learned that are game changing

Post by Pennwick » #75060

The bar drinks still heal you a tiny bit. Though you're only healing 1 damage per 5 ticks on average. Really its only good for tiny tiny amounts of damage. Pete smacking you once or twice, burning your fingers with a cheap lighter. Maybe tea or lime for if you don't manage to get into maint before a radiation event. You only heal a little faster than half that of saline. And with how weak saline is that is really saying something.
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Re: Little things you learned that are game changing

Post by AnonymousNow » #75152

Pennwick wrote:The bar drinks still heal you a tiny bit. Though you're only healing 1 damage per 5 ticks on average. Really its only good for tiny tiny amounts of damage. Pete smacking you once or twice, burning your fingers with a cheap lighter. Maybe tea or lime for if you don't manage to get into maint before a radiation event. You only heal a little faster than half that of saline. And with how weak saline is that is really saying something.
Vodka, however, still has a pretty decent effect on radiation poisoning.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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Re: Little things you learned that are game changing

Post by Tokiko2 » #78186

Chems can have a temperature reaction while inside the body of a mob. The body heat of the mob is what will trigger the reaction.

Now, if you were to eat 12x 50u Blackpowder pills and then set yourself on fire...
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Re: Little things you learned that are game changing

Post by Not-Dorsidarf » #78218

He-Looooooo bombcap!
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Re: Little things you learned that are game changing

Post by Akkryls » #78219

You use mass spectrometers by injecting them with blood.
Four years, and I was only told this yesterday.
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Re: Little things you learned that are game changing

Post by qwert » #78244

Ebow has limited ammo.
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Re: Little things you learned that are game changing

Post by DemonFiren » #78256

Wait, again?

Ooooh, snap.
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non-lizard things:
Spoiler:
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Re: Little things you learned that are game changing

Post by lumipharon » #78506

ebow recharges, it's not limited.
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Re: Little things you learned that are game changing

Post by callanrockslol » #79143

kosmos wrote:IT'S FINALLY DONE!

Equation for atmos techs who have a breach, with air pressure too low in the room, trying to figure out how much air you need to dump in it with a portable air pump or a canister to make the room habitable again SUPERQUICK. This ain't as hard as it looks like, just add these numbers and wabam:

b = how many tiles the room has
c = how much pressure the room currently has

(5b(91−c)) / 2 =
needed air pressure from a portable air pump (or a canister)[/size]

here's the same equation but easier on the eyes:
Image

Literally gamechanging.


My earlier post trying to figure this shit out for anyone interested in theory:
Spoiler:
I made a small equation to help me as an Atmos Tech. If I take a portable air pump or an air canister to a room and release it fully, it's possible to calculate the final pressure the room will equalize in.

I tested with:
10 tile room (10 x 2500 = 25 000 volume) was 0 kPa.
I emptied a portable air pump filled (volume 1000) with 1000 kPa air --> whole room finally equalized at 42 kPa air everywhere.

Equation to use:
(airpumpkPa * 1000) / (howmanytilesinroom * 2500) = how much the overall pressure will rise.

So what happened in my test:
(1000*1000) / (10*2500) = 40, close enough!

Did a second test with 6 tile room which equalized at 70 kPa, should be 66, no idea where the extra few kPa's come from but still, close enough for government work. So if you have a bar with a hole in it, seal the breach, count the tiles, check current pressure in bar, use the equation to see how much kPa you need in the airpump to have the bar within 91-111 kPa so it's liveable again.
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Re: Little things you learned that are game changing

Post by IcePacks » #79146

CLICK
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I also learned that the leading cause of my failures as a traitor is the fact that I pick up an item with absolutely zero knowledge that its usage or overall purpose has changed.
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Re: Little things you learned that are game changing

Post by Wyzack » #79150

If you want to be a robust and batmanesque detective, learn well the maintenance hallways and then walk them in the pitch black to catch potential crooks unaware. Bonus points for saying badass oneliners before you robust them from the shadows. I also really wish you could see the burning red tip of a cigarette in the dark to enhance the crimefighting flavor.
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Re: Little things you learned that are game changing

Post by Ricotez » #79200

Wyzack wrote:If you want to be a robust and batmanesque detective, learn well the maintenance hallways and then walk them in the pitch black to catch potential crooks unaware. Bonus points for saying badass oneliners before you robust them from the shadows. I also really wish you could see the burning red tip of a cigarette in the dark to enhance the crimefighting flavor.
That would require a luminescence layer, and I have honestly no idea if you could even achieve such a thing in BYOND.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs
Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them
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Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.
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Re: Little things you learned that are game changing

Post by Saegrimr » #79203

/vg/ has that with their borgs and mommis. They have glowing blue eyes you can see in the dark. Its possible.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Re: Little things you learned that are game changing

Post by Not-Dorsidarf » #79211

Should be easy, just put the layer just behind the HUD< above the lighting.

Chargers are the only thing which could be an issue.
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Re: Little things you learned that are game changing

Post by Saegrimr » #79215

You're not technically on the map anyway when in chargers/lockers. So not really an issue.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Re: Little things you learned that are game changing

Post by Malkevin » #79216

Byonds rendering is layer based, the glowing eyes overlays will be on a layer in front of the darkness layer
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Re: Little things you learned that are game changing

Post by Ricotez » #79227

Saegrimr wrote:/vg/ has that with their borgs and mommis. They have glowing blue eyes you can see in the dark. Its possible.
Now there's a /vg/ feature I want to see ported.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs
Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them
peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."
DemonFiren wrote:Please, an Engineer's first response to a problem is "throw it into the singulo".
tedward1337 wrote:Donald Trump is literally what /pol/ would look like as a person
CrunchyCHEEZIT wrote:why does everything on this server have to be a federal fucking issue.
Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
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Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
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Babin
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Re: Little things you learned that are game changing

Post by Babin » #79321

I recently realized that solars are slightly more efficient if wired directly to the grid instead of connected through the SMES, because SMES are picky.

If you're running at 90,000 per solar SMES, then your SMES is only collecting at exactly 90,000. If it's any less then it won't charge at all. This means that when the solars are only getting partial power (amounts from 1 to 89,999 when the sun is only partially in view) the SMES receive exactly nothing and that energy goes to waste. If you wire into the grid, the station APCs will gladly draw that power instead of wasting it.

Two solar setups can power the station at a slight surplus, but if you're going from zero to full then it'll take a long while to top off the entire station like this. Three sets of panels will speed things up and provide a margin of safety in case one of them gets blown up. Four is safe as heck.

The northwest SMES always seems to be low on power while the others seem to do fine. I'm not sure if that solar setup is in the sun's view less often, or what. It still does a handy job of keeping APCs powered, though.
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Re: Little things you learned that are game changing

Post by Malkevin » #79327

Yep, you can also charge the SMES units whilst doing that bypass, they'll act like back up batteries.

Just set the input higher than the output.
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Re: Little things you learned that are game changing

Post by lumipharon » #79331

Babin wrote:I recently realized that solars are slightly more efficient if wired directly to the grid instead of connected through the SMES, because SMES are picky.

If you're running at 90,000 per solar SMES, then your SMES is only collecting at exactly 90,000. If it's any less then it won't charge at all. This means that when the solars are only getting partial power (amounts from 1 to 89,999 when the sun is only partially in view) the SMES receive exactly nothing and that energy goes to waste. If you wire into the grid, the station APCs will gladly draw that power instead of wasting it.

Two solar setups can power the station at a slight surplus, but if you're going from zero to full then it'll take a long while to top off the entire station like this. Three sets of panels will speed things up and provide a margin of safety in case one of them gets blown up. Four is safe as heck.

The northwest SMES always seems to be low on power while the others seem to do fine. I'm not sure if that solar setup is in the sun's view less often, or what. It still does a handy job of keeping APCs powered, though.

This was fixed a lon time ago. Now smes's draw UP TO their set input amount, as opposed to their input amount or nothing.
Unless this was an NT ony fix, but I'm pretty certain it wasn't.
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Re: Little things you learned that are game changing

Post by Babin » #79356

lumipharon wrote:
Babin wrote:I recently realized that solars are slightly more efficient if wired directly to the grid instead of connected through the SMES, because SMES are picky.

If you're running at 90,000 per solar SMES, then your SMES is only collecting at exactly 90,000. If it's any less then it won't charge at all. This means that when the solars are only getting partial power (amounts from 1 to 89,999 when the sun is only partially in view) the SMES receive exactly nothing and that energy goes to waste. If you wire into the grid, the station APCs will gladly draw that power instead of wasting it.

Two solar setups can power the station at a slight surplus, but if you're going from zero to full then it'll take a long while to top off the entire station like this. Three sets of panels will speed things up and provide a margin of safety in case one of them gets blown up. Four is safe as heck.

The northwest SMES always seems to be low on power while the others seem to do fine. I'm not sure if that solar setup is in the sun's view less often, or what. It still does a handy job of keeping APCs powered, though.

This was fixed a lon time ago. Now smes's draw UP TO their set input amount, as opposed to their input amount or nothing.
Unless this was an NT ony fix, but I'm pretty certain it wasn't.
Nope.
http://gyazo.com/d32763841aed96e713b78157d57db65f

They were changed to not automatically turn output off once they hit zero charge, but they still refuse to accept input below their configured amount.
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Re: Little things you learned that are game changing

Post by lumipharon » #79358

Hm, that's odd, because I very specifically remember the PR that fixed that, because that issue had always annoyed me.
Anyone know how to get a list of old PR's to search through or something?
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Re: Little things you learned that are game changing

Post by Xhuis » #79368

Engiborgs can open and close their own cover with a crowbar module.
Earlier today I was emagging one and it closed its cover at the last second so I couldn't lock it.
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Re: Little things you learned that are game changing

Post by Saegrimr » #79384

Babin wrote:I recently realized that solars are slightly more efficient if wired directly to the grid instead of connected through the SMES, because SMES are picky.
On average one side of the station is pulling 90k and the other is pulling 0, the two sides will pull 45k. If you have all four solars wired it will be a constant 180k power draw for the station (fluctuating a bit during odd angles.)
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Re: Little things you learned that are game changing

Post by Miauw » #79493

lumipharon wrote:Hm, that's odd, because I very specifically remember the PR that fixed that, because that issue had always annoyed me.
Anyone know how to get a list of old PR's to search through or something?
im fairly sure it's entirely intended.
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Re: Little things you learned that are game changing

Post by Xhuis » #79539

Lethal injection syringes fit in syringe guns. If you can somehow manage to nab a few as a traitor chemist, you can have a field day with 50 unit death mixes.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
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Re: Little things you learned that are game changing

Post by DemonFiren » #79543

Sssh, keep that shit quiet or else we'll end like Bay!
(Bay doesn't have this, obvs.)
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Re: Little things you learned that are game changing

Post by Akkryls » #79544

Xhuis wrote:Lethal injection syringes fit in syringe guns. If you can somehow manage to nab a few as a traitor chemist, you can have a field day with 50 unit death mixes.
Wait, what?
I was under the impression that lethal injection syringes used an entirely separate kind of syringe, same way as SE syringes do.
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Re: Little things you learned that are game changing

Post by Xhuis » #79546

Akkryls wrote:
Xhuis wrote:Lethal injection syringes fit in syringe guns. If you can somehow manage to nab a few as a traitor chemist, you can have a field day with 50 unit death mixes.
Wait, what?
I was under the impression that lethal injection syringes used an entirely separate kind of syringe, same way as SE syringes do.
Nope. DNA injectors are a separate item. Lethal injection syringes are just a subtype of regular syringes.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Little things you learned that are game changing

Post by EndgamerAzari » #80203

Being in a locker in a Ripley's cargo compartment doesn't protect you from the lack of pressure in space.
Spoiler:
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Re: Little things you learned that are game changing

Post by Malkevin » #80214

Neither do the sleeper pods on an Oddyseus, in fact you can exploit this to use them as ghetto cryo tubes
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Re: Little things you learned that are game changing

Post by Drynwyn » #80216

Malkevin wrote:Neither do the sleeper pods on an Oddyseus, in fact you can exploit this to use them as ghetto cryo tubes
I think that when you have a high-tech medical exosuit, you are officially no longer ghetto
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Re: Little things you learned that are game changing

Post by Pennwick » #80677

The real ghetto Cryotube is a wrenched cold shower. Only issue is it'll get you cold enough that you're taking cold damage almost as fast as it heals. In order to be most effective you need to hop in and out of the shower to keep your body temp in that sweet spot where you only take a little bit of cold damage but cold enough for the Cryox to work. Of course if its mostly other damage types you can just freeze yourself to your hearts content.
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Re: Little things you learned that are game changing

Post by Xhuis » #80925

Cryosium or whatever it is works too. Eat a pill with cryosium, oxygen, and cryoxadone, and you will heal.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Little things you learned that are game changing

Post by AnonymousNow » #80957

Xhuis wrote:Cryosium or whatever it is works too. Eat a pill with cryosium, oxygen, and cryoxadone, and you will heal.
Frost Oil?
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Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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