Bottom post of the previous page:
So in the just over a year that I've been gone from tg a new meta has come about, for many of you this will be standard and normal though, but I'd like to be able to talk about it because I believe it has a lot of connected issues.Escalation.
Escalation always sort of existed, though never to the extent that it is now and certainly not as common place. The issue with the current guidelines/usage is people get to basically kill anyone with a fairly low amount of provocation.
That dude that slipped you? Give em a punch to let them know you mean business. Oh they're hitting you back with a toolbox? Stab em in the eyes with a screwdriver! Oh now they're stabbing you with a kitchen knife? Pull out that gun you found and shoot them dead. Leave their body in escape so It might be found in 30 mins or so depending on traffic. This isn't an uncommon set of events. Quiet often Im getting people ahelping this and more often than not there's some back and forth between people in the logs so I have to drop it.
This is genuinely surprisingly common, like at least 5+ times a day I will see an ahelp regarding this.
The main issue around all of this is that ANYONE essentially can kill, Im not sure if this is because cloning has become so quick and easy that dying doesnt really mean much or if its something else. The issue is it removes a lot of people from the round and ultimate upsets a lot of people. Obviously people have to expect to die in this game, but it USED to be that the threat came from antags, or the captain or the HoS if you REALLY pissed them off for long enough. Now its basically anyone.
I think actual murder needs consequences for non antags.