Removing the Head of Personnel
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Removing the Head of Personnel
Now that we have an ID console in each department, the HoP no longer serves any purpose beyond being the most valuable target in certain game modes due to not being implanted with loyalty. It does not manage cargo, it does not manage service, HoP is the job for editing IDs and going rogue with all access. Now that the Heads of each department can edit ID access, the HoP can be removed.
The Captain would inherit all the HoP's responsibilities, which are now considerably sparse. The Quartermaster would become the head of cargo and service does not need the presence of a head.
So,
- Drop the HoP
- Captain becomes the sole job with full ID console access and the manager of service
- Quartermaster becomes a head
Any reasons not to do this, other than "we need a job with all access with no antagonist protection"?
The Captain would inherit all the HoP's responsibilities, which are now considerably sparse. The Quartermaster would become the head of cargo and service does not need the presence of a head.
So,
- Drop the HoP
- Captain becomes the sole job with full ID console access and the manager of service
- Quartermaster becomes a head
Any reasons not to do this, other than "we need a job with all access with no antagonist protection"?
Last edited by Scott on Mon Jun 22, 2015 8:56 pm, edited 1 time in total.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Removing the Head of Personnel
Yes, lizard quartermasters are the only redeeming factor Cargonia has.
- hanshansenhansson
- Joined: Fri Nov 14, 2014 9:16 am
- Byond Username: HansDampf
Re: Removing the Head of Personnel
I like this. For the sole reason that 80% of the time you can get all-access by hacking into his office and stealing his second ID from the console.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Removing the Head of Personnel
The HoP no longer has a role simply because their role was subverted from under them.
Heads of Staff don't need those consoles, it was a pointless shift of power.
Those consoles should go and the HoP should stay.
Take away the HoP's antag chance (given we have Antags before Jobs these days) if you're concerned about that, but keep the role.
Heads of Staff don't need those consoles, it was a pointless shift of power.
Those consoles should go and the HoP should stay.
Take away the HoP's antag chance (given we have Antags before Jobs these days) if you're concerned about that, but keep the role.
私は完璧
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: Removing the Head of Personnel
Why shouldn't HoP get antag?
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Removing the Head of Personnel
Well at the moment due to their job being removed from under them, they're a High access job with pretty much NO responsibility.iamgoofball wrote:Why shouldn't HoP get antag?
Some people already play HoP for the antag rolls+power, with no responsibility that would only rise.
I just don't want the HoP role to go, It's my most played job by far, and I'd be happy to lose the antag role to keep playing HoP.
It's a role where you get to interact with a lot of people and I enjoy it.
私は完璧
-
- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: Removing the Head of Personnel
If we removed every job that was made vaguely redundant by someone else we'd only have captains.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- Loonikus
- Joined: Mon Dec 15, 2014 2:20 am
- Byond Username: Loonicus
Re: Removing the Head of Personnel
The HoP fills a lot of roles and has a lot of responsibilities. He is in charge of changing access, he has the final say over the cargo bay, bar, hydroponics, the clown and mime, the janitor, the chapel, the librarian, and last but certainly not least he is in charge of assistants. He is supposed to take assistants and assign them jobs either by what they want or what the station needs. He is in charge of settling workplace disputes and handling complaints between workers and heads. In general, he is the one who is in charge of the stations living conditions for the crew, which all things considered is a big responsibility.
The problem is that those are his theoretical duties. His actual duties boiled down into sitting at his desk for 10-15 minutes changing IDs before fucking off to God knows where. Now that all the heads have their own ID consoles, his job has effectively been reduced to fucking off to God knows where.
The way I see it, the job doesn't need to be cut as much as it needs to be reimagined. The HoP still has all those other theoretical duties that he's always had, but since most people just want to catch the antags and be done in an hour and a half, HoPs really don't have the time or motivation to care about whether the chef is actually cooking or why the janitor hasn't cleaned a single puddle of blood.
Like I said, the HoP simply needs to be reimagined. He needs a tighter connection to the personnel under him to make him relevant to the station.
The problem is that those are his theoretical duties. His actual duties boiled down into sitting at his desk for 10-15 minutes changing IDs before fucking off to God knows where. Now that all the heads have their own ID consoles, his job has effectively been reduced to fucking off to God knows where.
The way I see it, the job doesn't need to be cut as much as it needs to be reimagined. The HoP still has all those other theoretical duties that he's always had, but since most people just want to catch the antags and be done in an hour and a half, HoPs really don't have the time or motivation to care about whether the chef is actually cooking or why the janitor hasn't cleaned a single puddle of blood.
Like I said, the HoP simply needs to be reimagined. He needs a tighter connection to the personnel under him to make him relevant to the station.
- TrustyGun
- Joined: Wed Jan 21, 2015 12:17 am
- Byond Username: TrustyGun
Re: Removing the Head of Personnel
The other head's ID consoles are not big enough to warrant removing the HoP. He is still useful in many situations, such as giving all access when appropriate, and small stuff like giving vacant office access to a clown.
Not only that, he carries an important role where he is the one who secures DAT FUKEN DISK and everything else when the captain is not there, and acts as the captain's right hand man.
besides who else will be the all access traitor the station needs?
Not only that, he carries an important role where he is the one who secures DAT FUKEN DISK and everything else when the captain is not there, and acts as the captain's right hand man.
besides who else will be the all access traitor the station needs?
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Removing the Head of Personnel
Assistants are not under the HOP any more than they're under the clown, and he's not allowed to hand out departmental access or said heads will beat him senseless. He's not in charge of settling workplace disputes, and will usually be thrown out on his arse if he enters a workplace (Try the lawyer). Cargo barely ever listen to him as a head, and service needs no managing whatsoever.Loonikus wrote:The HoP fills a lot of roles and has a lot of responsibilities. He is in charge of changing access, he has the final say over the cargo bay, bar, hydroponics, the clown and mime, the janitor, the chapel, the librarian, and last but certainly not least he is in charge of assistants. He is supposed to take assistants and assign them jobs either by what they want or what the station needs. He is in charge of settling workplace disputes and handling complaints between workers and heads. In general, he is the one who is in charge of the stations living conditions for the crew, which all things considered is a big responsibility.
The problem is that those are his theoretical duties. His actual duties boiled down into sitting at his desk for 10-15 minutes changing IDs before fucking off to God knows where. Now that all the heads have their own ID consoles, his job has effectively been reduced to fucking off to God knows where.
The way I see it, the job doesn't need to be cut as much as it needs to be reimagined. The HoP still has all those other theoretical duties that he's always had, but since most people just want to catch the antags and be done in an hour and a half, HoPs really don't have the time or motivation to care about whether the chef is actually cooking or why the janitor hasn't cleaned a single puddle of blood.
Like I said, the HoP simply needs to be reimagined. He needs a tighter connection to the personnel under him to make him relevant to the station.
The HOP as he is exists as
1) all-access for converting antags
2) A backup captain for when there is no captain / captain has been horribly killed.
3) Usually dead
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Loonikus
- Joined: Mon Dec 15, 2014 2:20 am
- Byond Username: Loonicus
Re: Removing the Head of Personnel
Hence why I said those are his theoretical duties.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Removing the Head of Personnel
The most relevant question remains unasked: What about Ian?
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Removing the Head of Personnel
Remove QM scum instead so no one is trying to usurp crapgo bay from glorious hop.
-
- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: Removing the Head of Personnel
Becomes round start job, inherits office as own. Doggy doors installed on all airlocks.DemonFiren wrote:The most relevant question remains unasked: What about Ian?
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Removing the Head of Personnel
I think all the HoP's duties could be safely absorbed by the Captain.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Removing the Head of Personnel
The Warden could be absorbed by the HoSMisterPerson wrote:I think all the HoP's duties could be safely absorbed by the Captain.
The Librarian by Random Assistants
The Clown by Random Assistants
The Mime by Random Assistants
Botanists by Random Assistants
Roboticists by Scientists
Geneticists by Medical Doctors
There are plenty of jobs that COULD be absorbed by other jobs, but that doesn't mean they SHOULD.
私は完璧
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: Removing the Head of Personnel
As much as I hate HoPs they're necessary if the Captain is ever going to be able to do his real job of managing the heads.
The HoP's duties can suck up a lot of time, and as a Captain I often feel overwhelmed when I have to do the HoP's job in addition to my own.
The HoP's duties can suck up a lot of time, and as a Captain I often feel overwhelmed when I have to do the HoP's job in addition to my own.
Former Dev/Headmin
Who is this guy?
Who is this guy?
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Removing the Head of Personnel
Here's a thought, how about we leave the HoP as is because ID consoles in people's departments changed basically nothing anyways and regardless HoP is a fine, fully functioning job that we've had for years?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- tedward1337
- Joined: Thu May 15, 2014 12:54 am
- Byond Username: Tedward1337
- Location: Ontario, Canada
Re: Removing the Head of Personnel
HoP is HRPKPenguin321 wrote:Here's a thought, how about we leave the HoP as is because ID consoles in people's departments changed basically nothing anyways and regardless HoP is a fine, fully functioning job that we've had for years?
We cant remove HR
Major T on Steam/IRC/Twitch/everything else.
Game Admin
PM anytime with questions about the server, policies or for fun!
Spoiler:
- RG4
- Joined: Wed Jun 25, 2014 12:19 am
- Byond Username: RG4ORDR
Re: Removing the Head of Personnel
Remove ID consoles from the other heads. That is an amazingly retarded ID because it takes the only thing the HoP is good for other than becoming the owl or divving out all access during cult rounds. Least the bridge console made sense when you put the Warden,CE,RD, and CMO id's in you got ID privs up to their department. Removing the ability for the HoP to nag other heads about job transfers is bad.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Removing the Head of Personnel
:g absorbing the HOPMisterPerson wrote:I think all the HoP's duties could be safely absorbed by the Captain.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Loonikus
- Joined: Mon Dec 15, 2014 2:20 am
- Byond Username: Loonicus
Re: Removing the Head of Personnel
How to make the HoP important:
Step 1. Make an economy system and put him in charge of it
Step 2. Give the HoP a console to raise, lower, freeze, and give bonuses to peoples salaries
Step 3. Give him a cargo console in his office that drains funds rather than cargo points
Step 4. Ensure everyone who's job starts under the HoPs authority (except cargo, they have enough to talk about as is) has a headset with Service Channel access (do people even know the service channel exists?) along with the HoP himself.
There. Now there is actually a reason to keep the HoP and he'll be doing more than ever. The HoPs new job is to adjust peoples pay according to their merits. He can go around making sure people are doing their jobs and people might actually listen to him in order to get a raise, which will allow them to make more purchases from vending machines or spend their money at the HoP office to order shit cargo would refuse to spend their precious points on. People could also ask for supplies to be ordered over the service channel.
Tl;dr Change the HoPs job description from "give people access and die horribly" to "try to goad people into working harder so they can afford more supplies for their autism projects or a fancy hat crate."
Step 1. Make an economy system and put him in charge of it
Step 2. Give the HoP a console to raise, lower, freeze, and give bonuses to peoples salaries
Step 3. Give him a cargo console in his office that drains funds rather than cargo points
Step 4. Ensure everyone who's job starts under the HoPs authority (except cargo, they have enough to talk about as is) has a headset with Service Channel access (do people even know the service channel exists?) along with the HoP himself.
There. Now there is actually a reason to keep the HoP and he'll be doing more than ever. The HoPs new job is to adjust peoples pay according to their merits. He can go around making sure people are doing their jobs and people might actually listen to him in order to get a raise, which will allow them to make more purchases from vending machines or spend their money at the HoP office to order shit cargo would refuse to spend their precious points on. People could also ask for supplies to be ordered over the service channel.
Tl;dr Change the HoPs job description from "give people access and die horribly" to "try to goad people into working harder so they can afford more supplies for their autism projects or a fancy hat crate."
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: Removing the Head of Personnel
I'm not sure how many of you have actually tried using the head ID consoles or if you're just opposing them on principal alone, but it's nowhere near what the HoP's console is capable of.
You can't even change job titles on head consoles.
You can't even change job titles on head consoles.
Former Dev/Headmin
Who is this guy?
Who is this guy?
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Removing the Head of Personnel
>HoP is the job for editing IDs and going rogue with all access
Both important gameplay functions
Both important gameplay functions
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: Removing the Head of Personnel
Pretty much what Loonikus just said
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Removing the Head of Personnel
Economy system is a no no.
- Falamazeer
- Joined: Sat Oct 18, 2014 12:05 am
- Byond Username: Wootanon
Re: Removing the Head of Personnel
ID console access is the only real power the heads have, They shouldn't be removed.
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Removing the Head of Personnel
That's like removing energy swords, removing the AI, removing the clown, removing the singulo, removing the escape shuttle, and removing assistants.
Git you some culture, scrub.
Git you some culture, scrub.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- DrunkenMatey
- Joined: Thu Jun 18, 2015 8:21 pm
- Byond Username: DrunkenMatey
Re: Removing the Head of Personnel
I haven't had a chance to poke at the Head's consoles yet... but my understanding is they can grant or remove access within their area, but cannot be used for job changes. So if a Scientist wants to join sec, the HoS could give that scientist some sec access, but they would still be listed as a scientist. If my understanding is correct then the HoP still has an important role in changing peoples jobs and can now dedicate more time to helping out the captain or checking in on other things.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Removing the Head of Personnel
Get rid of all these alternative ID consoles that have been strewn around the station then. At this rate why bother with a HoP role if we're going to give everyone their own ID Console by the end of next year?
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Removing the Head of Personnel
Why can't they just be dedicated demotion consoles? Now if someone ever downs the hop or captain the all access genie is IMPOSSIBLE to put back in the bottle.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Removing the Head of Personnel
Demotion console solely seem great, I just dislike how we're putting actual ID Console's around the station. I liked the old idea of the only ID Consoles being in the Command section or the arrivals sec checkpoint.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Removing the Head of Personnel
HoP: Handles department swaps, all-access, job title changes, etc.
Othe heads: Can give or take access in their own departments as needed, can demote.
Othe heads: Can give or take access in their own departments as needed, can demote.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Removing the Head of Personnel
Ok, let's give all the heads of staff the ability to set job titles then. Considering they can already set access. It's really silly to have to run all the way over to the HoP's office to get the title on your ID changed instead of doing it at the same time as getting your access changed.DrunkenMatey wrote:I haven't had a chance to poke at the Head's consoles yet... but my understanding is they can grant or remove access within their area, but cannot be used for job changes. So if a Scientist wants to join sec, the HoS could give that scientist some sec access, but they would still be listed as a scientist. If my understanding is correct then the HoP still has an important role in changing peoples jobs and can now dedicate more time to helping out the captain or checking in on other things.
Or remove the local ID consoles, whichever.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- Thunder11
- In-Game Admin
- Joined: Fri Apr 18, 2014 12:55 pm
- Byond Username: Thunder12345
- Github Username: Thunder12345
- Location: Scotland, UK
Re: Removing the Head of Personnel
This. At least before there were only four consoles to guard, the the only one that wasn't in a secure area was the arrivals checkpoint. Now every single head office is an all access spreading risk, so there's no way you can cover them all.Incomptinence wrote:Why can't they just be dedicated demotion consoles? Now if someone ever downs the hop or captain the all access genie is IMPOSSIBLE to put back in the bottle.
Spoiler:
-
- Joined: Thu Feb 05, 2015 8:51 am
- Byond Username: Actionb
Re: Removing the Head of Personnel
This. Why is the HoP suddenly an issue? I always have fun playing as HoP. You're not just there to deny access to the clown. Check departments if they are workingly correctly, make sure people get along, limit shitcuity/become HOPcurity, open and close job slots according to the situation (Promoted somebody to atmos tech? Then close an atmos tech slot, so you don't end up with four techs. / Teamantag round? Open more sec slots.).PKPenguin321 wrote:Here's a thought, how about we leave the HoP as is because ID consoles in people's departments changed basically nothing anyways and regardless HoP is a fine, fully functioning job that we've had for years?
If you think it's just about being an ID monkey and the fake head of supply, you're doing it wrong. The captain doesn't have time for everything minor, that's YOUR job. In like 80% of the rounds with a captain but no HoP, the captain will promote somebody to HoP. For a reason (usually).
And as for the HoP being the 'easy' route to all access for antags: somebody's got to fill that role. Limiting ID computer access to captain only is a bad idea.
The department consoles are for the cases where a worker of a subdepartment wants more access (atmos tech with engi access, detective with brig cells access). You won't see the RD hiring new scientists... and neither will you see him waste his time to give out custom titles. Also, if you think department ID consoles are a 'stealthy' way to get all access, have fun jogging all over the station to get to each department's console.
As far as I understood, department consoles will get more features than just access stuff. And if that turns out to be untrue, I dont see the reason for these consoles. The bridge ID console was doing its job for demotions just fine. But first, let's see where this goes, before we ditch a job that has been around since the dawn of time.
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Removing the Head of Personnel
It's suddenly an issue because the departmental ID consoles now exist.
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: Removing the Head of Personnel
Department ID consoles can't give out all access.
You can't even use the RD's console to edit security access; the RD's console is locked to science access.
A lot of people throwing a fit here is just opposing the idea of it without having actually investigated what it actually does or actually experienced its abuse in game.
You can't even use the RD's console to edit security access; the RD's console is locked to science access.
A lot of people throwing a fit here is just opposing the idea of it without having actually investigated what it actually does or actually experienced its abuse in game.
Former Dev/Headmin
Who is this guy?
Who is this guy?
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Removing the Head of Personnel
Homogenization is bad.
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Removing the Head of Personnel
Yeah. The master ID consoles (or just one) can still exist, the Captain still would have ID console access. It would be harder to get all access if you need a captain's ID first, but easy all access kind of ruins the game a bit in my opinion.Ikarrus wrote:Department ID consoles can't give out all access.
You can't even use the RD's console to edit security access; the RD's console is locked to science access.
A lot of people throwing a fit here is just opposing the idea of it without having actually investigated what it actually does or actually experienced its abuse in game.
The departmental ID consoles should probably have demote and promote buttons to assign the job descriptions in case a Head wants to hire someone who isn't already working in their department.
- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: Removing the Head of Personnel
*Lottery jackpot sound*Lumbermancer wrote:Homogenization is bad.
Mime: Depresso
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Removing the Head of Personnel
WTF fools, who will be the owlman if we remove the HoP?
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Removing the Head of Personnel
And who will look after Ian?
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Removing the Head of Personnel
The Lieutenant will.
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Removing the Head of Personnel
I like the idea of a Lieutenant; a second in command to the Captain. They should probably have control over IDs as well, just so if the Captain goes missing (or isn't here), someone can hand out access. Their own office near the Bridge, maybe, and they could be the head of personnel departments like Service and Supply?
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Removing the Head of Personnel
Or we could drop all pretense and make a second Captain to go greytide alongside the Captain and enjoy the all access and give him a loyalty implant.
- Falamazeer
- Joined: Sat Oct 18, 2014 12:05 am
- Byond Username: Wootanon
Re: Removing the Head of Personnel
The clown, the mime.oranges wrote:WTF fools, who will be the owlman if we remove the HoP?
That's what I always do anyways.
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Removing the Head of Personnel
Lieutenant. It's only pronounced 'leftenant'. It's good because then we can rename the HoS to Commander and have a proper military structure on the station, complete with saluting, press-ups and deck-scrubbing.CosmicScientist wrote:Renaming the HoP to Leftennant is... what why does that make things better?
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Removing the Head of Personnel
Wait, it's NOT pronounced Lou-tenannt?
I swear it is.
otherwise the joke in fallout (Lou Tennant, the Master's Lieutenant) makes no sense.
Awww shit I got it backwards.
The UK pronunciation is Leftenant, the US, Lou-tennant.
I swear it is.
otherwise the joke in fallout (Lou Tennant, the Master's Lieutenant) makes no sense.
Awww shit I got it backwards.
The UK pronunciation is Leftenant, the US, Lou-tennant.
私は完璧
Who is online
Users browsing this forum: No registered users